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Attack:
The Electro Dragon’s primary attack is a 5-tile-range chain-lightning attack. This lightning can bounce between multiple targets, dealing significant damage to enemy troops and buildings. Unlike other lightning units, the Electro Dragon’s attack can also stun its targets for a short duration. This stun effect can significantly disrupt enemy formations and give your army a tactical advantage.
The Power of the Dragon Rider
The Dragon Rider is one of the most powerful units in Clash of Clans. They are a flying unit that can attack both air and ground targets. They are also immune to the effects of poison spells. This makes them very effective against enemy troops that are weak to air attacks, such as Archers and Wizards.
3. Dragon Rider Air Superiority
Dragon Riders have a significant advantage in air-to-air combat. Their high hit points and damage output allow them to quickly take down enemy air units, such as Minions and Balloons. This makes them ideal for defending against air attacks, as they can quickly clear the skies of enemy units.
In addition, Dragon Riders can also be used to attack enemy air defenses. Their long range allows them to stay out of range of most air defenses, while their high damage output can quickly destroy these defenses. This makes them a valuable asset for air attacks, as they can help clear the way for other units to attack the enemy base.
The following table summarizes the key features of the Dragon Rider:
Attribute |
Value |
Hit Points |
1,200 |
Damage per Second |
120 |
Range |
4 |
Speed |
20 |
Housing Space |
10 |
The Unstoppable Lava Hound
The Lava Hound is a formidable air unit in Clash of Clans, capable of decimating enemy defenses with its fiery explosion upon death. Its unique ability to target air defenses makes it an invaluable asset for any attack strategy.
Aerial Dominance
The Lava Hound’s primary strength lies in its ability to absorb significant damage and clear out enemy air defenses. Its high health pool and damage resistance allow it to withstand heavy anti-air fire, protecting more vulnerable units behind it. Once deployed, the Lava Hound will relentlessly target the nearest air defense, effectively neutralizing it and paving the way for your offensive troops to advance unimpeded.
Support and Distraction
Beyond its damage absorption capabilities, the Lava Hound also provides valuable support to your army. Its high hitpoints serve as a meat shield for your other units, drawing enemy fire and keeping them safe from harm. Additionally, the Lava Hound’s slow and predictable movement can distract the enemy’s defenses, giving your troops more time to deploy and execute their attack.
Optimal Use in Army Composition
When utilizing the Lava Hound, it’s crucial to complement its strengths and mitigate its weaknesses. Here are some key considerations for maximizing its effectiveness:
Strength |
Mitigation |
Air Defense Targeting |
Combine with Balloonions or other units that target ground defenses |
Support and Distraction |
Pair with high-damage dealers such as Miners or Hog Riders |
Slow Movement Speed |
Consider using Rage Spells or Freeze Spells to boost speed or disable enemy defenses |
The Mighty Golem
The Golem is a powerful tank unit that soaks up damage and distracts enemy defenses. It has high hitpoints and a slow movement speed, making it ideal for leading the charge in attacks. Golems are particularly effective against point defenses like Archer Towers and Cannons.
Pekka
The Pekka is a melee combat unit that deals massive damage to a single target. It has exceptional hitpoints and damage output, but is slow and vulnerable to splash damage. Pekkas are best used to take down high-value targets like enemy Heroes, Town Halls, and Clan Castles.
Golem and Pekka Strategy
The Golem and Pekka are a classic combination that has been used successfully for years in Clash of Clans. The Golem tanks damage while the Pekka deals massive damage to enemy defenses. This strategy is particularly effective against heavily fortified bases.
To use the Golem and Pekka strategy, follow these steps:
- Deploy Golems in front of your Pekkas to absorb damage.
- Follow up with Pekkas to deal damage to enemy defenses.
- Use support troops like Healers or Wizards to keep your Golems and Pekkas alive.
- Be careful of splash damage units like Mortars and Wizard Towers. They can quickly take down your Golems and Pekkas.
Additional Tips
Here are some additional tips for using the Golem and Pekka strategy:
- Use Rage Spells to increase the damage output of your Pekkas.
- Use Freeze Spells to disable enemy defenses.
- Use Jump Spells to get your Golems and Pekkas over walls.
Golem |
Pekka |
High hitpoints |
Massive damage |
Slow movement speed |
Slow and vulnerable to splash damage |
Effective against point defenses |
Effective against high-value targets |
The Versatile Valkyrie and Wizard
The Valkyrie is a formidable melee troop that wields an axe and excels in both ground and air combat. Their high hit points and area damage make them effective against both large groups of weaker units and single, powerful targets.
Wizard
The Wizard is a ranged attacker who unleashes powerful fireballs. They have a high damage output and can effectively target both ground and air units. Wizards are particularly effective against units with high hit points, such as Giants and Pekkas.
Combined Army
Combining Valkyries and Wizards creates a versatile and balanced army composition. Valkyries can tank damage and clear weaker units, while Wizards provide ranged support and take out stronger enemies. This army composition is effective against most types of enemy bases and can be adapted to various attack strategies.
Troop Composition
Troop |
Count |
Valkyrie |
12 |
Wizard |
8 |
Barbarian King |
1 |
Archer Queen |
1 |
Grand Warden |
1 |
The Explosive Balloon and Miner
The Explosive Balloon
The Explosive Balloon is a high-damage air unit that can quickly take down enemy defenses and buildings. It is especially effective against air defenses and wizard towers. The Explosive Balloon has a death bomb effect, which damages nearby enemy troops and buildings when it is destroyed. This makes it a great choice for taking out groups of enemies or destroying key defenses. However, the Explosive Balloon is slow and has a low hitpoint count, so it is important to protect it with other troops.
The Miner
The Miner is a unique ground unit that can burrow underground and travel beneath enemy defenses. This makes it ideal for taking out hidden defenses or attacking enemy Town Halls. The Miner can also be used to distract enemy troops or create a diversion. However, the Miner has a low damage output and is easily killed by enemy splash damage troops. It is important to use the Miner in conjunction with other troops to maximize its effectiveness.
Miner’s Strengths and Weaknesses
Here is a table summarizing the Miner’s strengths and weaknesses:
Strength |
Weakness |
Can burrow underground to avoid enemy defenses |
Low damage output |
Can attack enemy Town Halls |
Easily killed by enemy splash damage troops |
Can be used to distract enemy troops or create a diversion |
Slow |
The Healing Power of the Healer
The Healer is a powerful support troop in Clash of Clans that can turn the tide of battle with its ability to heal allied troops. The Healer’s healing spell is a targeted spell that can be cast on any friendly unit within its range, gradually restoring their health over time.
The Healer’s healing ability is particularly effective when used in conjunction with other troops that deal heavy damage, such as Giants or Pekkas. By keeping these damage dealers alive longer, the Healer can ensure that they continue to unleash their full potential on the enemy’s defenses.
Level Progression
As the Healer’s level increases, so does the range and effectiveness of her healing spell. The following table shows the Healing Range, Healing Radius, and Hit Points of the Healer at different levels:
Level |
Healing Range |
Healing Radius |
Hit Points |
1 |
5 |
1 |
100 |
2 |
5.5 |
1.5 |
120 |
3 |
6 |
2 |
140 |
4 |
6.5 |
2.5 |
160 |
5 |
7 |
3 |
180 |
The Protective Force of the Royal Giant
The Royal Giant is a formidable unit in Clash of Clans, feared for its devastating cannon and high hitpoints. However, it is inherently slow and vulnerable to ranged attacks. To maximize its effectiveness, protective strategies are essential.
8. Shield It with Archers and Wizards
Archers provide a cost-effective layer of protection, distracting enemy attackers and dealing consistent ranged damage. Wizards, with their splash damage, can decimate groups of enemies attempting to swarm the Royal Giant. A suitable composition is 4 Archers and 2 Wizards per Royal Giant.
To ensure optimal protection, deploy the Archers and Wizards in a diamond formation around the Royal Giant. This positioning provides maximum coverage and prevents gaps in protection. Additionally, keep the Archers slightly behind the Wizards to absorb potential ranged attacks before they reach the more valuable Wizards.
Deploying multiple Royal Giants with their protective units forms a formidable force capable of overwhelming enemy defenses. Consider deploying two groups of 3 Royal Giants, each supported by 12 Archers and 6 Wizards.
Positioning Strategy
Unit |
Position |
Royal Giant |
Center |
Archers |
Diamond formation around the Royal Giant |
Wizards |
Behind the Archers, also in a diamond formation |
The Devastating Rage Spell
The Rage Spell is a potent elixir-based spell that temporarily boosts the attack speed and movement speed of troops within its area of effect. It’s an invaluable asset in various battle scenarios, allowing you to overwhelm defenses and secure victories with finesse.
9. Strategic Applications
1. Breaking Through Tanky Defenses: The Rage Spell can shred through heavy defenses like Hog Riders, Valkyries, or Golems. Pair it with troops that excel at taking down strong targets, such as Pekkas, Wizards, or Bowlers.
2. Counteracting Slowing Effects: Rage counters the detrimental effects of Frost Traps or Freeze Spells. When facing these obstacles, use a Rage Spell to negate their impact and keep your troops on the offensive.
3. Boosting Siege Machines: Rage Spells significantly enhance the damage output of Siege Machines like Balloons or Hog Riders. By combining them, you can unleash a relentless barrage on critical enemy structures.
4. Speeding Up Ground Attacks: The Rage Spell’s movement speed boost allows ground troops to swiftly navigate the battlefield and reach their targets faster. Utilize it with Miners, Goblins, or Barbarians for rapid strikes.
5. Maximizing Air Attacks: Rage Spells also benefit air troops like Balloons, Dragons, or Lava Hounds. By increasing their attack speed, they can inflict more damage within a shorter period.
6. Supporting Heroes: Rage Spells can empower heroes like the Barbarian King or Archer Queen. Their attacks become more potent and rapid, enabling them to clear obstacles and protect your forces.
7. Countering Skeleton Traps: Skeleton Traps pose a significant threat to ground troops. However, a well-timed Rage Spell can boost your troops’ movement speed, allowing them to escape the trap’s radius before significant damage is dealt.
8. Combining with Healing Spells: Rage Spells synergize well with Healing Spells. While Rage enhances attack power, the Healing Spell keeps your troops alive longer. This combination creates a formidable force that can overwhelm defenses with ease.
The Strategic Use of the Freeze Spell
The Freeze Spell is a powerful spell in Clash of Clans that can temporarily disable enemy defenses and troops. It is a valuable tool for attacking, and can be used to great effect when used strategically.
Timing is Everything
The timing of the Freeze Spell is crucial. It is important to freeze the defenses just before they can fire, or the troops just before they can attack. This will give your troops the time they need to destroy the defenses or kill the troops.
Freeze the Right Targets
Not all defenses are created equal. Some defenses, such as Air Defenses and Wizard Towers, are more dangerous than others. It is important to prioritize the most dangerous defenses when freezing.
Freeze for Value
The Freeze Spell is a valuable spell, so it is important to use it wisely. Don’t waste it on low-level defenses or troops. Instead, save it for the most important targets.
Freeze to Protect
The Freeze Spell can also be used to protect your troops from enemy attacks. By freezing the enemy defenses, you can give your troops time to heal or retreat.
Freeze to Control the Battle
The Freeze Spell can be used to control the battle by freezing the enemy troops and defenses. This can give you the time you need to regroup your troops or plan your next attack.
Freeze to Create a Funnel
The Freeze Spell can be used to create a funnel by freezing the enemy defenses on one side of your base. This will force the enemy troops to attack from one direction, making it easier to defend.
Freeze to Break Through Walls
The Freeze Spell can be used to break through walls by freezing the Wall Breakers. This will allow the Wall Breakers to destroy the walls without being attacked by the enemy defenses.
Freeze to Protect the Town Hall
The Town Hall is the most important building in Clash of Clans. The Freeze Spell can be used to protect the Town Hall from enemy attacks by freezing the enemy troops and defenses.
Freeze to Help Your Clanmates
The Freeze Spell can be used to help your clanmates by freezing the enemy defenses and troops. This can give your clanmates the time they need to destroy the enemy base.
The Best Army for Clash of Clans
There is no definitive answer to the question of what is the best army for Clash of Clans. The best army for you will depend on a number of factors, including your Town Hall level, your preferred playstyle, and the types of opponents you typically face. However, there are some general guidelines that can help you build an effective army that will give you a good chance of winning battles.
For Town Hall levels 1-7, the best army is typically a combination of Barbarians, Archers, and Goblins. These troops are all relatively inexpensive to train and upgrade, and they can be used to effectively attack both ground and air targets. Once you reach Town Hall level 8, you will unlock the ability to train Giants. Giants are powerful melee troops that can soak up a lot of damage, making them ideal for tanking enemy fire while your other troops deal damage.
As you progress through the game, you will unlock more powerful troops, such as Wizards, Healers, and Dragons. These troops can be used to create more complex and effective armies. However, it is important to remember that there is no one-size-fits-all army. The best army for you will depend on your specific needs and preferences.
People Also Ask
What is the best army for Town Hall 9?
A popular army for Town Hall 9 is the GoWiPe army, which consists of Golems, Wizards, and Pekkas. This army is effective against both ground and air targets, and it can be used to effectively attack a variety of bases.
What is the best army for farming?
A good army for farming is the Barch army, which consists of Barbarians and Archers. This army is inexpensive to train, and it can be used to quickly and efficiently farm resources.
What is the best army for war?
There is no definitive answer to this question, as the best army for war will depend on the specific war matchup. However, some popular armies for war include the GoWiPe army, the Queen Walk army, and the LavaLoon army.
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