5 Best Decks for Arena 2 in Clash Royale

5 Best Decks for Arena 2 in Clash Royale
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When playing Clash Royale, choosing the right deck is essential to success. For players in Arena 2, the options can be overwhelming, but with the right combination of cards, victory can be within reach.

One of the best decks for Arena 2 focuses on a strong defense with a few key offensive cards. The Knight, a melee unit with a shield, forms the cornerstone of this deck and can soak up enemy damage. The Goblins, with their fast movement speed, are excellent for swarming opponents and can quickly overwhelm defenses. The Musketeer, a ranged unit with a long attack range, can support the Knight and Goblins from behind and deal steady damage to enemy units. The Cannon, a defensive building, can target air and ground troops and provides additional protection against enemy pushes. Finally, the Mini P.E.K.K.A., a powerful melee unit, serves as the deck’s primary offensive threat and can quickly take down enemy buildings and troops.

This deck excels in defending against enemy pushes and counter-attacking with a combination of the Musketeer, Mini P.E.K.K.A., and Goblins. The Cannon provides excellent support by targeting air and ground troops, while the Knight and Goblins absorb enemy damage. The Mini P.E.K.K.A. can quickly destroy enemy buildings, opening up the lane for further offensive plays. Additionally, the Musketeer’s long attack range allows her to target enemies from a distance, while the Goblins can quickly overwhelm enemy defenses with their numbers. This combination of defensive and offensive capabilities makes this deck a formidable choice for players in Arena 2.

Elixir Golemite and Spear Goblins

The Elixir Golemite is a solid tank card that can absorb a lot of damage, making it an excellent choice for defending against enemy pushes. It is also relatively inexpensive, costing only 3 Elixir, which makes it easy to cycle back into your rotation. The Elixir Golemite should be paired with Spear Goblins, who provide ranged support and can help to take out enemy air units. The Spear Goblins should be placed behind the Elixir Golemite so that they can attack from a safe distance.

This combination is particularly effective against decks that rely on heavy tanks or air units. The Elixir Golemite can tank for the Spear Goblins, allowing them to deal damage without being taken out. Additionally, the Elixir Golemite’s death explosion can deal significant damage to nearby enemy units, making it even more effective against large pushes.

Example Deck

Card Elixir Cost
Elixir Golemite 3
Spear Goblins 2
Fireball 4
Knight 3
Goblins 2
Skeletons 1
Mini P.E.K.K.A 4
Baby Dragon 4

Giant and Musketeer

The Giant and Musketeer are two of the most powerful and versatile cards in Clash Royale. They can be used together to create a number of different strategies, and they are both effective at defending and attacking.

The Giant is a large, slow-moving troop that has a lot of health. He is strong against buildings and other troops, and he can be used to tank damage for other troops. The Musketeer is a ranged troop that can attack both air and ground units. She has a high damage output, and she can be used to take out enemy troops from afar.

Together, the Giant and Musketeer make a formidable team. The Giant can tank damage for the Musketeer, while the Musketeer can take out enemy troops from afar. This combination is effective against both air and ground attacks, and it can be used to push through enemy defenses.

Musketeer Stats Table

Attribute Value
Health 890 (Level 11)
Damage 155 (Level 11)
Range 6.5 tiles
Speed Normal

Witch and Skeleton Army

The Witch is a ranged troop that summons Skeletons with its ranged attack, making her a formidable defensive and offensive force. Her Skeletons can tank for her, distract enemy troops, and deal chip damage to enemy towers. The Skeleton Army is a swarm of weak but numerous Skeletons that can quickly overwhelm enemy troops and buildings.

Witch

The Witch is a troop that can be unlocked in Arena 2. She is a ranged troop that summons Skeletons with her ranged attack, making her a formidable defensive and offensive force. Her Skeletons can tank for her, distract enemy troops, and deal chip damage to enemy towers. The Witch is a versatile troop that can be used in a variety of decks, and she is particularly effective when paired with other tanky troops or units that can deal with air troops.

Skeleton Army

The Skeleton Army is a troop that can be unlocked in Arena 1. It is a swarm of weak but numerous Skeletons that can quickly overwhelm enemy troops and buildings. The Skeleton Army is a great defensive troop for countering enemy pushes, and it can also be used to tank for other troops or to distract enemy units. The Skeleton Army is a versatile troop that can be used in a variety of decks, and it is particularly effective when paired with other swarm troops or units that can deal with air troops.

Witch Skeleton Army
Unlock Arena Arena 2 Arena 1
Cost 5 Elixir 3 Elixir
Health 700 170 (each skeleton)
Damage 55 18 (each skeleton)
Range 5.5 1.5

Valkyrie

The Valkyrie is a melee troop with a high hitpoint and damage output. She can effectively counter low-health units such as Goblins, Skeletons, and Minions. Her splash damage can also be used to take out multiple enemies at once. Additionally, the Valkyrie’s area damage can help to defend against swarm attacks, such as those from the Skeleton Army or the Goblin Gang.

Baby Dragon

The Baby Dragon is a flying troop with both air and ground attack capabilities. It has a moderate amount of hitpoints and deals splash damage, making it effective against groups of enemies. The Baby Dragon’s splash damage can also be used to take out buildings and towers. Additionally, the Baby Dragon’s ranged attack allows it to safely target enemies from a distance.

Baby Dragon in Action

Here are some tips for using the Baby Dragon effectively in Arena 2:

Tip Description
Place the Baby Dragon behind your troops This will help to protect it from enemy fire and allow it to deal damage to multiple enemies.
Use the Baby Dragon to take out air units The Baby Dragon’s air attack makes it a good choice for countering enemy air units, such as the Balloon or the Lava Hound.
Use the Baby Dragon to support your push The Baby Dragon’s splash damage can be used to help defend your push against enemy counter-attacks.

Knight and Archers

The Knight and Archers deck is a classic Arena 2 combo that remains effective even at higher levels. Its strength lies in its versatility and ability to adapt to various playstyles.

Knight

The Knight is a formidable melee unit with high health and damage output. He is an excellent tank for the Archers and can also counter enemy melee troops effectively.

Archers

Archers are ranged units that deal significant damage from a distance. Their ability to target both air and ground units makes them a versatile defensive option.

Spear Goblins

Spear Goblins are quick and cheap units that can quickly overwhelm enemy defenses with their swarm tactics. They are especially effective against ground units with low health.

Giant

The Giant is a powerful melee unit with exceptional health, making him a formidable tank for the entire deck. He can draw away enemy fire, allowing your other units to focus on dealing damage.

Minions

Minions are flying units that deal moderate splash damage. They are useful for countering enemy air units and providing additional damage support from behind the Giant.

Card Elixir Cost
Knight 3
Archers 3
Spear Goblins 2
Giant 5
Minions 3

Goblin Barrel with Guards

This is a very effective deck for Arena 2. It combines the Goblin Barrel, which is a fast and cheap card that can deal a lot of damage if it connects, with Guards, which are a low-cost defensive unit that can protect the Barrel from enemy troops. The rest of the deck is filled out with support cards that can help you control the board and cycle through your cards quickly.

Cards

Card Elixir Cost Description
Goblin Barrel 3 A barrel of Goblins that deals damage to anything it touches.
Guards 3 Two shielded Spear Goblins that protect other troops from melee attacks.
Zap 2 A spell that damages and stuns enemy troops.
Skeletons 1 Three melee Skeletons that can counter many ground troops.
Musketeer 4 A long-range troop that can deal with air and ground troops.
Knight 3 A melee tank that can protect other troops from enemy attacks.
Baby Dragon 4 A flying troop that can deal splash damage.

Strategy

The main strategy with this deck is to cycle through your cards quickly and use the Goblin Barrel to punish your opponent when they are low on elixir. You can also use the Guards to protect your Barrel from enemy troops, and the Zap to stun enemy units and reset their attack animations. The rest of the deck provides you with a good mix of offense and defense, and you can adjust your strategy depending on the matchup.

Tombstone with Skeleton Dragons

The Tombstone is a defensive building that spawns four Skeletons when destroyed. This can be a very effective way to defend against a push, as the Skeletons will distract the enemy troops and give you time to build up an army. The Skeleton Dragons are a flying unit that can deal significant damage to both air and ground troops. They are also relatively inexpensive to deploy, making them a great option for countering a variety of threats.

Synergy

The Tombstone and Skeleton Dragons synergize well together because they both provide a defensive presence on the battlefield. The Tombstone can tank for the Skeleton Dragons, and the Skeleton Dragons can deal damage to the enemy troops that are attacking the Tombstone. This combination can be very effective at defending against a push, as it can take out both air and ground troops.

Counters

The Tombstone and Skeleton Dragons can be countered by a variety of troops, including:

Troop How to Counter
Balloon The Balloon can fly over the Tombstone and target the Skeleton Dragons.
Fireball The Fireball can kill both the Tombstone and the Skeleton Dragons.
Zap The Zap can stun the Skeleton Dragons, making them unable to attack.

Poison with Arrows

The combination of Poison and Arrows is a powerful and versatile strategy in Arena 2. Poison provides a slow-acting area damage effect, while Arrows offer a quick and clean way to deal with swarms and chip damage to towers. This combination gives you a well-rounded deck that can handle a variety of opponents.

Poison

Poison is a rare card that deals damage over time in a small area. Its slow-acting nature makes it effective against tanks and troops that clump together. Poison can also be used to chip away at towers, making it a versatile card for both offense and defense.

Arrows

Arrows are a common card that deals instant damage to a group of enemies. They are especially effective against swarms of weak units, such as Goblins, Skeletons, and Bats. Arrows can also be used to chip damage to towers or finish off low-health units.

Deck Example

Here is an example of a deck that uses Poison and Arrows:

Card Cost
Poison 4
Arrows 3
Wizard 5
Knight 3
Goblin Barrel 3
Skeletons 1
Goblins 2
Cannon 3

Rocket with Fireball

This deck is a great all-around deck that can be used to counter a variety of different decks. The Rocket is a powerful spell that can take out enemy towers or troops, and the Fireball is a versatile spell that can be used to take out groups of troops or damage enemy towers. The rest of the deck is filled with strong cards that can help you defend your towers and push through to the enemy’s side.

Cards

The following cards are included in this deck:

  • Rocket
  • Fireball
  • Archer
  • Goblin Barrel
  • Goblin Gang
  • Knight
  • Musketeer
  • Spear Goblins
  • Zap

Strategy

The key to playing this deck is to use your spells wisely. The Rocket is a powerful spell, but it is also expensive. You should only use it when you are sure that you will get value out of it. The Fireball is a more versatile spell, and you can use it to take out groups of troops or damage enemy towers. You should also be careful not to overextend your troops. This deck is not as strong at defending as it is at attacking, so you should be careful not to let your opponent get too close to your towers.

Matchups

Good matchups

This deck is good against decks that rely on large groups of troops, such as Giant Skeleton decks or Lava Hound decks. The Rocket and Fireball can both be used to take out large groups of troops, and the Archer and Musketeer can help you defend against air troops.

Bad matchups

This deck is not as good against decks that rely on single, powerful troops, such as Pekka decks or Golem decks. The Rocket and Fireball can be used to take out single troops, but they are not as effective as other spells, such as the Poison Spell or the Lightning Spell.

Tips

Here are some tips for playing this deck:

  • Use your spells wisely. The Rocket is a powerful spell, but it is also expensive. You should only use it when you are sure that you will get value out of it. The Fireball is a more versatile spell, and you can use it to take out groups of troops or damage enemy towers.
  • Don’t overextend your troops. This deck is not as strong at defending as it is at attacking, so you should be careful not to let your opponent get too close to your towers.
  • Be patient. This deck is not as fast as some other decks, so you need to be patient and wait for the right opportunity to attack.
Card Cost Purpose
Rocket 6 Take out enemy towers or troops
Fireball 4 Take out groups of troops or damage enemy towers
Archer 3 Defend against air troops
Goblin Barrel 3 Surprise attack on enemy towers
Goblin Gang 3 Defend against ground troops
Knight 3 Tank for troops
Musketeer 4 Defend against air troops
Spear Goblins 2 Defend against ground troops
Zap 2 Reset enemy troops

Mirror with Rage

The Mirror and Rage combo is a powerful combination that can be used to devastating effect in Arena 2. The Mirror allows you to play a card twice in a row, while the Rage spell increases the attack speed and damage of your troops. This combination can be used to create a massive push that is very difficult to defend against.

To use this combo effectively, you will need to make sure that you have a good deck that supports it. You will also need to be able to time your spells correctly. The best time to use the Mirror is when you have a strong troop on the field that you want to double up on. The best time to use the Rage spell is when you are about to launch a push.

Here is a sample deck that you can use with the Mirror and Rage combo:

Card Level
Giant 5
Musketeer 4
Goblins 4
Spear Goblins 3
Mirror 2
Rage 2

This deck is a good all-around deck that can be used in a variety of situations. The Giant is a good tank that can soak up damage, while the Musketeer and Spear Goblins can provide support from behind. The Goblins can be used to cycle cards or to defend against enemy troops.

The Mirror and Rage combo is a powerful combination that can be used to devastating effect in Arena 2. If you are looking for a way to improve your win rate, then you should definitely consider using this combo.

Best Deck for Clash Royale Arena 2

When you first start playing Clash Royale, Arena 2 can be a bit of a challenge. But with the right deck, you can quickly climb the ranks and start earning some serious trophies. Here’s a deck that will help you dominate Arena 2:

  • Knight
  • Musketeer
  • Goblin Barrel
  • Archers
  • Fireball
  • Zap
  • Skeleton Army

This deck has a good mix of troops and spells, and it’s easy to use. The Knight is a great tank, and the Musketeer is a powerful ranged unit. The Goblin Barrel can be used to surprise your opponents, and the Archers are great for taking out air units. The Fireball is a versatile spell that can be used to clear out groups of troops or to take down towers. Zap is a great spell for stunning enemy troops, and the Skeleton Army can be used to overwhelm your opponents with numbers.

With this deck, you’ll be able to beat any opponent in Arena 2. So start climbing the ranks and earning those trophies!

People Also Ask

What is the best deck for Clash Royale Arena 2?

The best deck for Clash Royale Arena 2 is the one that works best for you. But if you’re looking for a deck that is easy to use and effective, the deck listed above is a great option.

What cards should I include in my Arena 2 deck?

When building your Arena 2 deck, you should include a mix of troops and spells. The best troops to use are the Knight, Musketeer, Goblin Barrel, Archers, and Skeleton Army. The best spells to use are the Fireball and Zap.

How can I use my Arena 2 deck to win?

To use your Arena 2 deck to win, you need to be able to defend your towers and attack your opponents. The best way to defend is to use your Knight and Skeleton Army to tank for your other troops. The best way to attack is to use your Musketeer and Archers to take out enemy air units, and your Goblin Barrel and Fireball to take out enemy towers.

Top 5 Arena 2 Decks for Clash Royale

5 Best Decks for Arena 2 in Clash Royale

Welcome to the ultimate guide to conquering Arena 2 in Clash Royale! Whether you’re a seasoned veteran or a budding battler, this deck will provide you with the edge you need to dominate the battlefield. As you embark on this journey, remember that strategy, patience, and a splash of luck will be your trusty companions.

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The foundation of our Arena 2 deck lies in a harmonious blend of three formidable cards: the Valkyrie, the Musketeer, and the Spear Goblins. The Valkyrie, a melee powerhouse, will charge into the fray, dealing devastating damage to enemy troops. Alongside her, the Musketeer, a ranged powerhouse, will unleash a barrage of arrows from a safe distance, decimating enemy defenses. Finally, the Spear Goblins, nimble and numerous, will swarm the battlefield, chipping away at enemy health and providing a valuable distraction. Together, this trio creates an unstoppable force that will leave your opponents reeling.

To further enhance your deck, we introduce the versatile Mini P.E.K.K.A. This formidable melee unit boasts exceptional damage output, making him a fearsome foe for enemy swarms. The Goblin Barrel, a sneaky spell, will surprise your opponents with a sudden burst of Goblins, catching them off guard and potentially causing havoc in their ranks. Last but not least, the Zap spell provides a quick burst of damage, stunning enemy troops and resetting their attack timers. With this array of cards at your disposal, you’ll be well-equipped to overcome any obstacle that Arena 2 throws your way.

Ladder Dominance: An Unstoppable Arena 2 Deck

Conquering Arena 2 in Clash Royale requires a strategic deck that combines power, versatility, and a touch of finesse. Enter the indomitable Arena 2 deck, designed to leave opponents in its pixelated wake.

At the heart of this deck lies the Skeleton Army, a relentless swarm that can overwhelm tower defenses and chip away at enemy health. The Knight, a sturdy warrior, serves as a reliable tank and melee threat, absorbing damage and creating space for your other units.

For ranged support, the Musketeer’s potent shots can take down air and ground units from a safe distance, while the Fire Spirits provide a quick burst of damage and can eliminate pesky swarms. These core cards form the backbone of an unstoppable force, capable of dominating battles on any arena.

Other Vital Components

Beyond the core cards, several additional units play crucial roles:

1. Goblins (2 Elixir): Agile and expendable, Goblins can serve as a distraction or provide a quick burst of damage.

2. Arrows (3 Elixir): A versatile spell that instantly eliminates swarms, preventing them from overwhelming your defenses.

Card Elixir Cost Quantity
Skeleton Army 3 1
Knight 3 1
Musketeer 4 1
Fire Spirits 2 1
Goblins 2 1
Arrows 3 1

The Classic Bridge Spam: A Proven Winner

Bridge spam is a popular and effective deck archetype in Clash Royale. The goal of a bridge spam deck is to overwhelm your opponent with a constant stream of fast-moving, low-cost troops that can quickly cross the bridge and deal damage to the enemy tower. The Classic Bridge Spam deck is one of the most common and successful bridge spam decks in the game.

Key Cards

The key cards in the Classic Bridge Spam deck are:

Card Role
Knight Tank and damage dealer
Spear Goblins Anti-air and support troops
Goblin Barrel Fast-moving damage dealer
Log Spell that can clear out swarms of troops
Rocket Spell that can deal heavy damage to enemy towers and troops

How to Play the Classic Bridge Spam Deck

The Classic Bridge Spam deck is relatively easy to play. The basic strategy is to place a tank (such as the Knight) at the bridge, and then follow up with support troops (such as the Spear Goblins) and damage dealers (such as the Goblin Barrel). The goal is to create a constant stream of pressure on your opponent’s tower. In addition, played correctly, the Goblin Barrel can deal substantial damage to the tower, adding to the unrelenting push. If the opponent tries to counter your push, you can use the Log or Rocket to clear out their troops and spells. Use Buildings and defensive cards sparingly as they can hinder your ability to spam units to the bridge.

The Classic Bridge Spam deck is a powerful and versatile deck that can be used to great success in Arena 2 and beyond. If you are looking for a deck that is easy to play and can help you win a lot of games, then the Classic Bridge Spam deck is a great choice.

Hog Rider Rush: A Swift and Relentless Assault

The Hog Rider Rush strategy leverages the formidable Hog Rider, a swift and relentless troop capable of demolishing enemy towers with ease. This deck relies heavily on the Hog Rider’s exceptional mobility and damaging potential, supported by a cast of complementary troops that enhance its effectiveness.

The Anatomy of a Hog Rider Rush

At its core, the Hog Rider Rush deck consists of:

1. **Hog Rider:** The star player, responsible for tearing down enemy defenses.

2. **Skeletons:** These fragile but numerous troops provide a distraction for the Hog Rider and can also be used to cycle through cards.

3. **Bomb Tower:** The defensive cornerstone, capable of neutralizing enemy troops and providing a safe haven for the Hog Rider.

Bomb Tower: A Versatile Defensive Option

The Bomb Tower plays a multifaceted role in the Hog Rider Rush strategy:

Defensive Capabilities
– Neutralizes ground troops and air units with its explosive blasts.
– Slows down enemy pushes, giving your troops time to regroup and counterattack.
– Provides a safe haven for your Hog Rider, shielding it from enemy fire.
– Can be used to distract enemy troops from targeting your other units.

The Bomb Tower is particularly effective against enemy swarm units like Goblin Barrels or Skeleton Armies, as its wide splash damage can quickly decimate them.

Splash Damage Supremacy: Defending the Arena

In the intense battles of Arena 2 in Clash Royale, defending your tower effectively is crucial. One of the most effective ways to do so is by utilizing cards with splash damage, allowing you to wipe out multiple enemy units simultaneously.

Goblin Hut

The Goblin Hut is a versatile card that generates a steady stream of Goblins. It excels at defending against large swarms of low-health units, like Skeletons and Goblins. Place it near your tower to keep the enemy at bay while your Goblins chip away at them.

Bomber

The Bomber throws bombs that explode on impact, dealing splash damage to nearby enemies. It’s particularly effective against swarms of ground troops, as the bombs can take out multiple units at once.

Arrows

Arrows are a spell that kills air units instantly, making them an excellent counter to Minions and Bats. They can also be used to weaken ground units with low health, allowing your other troops to finish them off.

Defensive Building Placements

When placing defensive buildings like the Goblin Hut and Bomber, consider the following strategies:

Strategy Benefits
Near the River Protects the bridge from early-game pushes
Behind the King Tower Provides additional defense and can support troops in case of a breakthrough
In front of the Tower Attracts enemy troops, preventing them from damaging the tower directly

Cycle Superiority: Rapid Firecard Deployment

The core strategy revolves around constantly pressuring opponents with rapid-fire card deployment. By cycling through cards quickly, players can maintain a steady stream of troops and spells, overwhelming opponents with relentless attacks. This approach forces opponents to react defensively, preventing them from building up their own pushes.

Gameplan and Key Cards

The deck stars with the Musketeer, a ranged unit with solid damage and defensive capabilities. The Goblin Barrel, a surprise unit that deals significant damage to towers, complements the Musketeer well. The Barbarian Barrel, a versatile spell that can clear swarms or damage troops, provides additional support.

The Knight, a reliable frontline fighter, and the Fire Spirits, quick-deploying damage dealers, round out the deck. These cards form a cohesive unit, providing offensive and defensive flexibility to counter various opponent strategies.

Card Cycle Management

Effective cycle superiority requires managing card deployment carefully. Players should rotate through their cards, avoiding overcommitting to any one unit. The goal is to keep a steady supply of elixir available to counter opponent threats while maintaining pressure. By cycling cards rapidly, players can anticipate and react to their opponent’s moves, gaining an edge in the battle.

Defensive Strategies

Despite its offensive prowess, the deck also incorporates defensive capabilities. The Musketeer and Knight provide a solid defense against ground units, while the Fire Spirits can quickly clear out swarms. The Barbarian Barrel is also effective in stopping fast-moving units or distracting opponent troops. By balancing offensive and defensive plays, players can both pressure opponents and protect their towers.

Elixir Advantage: Maximizing Efficiency

In Arena 2, elixir management is crucial for gaining an edge over your opponents. Here’s how to maximize your elixir efficiency:

1. Cycle Fast Cards

Include cards with low elixir costs, such as Goblins, Skeletons, and Spirits, in your deck. These cards can be deployed quickly and cheaply to cycle through your deck and reach your higher-cost cards sooner.

2. Balance Elixir Cost

Don’t overload your deck with high-elixir cards. Instead, strike a balance by including a mix of low-, medium-, and high-elixir cost cards. Aim for an average elixir cost of around 3.0-3.5.

3. Time Your Deployments

Don’t just spam cards randomly. Observe your opponent’s elixir count and deploy your cards strategically. Wait for your opponent to spend elixir before dropping a high-cost unit.

4. Counterpush Effectively

When your opponent overcommits elixir, seize the opportunity to launch a counterpush. Place your units in favorable positions and use defensive structures to protect them from enemy troops.

5. Bait Out Expensive Counters

Deploy low-cost units, like Goblin Barrels or Minions, to force your opponent to spend elixir on expensive counters. This opens up opportunities to play your stronger cards without facing immediate threats.

6. Elixir Collector and Pump Management

The Elixir Collector and Pump are essential for generating additional elixir. Place them in safe locations and protect them from enemy troops. Don’t hesitate to cycle through your hand to reach these cards if you need an elixir advantage.

Card Elixir Cost Role
Goblins 2 Defensive swarm
Valkyrie 4 Tank and splash damage
Musketeer 4 Ranged attacker
Goblin Barrel 3 Bait and tower damage
Elixir Collector 6 Elixir generation

Building Synergy: A Fortified Defense

In Arena 2 of Clash Royale, strategically placing Defensive Buildings can make all the difference. Here’s an in-depth analysis of Building Synergy:

Cannon and Archer Tower

The Cannon and Archer Tower complement each other perfectly. The Cannon targets ground troops, while the Archer Tower focuses on air units. Together, they form a formidable defense, capable of handling both types of attacks.

Mortar and Witch

The Mortar’s long range and slow firing rate make it ideal for targeting enemy towers from a distance. The Witch, with her ability to spawn Skeletons, provides cover for the Mortar, preventing enemy troops from reaching it.

Tesla and Inferno Tower

The Tesla’s ability to target hidden units and its high damage output make it a great counter to invisible troops like Goblin Barrels. The Inferno Tower’s focused damage on single targets makes it deadly against tanks like Giant or Golem.

Building Placement Table

Building Placement
Cannon In front of the King Tower
Archer Tower Behind the Cannon
Mortar In the back of the arena
Witch In front of the Mortar
Tesla In the middle of the arena
Inferno Tower In the other lane, targeting enemy tanks

Card Interactions: Unleashing Devastating Combos

Knight and Archers: Tank and Support

The Knight’s impressive health makes him a formidable tank, protecting the Archers behind him. The Archers’ ranged attacks can deal significant damage to enemy troops and buildings from a safe distance.

Prince and Goblin Barrel: Unstoppable Charge

The Prince’s high-damage charge can decimate enemy defenses. Combining him with the Goblin Barrel provides a distraction and extra damage, making it challenging for opponents to counter both simultaneously.

Giant and Musketeer: Siege Warfare

The Giant’s slow and steady push can soak up enemy fire, while the Musketeer’s long-range attacks from afar can take out buildings and enemy troops effectively.

Baby Dragon and Minions: Aerial Dominance

The Baby Dragon’s area damage can clear out swarms of troops, and the Minions provide air support, targeting enemy air units and ground units alike.

Goblin Gang and Zap: Anti-Swarm

The Goblin Gang’s six Goblins can overwhelm enemy swarm troops, and the Zap can stun enemy units, making them vulnerable to the Gang’s attacks.

pekka and rage: unstoppable force

The pekka is a powerful melee unit that can quickly take down enemy troops. Combining it with the rage spell can increase its damage and speed, making it a devastating force that’s hard to stop.

hog rider and zap: quick cycle

The hog rider is a fast-moving troop that can quickly deal damage to enemy towers. Combining it with the zap spell can stun enemy defensive units, allowing the hog rider to get a few extra hits in.

miner and princess: chip damage

The miner is a cheap troop that can quickly reach enemy towers and deal damage. Combining it with the princess’s long-range attacks can chip away at enemy towers from a distance, making it hard for the opponent to defend against.

Adapting to Counters: Overcoming Challenges

Clash Royale’s Arena 2 presents unique challenges, and every deck has potential counters. Here’s how to adapt:

**1. Identify Weaknesses:** Analyze your deck’s strengths and weaknesses against common counters. Consider card levels and interactions.

**2. Adjust Card Levels:** Upgrade cards that are weak against potential counters to improve their survivability or damage output.

**3. Add Counters to Counters:** Include cards in your deck that can neutralize or counter the potential threats you’ve identified.

**4. Sideboard Strategies:** Keep a few spare cards in your Collection that can be substituted into your deck to counter specific matchups.

**5. Placement and Timing:** Position your cards strategically to avoid counters. Time your deployments to maximize impact and minimize vulnerability.

**6. Bait and Switch:** Use low-cost cards to lure out counters, then quickly switch to more resistant cards to counterattack.

**7. Card Combinations:** Combine cards with complementary abilities to create synergy and overcome counters. For example, pairing a tank with damage dealers.

**9. Specific Counters and Strategies:**

Counter Strategy
Giant Use Mini P.E.K.K.A, Goblins, or Bomb Tower to tank and deal damage.
Spear Goblins Deploy a Skeleton Army or Arrows to counter multiple Spears.
Valkyrie Use Archers, Goblins, or a Musketeer to distract and deal splash damage.
Bomb Tower Use Goblin Barrel or Minions to overwhelm the Tower before it can activate.
Knight Counter with Barbarians, Goblins, or skeletons to overwhelm with numbers.
Fireball Protect weaker units with Goblin Hut or Tombstone. Split your units to minimize damage.
Zap Deploy Skeletons or Goblins in smaller groups to minimize the effect.
Freeze Use units with quick deployment times, such as Minions or Goblin Barrel, to minimize the impact.
Giant Skeleton Kite it away from your tower using troops like Archers or Goblins.

Mastery of the Arena: Achieving Excellence

1. The Basics: Groundwork for Success

Lay the foundation with a balanced deck that emphasizes defense and versatility.

2. Understanding Card Interactions

Master the strengths and weaknesses of each card to anticipate opponent’s moves and gain an edge.

3. Elixir Management: Key to Victory

Strategically deploy troops to maximize elixir usage, ensuring a steady flow of units.

4. Countering Air Attacks

Incorporate anti-air units into your deck to effectively neutralize aerial threats.

5. Dealing with Swarms

Employ splash damage units or defensive buildings to efficiently eliminate low-health swarms.

6. Adaptive Deck Building

Adjust your deck based on the opponent’s strategies and the available cards.

7. Patience and Timing

Avoid rushing into battles and carefully consider the timing of card deployment.

8. Troop Placement: Positioning for Advantage

Master the art of troop placement to optimize damage and protect vulnerable units.

9. Tower Defense: Protecting Your Kingdom

Prioritize defending your towers and prevent opponents from reaching them.

10. Advanced Tactics: Unleashing Your Potential

  • Chain Reactions: Create synergies between units to amplify their effectiveness.
  • Counterpushing: Transition from defense to offense by exploiting opponent’s weaknesses.
  • Psychological Warfare: Bluff and misdirect opponents by strategically revealing certain cards.

The Ultimate Arena 2 Deck in Clash Royale

In the competitive world of Clash Royale, choosing the right deck for your Arena is crucial. For Arena 2, a versatile deck that combines a balanced mix of offense and defense is the key to success. Here’s the ultimate deck that will propel you through Arena 2 with ease:

  1. Knight: A reliable tank with decent health and damage for its cost.
  2. Archers: A ranged unit that deals significant damage from a distance.
  3. Goblins: Fast and swarming units that can overwhelm defenses.
  4. Fire Spirits: A cheap spell that deals splash damage and can clear out swarms.
  5. Musketeer: A long-range unit with high damage that can support from the back.

This deck provides excellent synergy, with the Knight and Musketeer acting as a defensive foundation supported by the Archers for ranged damage. Goblins and Fire Spirits add offensive pressure and swarm control, creating a versatile deck that can adapt to various strategies.

People Also Ask

What is the best opening move in Arena 2?

A strong opening move in Arena 2 is to place the Knight at the back of your tower to draw enemy units to your side of the bridge. This allows you to counter with your Archers or Goblins and take the early initiative.

How do I counter Giant in Arena 2?

To counter Giant in Arena 2, use the Knight to tank the Giant’s damage and place the Fire Spirits behind the Knight to deal splash damage. Support with the Musketeer or Archers to provide ranged support and weaken the Giant.

What is the best way to defend against air units in Arena 2?

In Arena 2, the best way to defend against air units is to use the Archers. Place them in the center of the arena to cover a wide area and take out air units with their high damage.