Top 5 Arena 2 Decks for Clash Royale

Top 5 Arena 2 Decks for Clash Royale

Welcome to the ultimate guide to conquering Arena 2 in Clash Royale! Whether you’re a seasoned veteran or a budding battler, this deck will provide you with the edge you need to dominate the battlefield. As you embark on this journey, remember that strategy, patience, and a splash of luck will be your trusty companions.

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The foundation of our Arena 2 deck lies in a harmonious blend of three formidable cards: the Valkyrie, the Musketeer, and the Spear Goblins. The Valkyrie, a melee powerhouse, will charge into the fray, dealing devastating damage to enemy troops. Alongside her, the Musketeer, a ranged powerhouse, will unleash a barrage of arrows from a safe distance, decimating enemy defenses. Finally, the Spear Goblins, nimble and numerous, will swarm the battlefield, chipping away at enemy health and providing a valuable distraction. Together, this trio creates an unstoppable force that will leave your opponents reeling.

To further enhance your deck, we introduce the versatile Mini P.E.K.K.A. This formidable melee unit boasts exceptional damage output, making him a fearsome foe for enemy swarms. The Goblin Barrel, a sneaky spell, will surprise your opponents with a sudden burst of Goblins, catching them off guard and potentially causing havoc in their ranks. Last but not least, the Zap spell provides a quick burst of damage, stunning enemy troops and resetting their attack timers. With this array of cards at your disposal, you’ll be well-equipped to overcome any obstacle that Arena 2 throws your way.

Ladder Dominance: An Unstoppable Arena 2 Deck

Conquering Arena 2 in Clash Royale requires a strategic deck that combines power, versatility, and a touch of finesse. Enter the indomitable Arena 2 deck, designed to leave opponents in its pixelated wake.

At the heart of this deck lies the Skeleton Army, a relentless swarm that can overwhelm tower defenses and chip away at enemy health. The Knight, a sturdy warrior, serves as a reliable tank and melee threat, absorbing damage and creating space for your other units.

For ranged support, the Musketeer’s potent shots can take down air and ground units from a safe distance, while the Fire Spirits provide a quick burst of damage and can eliminate pesky swarms. These core cards form the backbone of an unstoppable force, capable of dominating battles on any arena.

Other Vital Components

Beyond the core cards, several additional units play crucial roles:

1. Goblins (2 Elixir): Agile and expendable, Goblins can serve as a distraction or provide a quick burst of damage.

2. Arrows (3 Elixir): A versatile spell that instantly eliminates swarms, preventing them from overwhelming your defenses.

Card Elixir Cost Quantity
Skeleton Army 3 1
Knight 3 1
Musketeer 4 1
Fire Spirits 2 1
Goblins 2 1
Arrows 3 1

The Classic Bridge Spam: A Proven Winner

Bridge spam is a popular and effective deck archetype in Clash Royale. The goal of a bridge spam deck is to overwhelm your opponent with a constant stream of fast-moving, low-cost troops that can quickly cross the bridge and deal damage to the enemy tower. The Classic Bridge Spam deck is one of the most common and successful bridge spam decks in the game.

Key Cards

The key cards in the Classic Bridge Spam deck are:

Card Role
Knight Tank and damage dealer
Spear Goblins Anti-air and support troops
Goblin Barrel Fast-moving damage dealer
Log Spell that can clear out swarms of troops
Rocket Spell that can deal heavy damage to enemy towers and troops

How to Play the Classic Bridge Spam Deck

The Classic Bridge Spam deck is relatively easy to play. The basic strategy is to place a tank (such as the Knight) at the bridge, and then follow up with support troops (such as the Spear Goblins) and damage dealers (such as the Goblin Barrel). The goal is to create a constant stream of pressure on your opponent’s tower. In addition, played correctly, the Goblin Barrel can deal substantial damage to the tower, adding to the unrelenting push. If the opponent tries to counter your push, you can use the Log or Rocket to clear out their troops and spells. Use Buildings and defensive cards sparingly as they can hinder your ability to spam units to the bridge.

The Classic Bridge Spam deck is a powerful and versatile deck that can be used to great success in Arena 2 and beyond. If you are looking for a deck that is easy to play and can help you win a lot of games, then the Classic Bridge Spam deck is a great choice.

Hog Rider Rush: A Swift and Relentless Assault

The Hog Rider Rush strategy leverages the formidable Hog Rider, a swift and relentless troop capable of demolishing enemy towers with ease. This deck relies heavily on the Hog Rider’s exceptional mobility and damaging potential, supported by a cast of complementary troops that enhance its effectiveness.

The Anatomy of a Hog Rider Rush

At its core, the Hog Rider Rush deck consists of:

1. **Hog Rider:** The star player, responsible for tearing down enemy defenses.

2. **Skeletons:** These fragile but numerous troops provide a distraction for the Hog Rider and can also be used to cycle through cards.

3. **Bomb Tower:** The defensive cornerstone, capable of neutralizing enemy troops and providing a safe haven for the Hog Rider.

Bomb Tower: A Versatile Defensive Option

The Bomb Tower plays a multifaceted role in the Hog Rider Rush strategy:

Defensive Capabilities
– Neutralizes ground troops and air units with its explosive blasts.
– Slows down enemy pushes, giving your troops time to regroup and counterattack.
– Provides a safe haven for your Hog Rider, shielding it from enemy fire.
– Can be used to distract enemy troops from targeting your other units.

The Bomb Tower is particularly effective against enemy swarm units like Goblin Barrels or Skeleton Armies, as its wide splash damage can quickly decimate them.

Splash Damage Supremacy: Defending the Arena

In the intense battles of Arena 2 in Clash Royale, defending your tower effectively is crucial. One of the most effective ways to do so is by utilizing cards with splash damage, allowing you to wipe out multiple enemy units simultaneously.

Goblin Hut

The Goblin Hut is a versatile card that generates a steady stream of Goblins. It excels at defending against large swarms of low-health units, like Skeletons and Goblins. Place it near your tower to keep the enemy at bay while your Goblins chip away at them.

Bomber

The Bomber throws bombs that explode on impact, dealing splash damage to nearby enemies. It’s particularly effective against swarms of ground troops, as the bombs can take out multiple units at once.

Arrows

Arrows are a spell that kills air units instantly, making them an excellent counter to Minions and Bats. They can also be used to weaken ground units with low health, allowing your other troops to finish them off.

Defensive Building Placements

When placing defensive buildings like the Goblin Hut and Bomber, consider the following strategies:

Strategy Benefits
Near the River Protects the bridge from early-game pushes
Behind the King Tower Provides additional defense and can support troops in case of a breakthrough
In front of the Tower Attracts enemy troops, preventing them from damaging the tower directly

Cycle Superiority: Rapid Firecard Deployment

The core strategy revolves around constantly pressuring opponents with rapid-fire card deployment. By cycling through cards quickly, players can maintain a steady stream of troops and spells, overwhelming opponents with relentless attacks. This approach forces opponents to react defensively, preventing them from building up their own pushes.

Gameplan and Key Cards

The deck stars with the Musketeer, a ranged unit with solid damage and defensive capabilities. The Goblin Barrel, a surprise unit that deals significant damage to towers, complements the Musketeer well. The Barbarian Barrel, a versatile spell that can clear swarms or damage troops, provides additional support.

The Knight, a reliable frontline fighter, and the Fire Spirits, quick-deploying damage dealers, round out the deck. These cards form a cohesive unit, providing offensive and defensive flexibility to counter various opponent strategies.

Card Cycle Management

Effective cycle superiority requires managing card deployment carefully. Players should rotate through their cards, avoiding overcommitting to any one unit. The goal is to keep a steady supply of elixir available to counter opponent threats while maintaining pressure. By cycling cards rapidly, players can anticipate and react to their opponent’s moves, gaining an edge in the battle.

Defensive Strategies

Despite its offensive prowess, the deck also incorporates defensive capabilities. The Musketeer and Knight provide a solid defense against ground units, while the Fire Spirits can quickly clear out swarms. The Barbarian Barrel is also effective in stopping fast-moving units or distracting opponent troops. By balancing offensive and defensive plays, players can both pressure opponents and protect their towers.

Elixir Advantage: Maximizing Efficiency

In Arena 2, elixir management is crucial for gaining an edge over your opponents. Here’s how to maximize your elixir efficiency:

1. Cycle Fast Cards

Include cards with low elixir costs, such as Goblins, Skeletons, and Spirits, in your deck. These cards can be deployed quickly and cheaply to cycle through your deck and reach your higher-cost cards sooner.

2. Balance Elixir Cost

Don’t overload your deck with high-elixir cards. Instead, strike a balance by including a mix of low-, medium-, and high-elixir cost cards. Aim for an average elixir cost of around 3.0-3.5.

3. Time Your Deployments

Don’t just spam cards randomly. Observe your opponent’s elixir count and deploy your cards strategically. Wait for your opponent to spend elixir before dropping a high-cost unit.

4. Counterpush Effectively

When your opponent overcommits elixir, seize the opportunity to launch a counterpush. Place your units in favorable positions and use defensive structures to protect them from enemy troops.

5. Bait Out Expensive Counters

Deploy low-cost units, like Goblin Barrels or Minions, to force your opponent to spend elixir on expensive counters. This opens up opportunities to play your stronger cards without facing immediate threats.

6. Elixir Collector and Pump Management

The Elixir Collector and Pump are essential for generating additional elixir. Place them in safe locations and protect them from enemy troops. Don’t hesitate to cycle through your hand to reach these cards if you need an elixir advantage.

Card Elixir Cost Role
Goblins 2 Defensive swarm
Valkyrie 4 Tank and splash damage
Musketeer 4 Ranged attacker
Goblin Barrel 3 Bait and tower damage
Elixir Collector 6 Elixir generation

Building Synergy: A Fortified Defense

In Arena 2 of Clash Royale, strategically placing Defensive Buildings can make all the difference. Here’s an in-depth analysis of Building Synergy:

Cannon and Archer Tower

The Cannon and Archer Tower complement each other perfectly. The Cannon targets ground troops, while the Archer Tower focuses on air units. Together, they form a formidable defense, capable of handling both types of attacks.

Mortar and Witch

The Mortar’s long range and slow firing rate make it ideal for targeting enemy towers from a distance. The Witch, with her ability to spawn Skeletons, provides cover for the Mortar, preventing enemy troops from reaching it.

Tesla and Inferno Tower

The Tesla’s ability to target hidden units and its high damage output make it a great counter to invisible troops like Goblin Barrels. The Inferno Tower’s focused damage on single targets makes it deadly against tanks like Giant or Golem.

Building Placement Table

Building Placement
Cannon In front of the King Tower
Archer Tower Behind the Cannon
Mortar In the back of the arena
Witch In front of the Mortar
Tesla In the middle of the arena
Inferno Tower In the other lane, targeting enemy tanks

Card Interactions: Unleashing Devastating Combos

Knight and Archers: Tank and Support

The Knight’s impressive health makes him a formidable tank, protecting the Archers behind him. The Archers’ ranged attacks can deal significant damage to enemy troops and buildings from a safe distance.

Prince and Goblin Barrel: Unstoppable Charge

The Prince’s high-damage charge can decimate enemy defenses. Combining him with the Goblin Barrel provides a distraction and extra damage, making it challenging for opponents to counter both simultaneously.

Giant and Musketeer: Siege Warfare

The Giant’s slow and steady push can soak up enemy fire, while the Musketeer’s long-range attacks from afar can take out buildings and enemy troops effectively.

Baby Dragon and Minions: Aerial Dominance

The Baby Dragon’s area damage can clear out swarms of troops, and the Minions provide air support, targeting enemy air units and ground units alike.

Goblin Gang and Zap: Anti-Swarm

The Goblin Gang’s six Goblins can overwhelm enemy swarm troops, and the Zap can stun enemy units, making them vulnerable to the Gang’s attacks.

pekka and rage: unstoppable force

The pekka is a powerful melee unit that can quickly take down enemy troops. Combining it with the rage spell can increase its damage and speed, making it a devastating force that’s hard to stop.

hog rider and zap: quick cycle

The hog rider is a fast-moving troop that can quickly deal damage to enemy towers. Combining it with the zap spell can stun enemy defensive units, allowing the hog rider to get a few extra hits in.

miner and princess: chip damage

The miner is a cheap troop that can quickly reach enemy towers and deal damage. Combining it with the princess’s long-range attacks can chip away at enemy towers from a distance, making it hard for the opponent to defend against.

Adapting to Counters: Overcoming Challenges

Clash Royale’s Arena 2 presents unique challenges, and every deck has potential counters. Here’s how to adapt:

**1. Identify Weaknesses:** Analyze your deck’s strengths and weaknesses against common counters. Consider card levels and interactions.

**2. Adjust Card Levels:** Upgrade cards that are weak against potential counters to improve their survivability or damage output.

**3. Add Counters to Counters:** Include cards in your deck that can neutralize or counter the potential threats you’ve identified.

**4. Sideboard Strategies:** Keep a few spare cards in your Collection that can be substituted into your deck to counter specific matchups.

**5. Placement and Timing:** Position your cards strategically to avoid counters. Time your deployments to maximize impact and minimize vulnerability.

**6. Bait and Switch:** Use low-cost cards to lure out counters, then quickly switch to more resistant cards to counterattack.

**7. Card Combinations:** Combine cards with complementary abilities to create synergy and overcome counters. For example, pairing a tank with damage dealers.

**9. Specific Counters and Strategies:**

Counter Strategy
Giant Use Mini P.E.K.K.A, Goblins, or Bomb Tower to tank and deal damage.
Spear Goblins Deploy a Skeleton Army or Arrows to counter multiple Spears.
Valkyrie Use Archers, Goblins, or a Musketeer to distract and deal splash damage.
Bomb Tower Use Goblin Barrel or Minions to overwhelm the Tower before it can activate.
Knight Counter with Barbarians, Goblins, or skeletons to overwhelm with numbers.
Fireball Protect weaker units with Goblin Hut or Tombstone. Split your units to minimize damage.
Zap Deploy Skeletons or Goblins in smaller groups to minimize the effect.
Freeze Use units with quick deployment times, such as Minions or Goblin Barrel, to minimize the impact.
Giant Skeleton Kite it away from your tower using troops like Archers or Goblins.

Mastery of the Arena: Achieving Excellence

1. The Basics: Groundwork for Success

Lay the foundation with a balanced deck that emphasizes defense and versatility.

2. Understanding Card Interactions

Master the strengths and weaknesses of each card to anticipate opponent’s moves and gain an edge.

3. Elixir Management: Key to Victory

Strategically deploy troops to maximize elixir usage, ensuring a steady flow of units.

4. Countering Air Attacks

Incorporate anti-air units into your deck to effectively neutralize aerial threats.

5. Dealing with Swarms

Employ splash damage units or defensive buildings to efficiently eliminate low-health swarms.

6. Adaptive Deck Building

Adjust your deck based on the opponent’s strategies and the available cards.

7. Patience and Timing

Avoid rushing into battles and carefully consider the timing of card deployment.

8. Troop Placement: Positioning for Advantage

Master the art of troop placement to optimize damage and protect vulnerable units.

9. Tower Defense: Protecting Your Kingdom

Prioritize defending your towers and prevent opponents from reaching them.

10. Advanced Tactics: Unleashing Your Potential

  • Chain Reactions: Create synergies between units to amplify their effectiveness.
  • Counterpushing: Transition from defense to offense by exploiting opponent’s weaknesses.
  • Psychological Warfare: Bluff and misdirect opponents by strategically revealing certain cards.

The Ultimate Arena 2 Deck in Clash Royale

In the competitive world of Clash Royale, choosing the right deck for your Arena is crucial. For Arena 2, a versatile deck that combines a balanced mix of offense and defense is the key to success. Here’s the ultimate deck that will propel you through Arena 2 with ease:

  1. Knight: A reliable tank with decent health and damage for its cost.
  2. Archers: A ranged unit that deals significant damage from a distance.
  3. Goblins: Fast and swarming units that can overwhelm defenses.
  4. Fire Spirits: A cheap spell that deals splash damage and can clear out swarms.
  5. Musketeer: A long-range unit with high damage that can support from the back.

This deck provides excellent synergy, with the Knight and Musketeer acting as a defensive foundation supported by the Archers for ranged damage. Goblins and Fire Spirits add offensive pressure and swarm control, creating a versatile deck that can adapt to various strategies.

People Also Ask

What is the best opening move in Arena 2?

A strong opening move in Arena 2 is to place the Knight at the back of your tower to draw enemy units to your side of the bridge. This allows you to counter with your Archers or Goblins and take the early initiative.

How do I counter Giant in Arena 2?

To counter Giant in Arena 2, use the Knight to tank the Giant’s damage and place the Fire Spirits behind the Knight to deal splash damage. Support with the Musketeer or Archers to provide ranged support and weaken the Giant.

What is the best way to defend against air units in Arena 2?

In Arena 2, the best way to defend against air units is to use the Archers. Place them in the center of the arena to cover a wide area and take out air units with their high damage.

5 Best Decks for Clash Royale’s Royal Arena

Royal Arena Deck

Prepare yourself for the ultimate clash within the Royal Arena! In the ever-evolving world of Clash Royale, strategy reigns supreme, and the right deck can make all the difference between victory and defeat. In this comprehensive guide, we delve into the intricacies of deck-building, unveiling the paramount deck that will lead you to triumph in this formidable arena.

Before embarking on this deck-building odyssey, it’s imperative to understand the fundamentals of Clash Royale. Every card possesses unique strengths and weaknesses, forming a complex ecosystem where synergy and timing are paramount. The secret to crafting a formidable deck lies in achieving a harmonious balance, ensuring your cards complement and support each other. To conquer the Royal Arena, you’ll need a multifaceted deck capable of adapting to various strategies and countering popular meta decks.

The optimal deck for the Royal Arena should possess a solid foundation of defensive capabilities. Clash Royale is a game of constant pressure, and an impenetrable defense can neutralize even the most aggressive opponents. Consider incorporating defensive structures such as the Cannon or Tesla, complemented by sturdy troops like the Knight or Valkyrie to soak up damage and protect your towers. However, defense alone won’t suffice; a well-rounded deck requires a potent offense to seize victory. The key is to find the right balance, ensuring your deck can both defend and attack effectively.

The Ultimate Royal Arena Domination: A Comprehensive Deck Guide

Miners, Giants, & Muskets: Unlocking the Secrets of Arena Dominance

The Royal Arena stands as a formidable battleground in the realm of Clash Royale, demanding strategic brilliance and a well-crafted deck. Among the plethora of decks vying for supremacy, one combination emerges as a true force to be reckoned with: the Miner-Giant-Musketeer trio. This triumvirate of cards orchestrates an unstoppable symphony of offense and defense, guiding its wielder towards victory.

The Miner, a diminutive digger with a penchant for mischief, infiltrates the enemy’s territory with ease. His ability to burrow underground allows him to swiftly bypass defenses and target vulnerable structures like the Elixir Collector. Once beneath the opponent’s feet, the Miner’s pickaxe unleashes a powerful attack that can inflict significant damage. His presence constantly forces the enemy to be on guard, disrupting their flow and keeping their defenses in disarray.

Anchoring the frontline is the Giant, a towering titan with an unyielding resolve. This stalwart warrior absorbs enemy fire like a sponge, shielding his comrades from harm. His unyielding presence draws the opponent’s attention, allowing the Miner and Musketeer to wreak havoc behind his protective wall. As the battle rages on, the Giant’s sheer HP and damage output pave the way for a crushing push that can overwhelm the enemy’s defenses.

Providing unwavering support from a distance is the Musketeer, an elegant markswoman with a keen eye. Her trusty musket fires a steady stream of bullets that can pierce through enemy swarms and eliminate threats at a safe distance. The Musketeer’s range and damage output serve as a constant threat, forcing the opponent to prioritize their targets and divide their forces. Her versatile nature allows her to both defend against aerial units and support the offensive push with her potent fire.

The synergy between these three cards is truly remarkable. The Miner’s ability to infiltrate and distract the enemy creates an opening for the Giant to advance and soak up damage. The Musketeer’s ranged support ensures that the opponent cannot simply ignore the Giant and must allocate resources to counter both threats. This intricate interplay of offense and defense makes this deck a formidable opponent in the Royal Arena.

Unit Cost Role
Miner 3 Elixir Harassment, Structure Targeting
Giant 5 Elixir Tank, Damage Sponge
Musketeer 4 Elixir Ranged Support, Aerial Defense

Synergy Unleashed: Combining Cards for Success

In Clash Royale, synergy plays a crucial role in the effectiveness of your deck. Combining cards that complement each other in their roles and abilities enables you to execute powerful strategies and dominate the arena.

Troop Combination Strategies

Synergy between troops is key to creating a formidable defense and overwhelming opponents. Consider using tanky units like the Giant or Golem to absorb damage, allowing supporting troops like Archers or Spear Goblins to deal damage. Pairing high-damage units like the Musketeer or Wizard with defensive structures like the Tesla or Cannon ensures a solid defense while putting pressure on the opponent.

Spell and Ability Synergies

Spells and special abilities can significantly enhance your deck’s capabilities. The Lightning spell can take out enemy support troops while boosting your push, and the Fireball spell can damage both troops and towers. Combining these with cards like the Miner or Balloon enables surprise attacks and chip damage.

Building Placement Synergy

The placement of buildings can create defensive synergies. Positioning the X-Bow in the middle of the arena forces opponents to split their forces, making it easier to defend. Surrounding the X-Bow with defensive structures like the Bomb Tower or Tesla creates a fortified zone that is difficult for enemies to penetrate.

Counter Synergy

Anticipating and countering your opponent’s deck is essential for success. Including cards that effectively target specific enemy units, such as a Minion Horde to counter swarms or a Skeleton Army to swarm tanks, gives you an edge in matchups.

Cycle Synergy

Decks that cycle their cards quickly can maintain a constant offensive pressure. Cards with low elixir costs like Skeletons or Archers allow you to build up a high elixir advantage and create a relentless assault.

Example Synergy Decks

Here are some examples of decks that utilize strong synergies:

Synergy Type Deck
Tank-Support Giant, Witch, Musketeer, Goblins, Mini P.E.K.K.A., Lightning, Ice Spirit
Spell-Troop Fireball, Miner, Musketeer, Archers, Knight, Valkyrie, Skeleton Army
Defensive Placement X-Bow, Bomb Tower, Tesla, Archers, Spear Goblins, Lightning, Fireball

Attacking with Precision: Timing is Everything

In Clash Royale, timing your attacks is crucial for success in the Royal Arena. Here’s a detailed breakdown of the optimal timing strategies:

Knowing the Opponent’s Deck

Observe your opponent’s deck composition to anticipate their countermeasures and adjust your timing accordingly.

Predicting Troop Movement

Study troop movement patterns to predict the trajectory and timing of their arrival at your towers.

Countering Enemy Deployment

Time your deployments to counter enemy troops effectively: deploy ground troops against air units, and vice versa.

Exploiting Elixir Advantage

Time your attacks when you have an elixir advantage, allowing you to overwhelm your opponent with a stronger force.

Split-Pushing

Send multiple troops to different lanes to force your opponent to split their defenses, creating opportunities for a breakthrough.

Counterpushing

Time your attacks to capitalize on your opponent’s offensive push, catching them with their defenses down.

Ambushing Enemy Troops

Conceal your troops (e.g., Goblins) behind a building or unit and deploy them at the critical moment to ambush enemy forces.

Defending with Buildings

Time the placement of buildings, such as Bomb Tower or Tesla, to maximize their impact on the enemy units.

Advanced Timing Techniques

Technique Description
Baiting Tricking your opponent into using a countermeasure before deploying your main attack.
Double-Deploying Deploying two troops simultaneously to defend or reinforce an attack.
Cycle Pulling Forcing your opponent to deploy a specific countermeasure by cycling through lower-cost cards.

Best Royal Arena Deck

The best deck for the Royal Arena is one that is well-rounded and can handle a variety of different opponents. A good deck will have a mix of different card types, including cards that can attack air and ground units, as well as cards that can defend against both types of attacks. It is also important to have a deck that is well-balanced in terms of elixir cost, so that you can always have enough elixir to play the cards you need.

One of the best decks for the Royal Arena is the following:

  • Hog Rider
  • Valkyrie
  • Goblins
  • Archers
  • Cannon
  • Fireball
  • Zap
  • The Log

This deck is a good mix of different card types, and it can handle a variety of different opponents. The Hog Rider is a great offensive card that can quickly take down towers, and the Valkyrie is a great defensive card that can help protect your towers from enemy attacks. The Goblins and Archers are both good support cards that can help you cycle through your deck and get to the cards you need, and the Cannon is a great defensive building that can help you protect your towers from enemy attacks.

People Also Ask

What is the best deck for the Royal Arena?

The best deck for the Royal Arena is one that is well-rounded and can handle a variety of different opponents. A good deck will have a mix of different card types, including cards that can attack air and ground units, as well as cards that can defend against both types of attacks. It is also important to have a deck that is well-balanced in terms of elixir cost, so that you can always have enough elixir to play the cards you need.

What are some good cards to use in the Royal Arena?

Some good cards to use in the Royal Arena include the Hog Rider, Valkyrie, Goblins, Archers, Cannon, Fireball, Zap, and The Log. These cards are all relatively easy to obtain, and they can be very effective in a variety of different decks.

How can I improve my deck?

There are a few things you can do to improve your deck. First, make sure that your deck is well-rounded and can handle a variety of different opponents. Second, make sure that your deck is well-balanced in terms of elixir cost. Third, experiment with different cards to find the ones that work best for you. Finally, practice playing with your deck so that you can learn how to use it effectively.

Top 5 Arena 11 Decks in Clash Royale 2023

Top 5 Arena 2 Decks for Clash Royale
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In the realm of Clash Royale, Arena 11 marks a significant milestone where players encounter fiercer competition and more formidable opponents. Navigating this challenging arena requires a well-crafted deck that can effectively counter the diverse strategies employed by adversaries. With a plethora of cards at their disposal, players must meticulously select a combination that synergizes flawlessly, providing them with a competitive edge. Among the vast array of decks, one stands out as a beacon of dominance, a formidable force that has proven its mettle in countless battles. This deck, meticulously tailored for Arena 11, empowers players with an arsenal of formidable troops, devastating spells, and ingenious tactics that will leave their opponents in awe.

The cornerstone of this exceptional deck lies in its judicious selection of cards. A judicious blend of defensive and offensive capabilities, this deck is equipped to handle any challenge that may arise in the heat of battle. At its core, the deck features the unwavering strength of the Pekka, an indomitable melee combatant whose relentless assault can crush even the most resilient defenses. Supported by the versatile Valkyrie, a master of splash damage who can cleave through hordes of enemies with ease, the Pekka becomes an unstoppable force. To counter aerial threats, the deck employs the deadly Electro Wizard, whose chain lightning can incapacitate multiple targets simultaneously, disrupting enemy formations and buying precious time for your troops to advance.

Furthermore, the deck incorporates the strategic prowess of the Battle Ram, a formidable siege unit that can distract enemy defenses while dealing significant damage to towers. The Zap spell, a versatile utility card, provides instant crowd control, stunning enemy units and resetting the charge time of certain buildings. The Goblin Barrel, a sneaky surprise tactic, can bypass enemy defenses and deal direct damage to towers, forcing opponents to constantly be on their guard. Rounding out the deck is the trusty Fireball, a devastating spell that can decimate enemy swarms or eliminate high-priority targets, adding an extra layer of versatility to the deck’s overall strategy.

The Lightning-Fast E-Giant Cycle

The E-Giant Cycle, also known as the Electro Giant Cycle, is a popular and effective deck in Clash Royale, particularly in Arena 11. This deck is characterized by its fast-paced gameplay and its ability to quickly cycle through cards to build a strong push. The main cards in this deck are the Electro Giant, Lightning, Princess, and Goblin Barrel. These cards work together to create a potent combination that can overwhelm opponents.

The E-Giant is the core of this deck. This powerful tank unit can soak up damage and deal out significant damage to enemy towers. The Lightning spell is used to reset enemy troops, activate the King’s Tower, and deal devastating damage to groups of units. The Princess provides air defense and can chip away at enemy towers or support pushes with her long range. The Goblin Barrel is used to quickly deploy a swarm of Goblins that can distract enemies or deal damage to towers while the E-Giant tanks for them.

Card Combinations:

The E-Giant Cycle deck has several key card combinations that can be used to build strong pushes:

Card Combination Purpose
Electro Giant + Lightning Quickly reset enemy troops and deal massive damage to towers
Electro Giant + Princess Create a strong tank and support push while providing air defense
Electro Giant + Goblin Barrel Deploy a swarm of Goblins to distract enemies or deal direct tower damage while the E-Giant tanks

The Devastating Rage Cannon Cart

The Rage Cannon Cart is a formidable card that can wreak havoc on your opponents. It’s a 4-Elixir card that deploys a Cannon Cart that charges forward, firing cannonballs that deal massive damage to enemy troops.

The real strength of the Rage Cannon Cart lies in its ability to enrage nearby troops. When the Cannon Cart is deployed, it releases a Rage spell that increases the movement and attack speed of all friendly troops within its radius. This makes the Cannon Cart a potent threat, as it can create an unstoppable army that can quickly overwhelm the enemy.

The Rage Cannon Cart is particularly effective against swarm troops and low-health units. Its cannonballs can quickly decimate groups of Goblins, Skeletons, or Archers. Additionally, its Rage spell can boost the damage output of other troops, such as the Valkyrie or the Mini P.E.K.K.A. This makes the Rage Cannon Cart a versatile card that can be used in a variety of decks.

How to Use the Rage Cannon Cart

The Rage Cannon Cart is a powerful card, but it can be countered if used improperly. Here are some tips on how to get the most out of this card:

  • Deploy the Rage Cannon Cart in the back of your arena, so it has time to charge up before reaching the enemy tower.
  • Use the Rage Cannon Cart to support other troops, such as the Valkyrie or the Mini P.E.K.K.A. The Rage spell will increase their damage output, making them even more formidable.
  • Be aware of enemy splash damage cards, such as the Wizard or the Executioner. These cards can quickly take out the Rage Cannon Cart, so make sure to protect it with other troops.

Counters to the Rage Cannon Cart

The Rage Cannon Cart is a powerful card, but it has some weaknesses. Here are some cards that can counter the Rage Cannon Cart:

Card How it Counters the Rage Cannon Cart
Executioner The Executioner’s axe can quickly take out the Rage Cannon Cart, and its splash damage can also damage nearby enemy troops.
Wizard The Wizard’s fireballs can quickly take out the Rage Cannon Cart, and his splash damage can also damage nearby enemy troops.
Tornado The Tornado can pull the Rage Cannon Cart away from your tower, making it easier to target and destroy.

The Unstoppable Ghost Rider Barrel

The Ghost Rider Barrel deck is a formidable force in Arena 11, combining the offensive prowess of the Barrel and Ghost Rider with the defensive capabilities of the Electro Wizard, Cannon Cart, and Archers.

Ghost Rider and Barrel: The Core Combo

Ghost Rider and the Barrel form the backbone of this deck. Ghost Rider’s ability to dash through enemies and deal heavy damage makes him an exceptional tank, while the Barrel provides a swarm of Goblins that can quickly overwhelm towers or support other troops. The combination creates a relentless push that’s difficult to defend against.

Electro Wizard and Cannon Cart: Defensive Powerhouse

Electro Wizard and Cannon Cart provide excellent defensive support. The Electro Wizard’s stun ability can disrupt enemy pushes, while the Cannon Cart’s powerful cannon can eliminate low-health troops and support tanks. Together, these two cards create a strong defensive line that can hold off even the most formidable counterattacks.

Versatile Support Cards

Archers and Zap serve as versatile support cards. Archers can provide air defense, while Zap can reset enemy troops or target low-health units. These cards add flexibility to the deck, allowing it to adapt to different situations and counter various enemy strategies.

Deck Composition

Card Level
Ghost Rider 9
Goblin Barrel 11
Electro Wizard 10
Cannon Cart 11
Archers 12
Zap 12

The Miner Wall Breakers Siege

The Miner Wall Breakers Siege deck is a popular and effective deck for Arena 11 in Clash Royale. It is a siege deck, which means that it focuses on building up a strong push and then using siege units to slowly chip away at the opponent’s tower. The deck is built around the Miner, Wall Breakers, and Siege Barracks, and it is supported by a variety of other cards that help to defend and cycle cards.

Miner

The Miner is a versatile card that can be used to attack, defend, and cycle cards. He can be used to chip away at the opponent’s tower, take out support units, or even tank for other units. The Miner is also a great way to cycle cards, as he can be played for just 3 elixir.

Wall Breakers

The Wall Breakers are a swarm of weak units that can quickly take out buildings. They are particularly effective against the opponent’s Princess Tower, as they can quickly destroy it if they are not dealt with. The Wall Breakers are also a good way to cycle cards, as they can be played for just 2 elixir.

Siege Barracks

The Siege Barracks is a building that spawns a Mortar every 30 seconds. The Mortar is a powerful siege unit that can deal significant damage to the opponent’s tower. The Siege Barracks is a great way to build up a strong push, as it can provide a constant source of damage to the opponent’s tower.

The Clash Royale Classic Mortar Deck

The Clash Royale Classic Mortar Deck is a reliable and effective deck that has been used by professional players for years. The deck is built around the Mortar, a defensive building that can deal significant damage to enemy troops and buildings. The deck also includes a variety of support cards that can help protect the Mortar and deal with enemy threats.

Mortar

The Mortar is the centerpiece of this deck. It is a defensive building that can deal significant damage to enemy troops and buildings. The Mortar has a long range and can target enemies behind other buildings, making it difficult to counter.

Knight

The Knight is a versatile card that can be used to defend against enemy pushes or to support the Mortar. The Knight has a high hitpoints and damage output, making him a good choice for tanking damage.

Archers

The Archers are a cheap and effective way to deal with enemy air troops. The Archers have a high attack speed and damage output, making them a good choice for taking down enemy swarms.

Tesla

The Tesla is a defensive building that can deal damage to enemy air troops. The Tesla has a long range and can target enemies behind other buildings, making it difficult to counter.

Rocket

The Rocket is a powerful spell that can deal significant damage to enemy troops and buildings. The Rocket can be used to take out enemy defenses or to finish off enemy troops that are low on health. The Rocket has a long range and can target enemies behind other buildings, making it difficult to counter.

Card Elixir Cost
Mortar 4
Knight 3
Archers 3
Tesla 4
Rocket 6

The Lumberloon Cycle for Domination

The Lumberloon Cycle deck is a powerful archetype in Clash Royale that excels in both offense and defense. It is particularly effective in Arena 11, where it can dominate opponents with its relentless cycle and devastating win conditions.

Card Breakdown

The Lumberloon Cycle deck consists of the following cards:

  • Lumberjack
  • Balloon
  • Miner
  • Rage
  • Arrows
  • Goblin Cage
  • Knight

Gameplay Strategy

The Lumberloon Cycle deck aims to apply constant pressure on the opponent while building up an unstoppable Lumberloon push. Here’s a breakdown of its key strategies:

Split-Lane Pressure

Miner and Goblin Cage are used to apply pressure in both lanes, forcing the opponent to split their defenses.

Counterpushing

Knight and Lumberjack can be used to counter enemy pushes and build up a counterpush with the Balloon.

Lumberloon Push

The core combo of the deck is the Lumberloon push. When the opponent is distracted by the split-lane pressure, the Lumberjack and Balloon are played together. Rage is used to increase their speed and damage, making them incredibly difficult to stop.

Defensive Versatility

The Goblin Cage and Arrows provide excellent defensive capabilities against air and ground troops. Knight serves as a solid tank against heavy hitters.

Conclusion

The Lumberloon Cycle deck is a powerful and versatile archetype that dominates in Arena 11. With its relentless cycle, devastating win conditions, and strong defensive capabilities, it is a force to be reckoned with.

The Lavahound Miner Control

The Lavahound Miner Control deck is a popular deck in Arena 11 that combines the power of the Lavahound with the Miner’s ability to chip away at the opponent’s tower. The deck is designed to be defensive, with the Lavahound and Minions providing ample air support, while the Miner, Bomb Tower, and Princess provide ground control. The deck also features the Goblin Hut, which provides a consistent stream of Goblins to help support the push.

Card Breakdown

The Lavahound is the centerpiece of the deck, providing a powerful air tank that can soak up damage and deal significant damage to the opponent’s tower. The Miner is the other star of the deck, providing a constant threat to the opponent’s tower while also being able to take out key support troops. The Bomb Tower provides excellent defensive value, being able to take out all ground troops in one shot. The Princess is a great support card, providing ranged splash damage that can take out swarms of troops.

Gameplay

The Lavahound Miner Control deck is played by setting up a defensive perimeter around your tower, using the Lavahound, Minions, and Bomb Tower to take out your opponent’s push. Once you have a clear lane, you can send in the Miner to chip away at the opponent’s tower. The deck is also good at countering air decks, as the Lavahound and Minions can easily take out most air troops.

Card Cycles

Card Elixir Cost
Lavahound 7
Miner 3
Bomb Tower 4
Princess 3
Minions 3
Goblin Hut 4

The Graveyard Poison Freeze

The Graveyard Freeze Poison deck is a popular and effective deck in Arena 11 and beyond. It is a defensive deck that relies on building up a strong defense and then using the Graveyard spell to create a large push of Skeletons. The Poison and Freeze spells are used to control the opponent’s troops and prevent them from defending against the Graveyard.

Knight

The Knight is a solid defensive card that can be used to tank for the Graveyard. He has a good amount of health and can deal decent damage.

Tombstone

The Tombstone is a great defensive card that can be used to counter a variety of enemy troops. It spawns four Skeletons when it is destroyed, which can help to protect the Graveyard.

Ice Spirit

The Ice Spirit is a fast and cheap card that can be used to cycle through your deck or to slow down enemy troops. It can also be used to trigger the King’s Tower, which can be useful in certain situations.

Skeletons

Skeletons are a swarm card that can be used to defend against a variety of enemy troops. They are cheap to deploy and can be easily replaced.

Poison

The Poison spell is a long-duration spell that deals damage over time to enemy troops. It is a great way to control the opponent’s troops and prevent them from defending against the Graveyard.

Freeze

The Freeze spell is a spell that freezes all enemy troops for a short period of time. It can be used to buy time for the Graveyard to do its work or to prevent the opponent from defending.

Graveyard

The Graveyard spell is the main offensive card in the deck. It spawns a large number of Skeletons in a small area. These Skeletons can deal a lot of damage if they are not dealt with.

Minions

The Minions are a swarm card that can be used to support the Graveyard or to defend against enemy troops. They are flying, so they can be used to avoid ground-based troops.

The Pekka Double Prince Push

This deck is a classic and powerful push strategy that can dominate in Arena 11. The combination of the Pekka, Double Prince, and support cards creates a formidable force that can overwhelm opponents.

The Cards

  • Pekka: The tank of the deck, absorbing damage and clearing the way for the Princes.
  • Double Prince: Two high-damage dealers that target air and ground units, providing excellent support for the Pekka.
  • Zappies: A swarm of four units that can quickly take out groups of weak enemies, such as Minions or Goblins.
  • Electro Wizard: A stunner that can slow down enemy troops and reset their attacks, making them vulnerable to your push.
  • Zap: A cheap spell that can stun enemy troops or reset their attacks, similar to the Electro Wizard.
  • Minions: A swarm of flying units that can provide air support and cycle cards quickly.
  • Arrows: A spell that can take out large groups of weak enemies, such as the Skeleton Army or Goblin Gang.

Strategy

The key to this deck is to build up a strong push with the Pekka and Double Princes, supported by the Zappies and Electro Wizard. Zap and Arrows can be used to clear out any remaining weak enemies or reset enemy troop attacks.

Start by placing the Pekka in the back of the arena, followed by the Double Princes and Zappies. Use Zap and Arrows to eliminate any enemy swarm units that threaten your push. Electro Wizard can be used to stun enemy troops or reset their attacks, making them vulnerable to your push.

If the opponent has strong air units, use the Minions to counter them. Cycle cards quickly with the Minions to keep up the pressure. Arrows can also be used to take out large groups of weak enemy air units, such as Bats or Minions.

Matchups Tips
Lavahound Use the Minions and Electro Wizard to counter the Lavahound and its Pups.
Golem Place the Pekka in front of the Golem to tank its damage, then use the Double Princes to take it out.
3 Musketeers Use the Pekka to target one of the Musketeers, then use the Double Princes and Zappies to take out the others.

The Balanced Elixir Golem Beatdown

The Balanced Elixir Golem Beatdown is a deck that uses the Golem as its primary win condition. It is a deck that is difficult to play against, as it can be difficult to stop the Golem from reaching the tower. The deck also has good defense, as it includes cards such as the Mega Minion, the Night Witch, and the Tombstone.

Card cycle

The most important part of playing the Balanced Elixir Golem Beatdown is the card cycle. The deck is designed to cycle through the cards quickly, so it is important to keep track of what cards you have in your hand and what cards your opponent has played.

Offense

The main offensive strategy of the Balanced Elixir Golem Beatdown is to use the Golem to tank for the support troops. The Golem is a powerful tank, and it can easily distract the opposing troops while the support troops do their damage. The best time to play the Golem is when you have a good amount of elixir, as it will take time for it to reach the tower.

Defense

The Balanced Elixir Golem Beatdown has a number of good defensive cards, which makes it difficult for the opponent to break through. The Mega Minion is a great air defense card, and it can also be used to support the Golem on offense. The Night Witch is a great swarm defense card, and its bats can also be used to support the Golem on offense. The Tombstone is a great defensive building, and it can also be used to counter cards such as the Hog Rider and the Goblin Barrel.

Weaknesses

The Balanced Elixir Golem Beatdown has a few weaknesses, which include:

  • The deck is weak to air attacks, as the only air defense card in the deck is the Mega Minion.
  • The deck is weak to cards that can counter the Golem, such as the Pekka and the Inferno Tower.
  • The deck is weak to decks that can cycle quickly, as it can be difficult to keep up with the opponent’s card cycle.

Tips

Here are some tips for playing the Balanced Elixir Golem Beatdown:

  1. Keep track of your card cycle, and try to anticipate what cards your opponent will play.
  2. Don’t be afraid to play the Golem defensively, as it can be a good way to protect your towers.
  3. Use your support troops to protect the Golem and do damage to the opposing tower.
  4. Don’t be afraid to switch up your strategy if the opponent is countering your deck.
Card Count
Golem 1
Mega Minion 2
Night Witch 1
Tombstone 1
Lightning 1
Zap 1
Archers 2
Goblin Gang 1

The Best Arena 11 Deck in Clash Royale

After reaching Arena 11 in Clash Royale, you’ll face tougher opponents with more powerful cards. To succeed, you’ll need a well-rounded deck that can handle various strategies. One of the best Arena 11 decks available is as follows:

  • Hog Rider (Win Condition)
  • Valkyrie (Anti-Air Tank)
  • Musketeer (Ranged Support)
  • Goblin Barrel (Surprise Attack)
  • Fireball (Area Damage and Tower Pressure)
  • Zap (Crowd Control and Stun)
  • Knight (Cheap Tank and Defense)
  • Skeleton Army (Swarm Defense or Counterattack)

This deck combines the Hog Rider’s fast and powerful attack with the Valkyrie’s tankiness and anti-air capabilities. The Musketeer provides constant ranged damage, while the Goblin Barrel adds an element of surprise and tower pressure. The Fireball and Zap are versatile spells that can clear swarmy troops, damage towers, or reset enemy troops. The Knight and Skeleton Army offer reliable defense against ground and air swarms.

People Also Ask About Best Arena 11 Deck Clash Royale

What makes the Hog Rider a good choice for Arena 11?

The Hog Rider is a fast and aggressive card that can quickly reach towers and deal significant damage. In Arena 11, where many opponents have strong defenses, the Hog Rider’s ability to bypass enemy formations and go straight for towers makes it an effective win condition.

How should I use the Valkyrie and Musketeer together?

The Valkyrie and Musketeer are a potent combination because the Valkyrie’s tankiness protects the Musketeer from enemy troops, while the Musketeer provides ranged support for the Valkyrie. Use the Valkyrie to absorb damage while the Musketeer deals damage from behind. This combo is particularly effective against large ground troops and swarms.

5 Best Clash Royale Decks for Arena 10

Top 5 Arena 2 Decks for Clash Royale

Prepare yourself for electrifying battles in Clash Royale’s Arena 10, where strategy and skill collide. In this competitive realm, victory hinges on assembling the optimal deck, a harmonious blend of cards that can outsmart and outmuscle your opponents. Discover the paramount deck for Arena 10, a carefully curated arsenal that will elevate your gameplay to new heights, propelling you towards triumphant victories and coveted crowns.

At the heart of this formidable deck lies the mighty Pekka, an unstoppable force that crushes enemy defenses with relentless strikes. Its formidable health and devastating damage output make it a formidable frontline warrior, capable of clearing a path for your supporting troops. Flanking the Pekka is the versatile Valkyrie, a versatile melee unit that can both dish out and absorb damage. Its whirlwind attack stuns enemy hordes, preventing them from swarming and overwhelming your forces.

For ranged support, the indispensable Musketeer provides consistent damage from afar, while the ice wizard slows down enemy pushes, disrupting their timing and giving you precious moments to counterattack. The Goblin Barrel offers a surprise element, deploying a horde of sneaky goblins directly into the enemy’s territory, capable of wreaking havoc and diverting their attention. Rounding out the deck is the trusty Zap spell, a versatile utility that stuns enemy troops, resets their attack timers, and provides a quick burst of damage. With this exceptional combination of cards, you’ll possess the power to dominate Arena 10, leaving your opponents in the dust as you march towards the ultimate triumph.

Clash Royale Best Deck Arena 10

Clash Royale, the popular mobile strategy game, offers a wide range of decks for players to experiment with. Arena 10 is a particularly challenging arena, and choosing the right deck is crucial for success. In this guide, we will explore the best deck for Arena 10, providing a comprehensive overview of its cards, strategy, and overall effectiveness.

The deck we recommend for Arena 10 consists of the following cards: Hog Rider, Valkyrie, Fireball, Zap, Goblin Barrel, Tesla, Skeleton Army, and Knight. This deck combines a strong offensive presence with defensive capabilities, making it versatile and adaptable to various playstyles.

The Hog Rider serves as the deck’s primary win condition, providing a fast and effective means of dealing damage to opponent’s towers. The Valkyrie provides support for the Hog Rider, as well as a defensive counter to enemy troops. The Fireball and Zap spells offer versatility in both offense and defense, clearing swarms and taking out key enemy threats. The Goblin Barrel is a surprise attack card that can put pressure on the opponent and force them to respond quickly.

The Tesla and Skeleton Army provide a solid defensive foundation, countering enemy pushes and protecting your towers. The Knight is a versatile card that can be used both offensively and defensively, providing support for the Hog Rider or countering enemy troops.

People Also Ask

What is the best starting deck in Clash Royale?

The best starting deck in Clash Royale is the one that fits your playstyle and allows you to win the most matches. There are many different decks that can be successful in Clash Royale, so it’s important to experiment until you find one that you like and are good at using.

What is the best deck for Arena 10?

The best deck for Arena 10 is the one that you are most comfortable with and that allows you to win the most matches. There are many different decks that can be successful in Arena 10, so it’s important to experiment until you find one that you like and are good at using.

What is the best deck for Hog Rider?

The best deck for Hog Rider is the one that provides the most support and protection for the Hog Rider. This can include cards like Valkyrie, Fireball, Zap, Goblin Barrel, Tesla, Skeleton Army, and Knight.

11 Best Decks for Arena 11

Top 5 Arena 2 Decks for Clash Royale

In the fierce battlegrounds of Arena 11, where strategies clash and decks collide, finding the perfect combination of cards to navigate the challenges is paramount. One such deck that has emerged as a formidable force in this arena is the Miner Control deck, renowned for its versatility, adaptability, and relentless pressure. This deck, a masterclass in tactical decision-making, is perfectly suited for players seeking dominance in the mid-ladder.

The Miner Control deck revolves around the relentless pressure of the Miner, a relentless digging machine that chips away at enemy defenses. Supported by an assortment of other units, including the defensive powerhouses of the Valkyrie and the Knight, the Miner Control deck excels at gradually breaking down opponent’s defenses while simultaneously defending its own towers. The Valkyrie, with its ability to attack both ground and air units, provides a solid frontline, while the Knight, a versatile defensive unit, can effectively tank damage and protect the Miner as it burrows underground.

Transitioning from the defensive capabilities of the Miner Control deck, its offensive prowess shines through in the combination of the Miner and the Princess. The Miner, with its ability to bypass enemy defenses and directly target enemy towers, creates a constant threat that forces opponents to divert their attention and resources. Simultaneously, the Princess, with her exceptional range and targeting of air units, provides consistent damage output and can assist in taking down enemy air defenses such as the Minion Horde. The inclusion of support units like the Goblin Gang and the Bats further enhances the deck’s versatility, allowing for quick cycle pushes and defensive swarms against enemy counterattacks.

The Clash Royale Arena 11 Deck Guide

What is Arena 11?

Arena 11, known as “Electro Valley,” is the eleventh arena in Clash Royale. It was released on February 16, 2018. The arena features a unique aesthetic, with bright neon lights and electric fences. The legendary card associated with Arena 11 is the Electro Wizard, which can stun enemy troops and deal area damage. To reach Arena 11, players must have at least 3,200 trophies.

Best Decks for Arena 11

There is no one “best” deck for Arena 11 as the meta is constantly changing. However, there are some decks that are consistently strong and can be used to climb the ladder. Here are a few examples:

Pekka Bridge Spam

This deck is a great choice for players who like to control the pace of the game and chip away at the opponent’s tower. It consists of the following cards:

Card Quantity
Pekka 1
Bandit 1
Ram Rider 1
Fireball 1
Zap 1
Battle Ram 1
Goblin Gang 1
Mini P.E.K.K.A 1

The key to playing this deck is to use the Battle Ram and Goblin Gang to create a bridge spam, which will force your opponent to defend multiple lanes at once. The Pekka and Mini P.E.K.K.A can be used to tank for the bridge spam and deal heavy damage to the tower. The Fireball and Zap can be used to clear out swarms and reset enemy buildings.

Mastering the Meta: Arena 11 Deck Strategies

Understanding the Arena 11 Meta

Arena 11 introduces several new cards that can significantly impact gameplay. These cards include the Sparky, the Electro Wizard, and the Lava Hound. To succeed in this arena, it’s crucial to understand the strengths and weaknesses of these cards and how to counter them.

Deck Archetypes

Several deck archetypes are effective in Arena 11, including:

  • Siege decks that focus on defensive structures and ranged units to attack from a distance.
  • Control decks that aim to delay and outlast opponents by using swarm cards, spells, and area-denial troops.
  • Beatdown decks that rely on high-cost, tanky units to overwhelm defenses.

Advancing to Arena 12: The Ultimate Deck

Reaching Arena 12 requires a well-rounded deck that can handle various opponent strategies. Here’s a highly effective deck for this purpose:

Card Quantity
Golem 1
Baby Dragon 1
Lightning 1
Zap 1
Mega Minion 1
Musketeer 1
Goblin Barrel 1
Skeleton Army 1

This deck combines the power of the Golem as a frontline tank with the versatile utility of the Baby Dragon and the threat of the Goblin Barrel. The Lightning spell provides instant damage and can take down high-health targets, while Zap and Skeleton Army support the Golem by eliminating swarms. The Musketeer and Mega Minion offer air and ground defense, and the Goblin Barrel provides a quick and surprising attack.

Budget-Friendly Dominance: Affordable Deck Options for Arena 11

Hog Rider Cycle

A staple in Clash Royale, the Hog Rider Cycle is both effective and inexpensive. Featuring the Hog Rider as its centerpiece, the deck relies on cheap support troops like Goblin Gang, Skeletons, and Ice Spirit to defend and cycle back to the Hog Rider. As you progress in Arena 11, consider adding the Log or Zap to your deck for more versatility against enemy swarms and buildings.

Mortar Miner Cycle

This deck revolves around the Mortar and Miner. The Mortar deals consistent chip damage from afar, while the Miner burrows underground, bypassing defenses to sneak up on enemy towers. Cheap support units like Ice Spirit, Skeletons, and Goblin Gang provide defense and cycle speed. The deck is particularly effective against decks that lack air defense and can be upgraded with the Princess or Ice Wizard for added control.

X-Bow Cycle

Similar to the Mortar Miner Cycle, the X-Bow Cycle focuses on defensive structures and cycle cards. The X-Bow provides strong defense while dealing steady damage. The deck includes Tesla for additional defense, as well as cheap support troops like Skeletons and Ice Spirit. As you progress through Arena 11, consider replacing Tesla with an Inferno Tower or Bomb Tower for more defensive options.

Pekka Bridge Spam

This deck combines the defensive strength of the Pekka with the cycle speed of Bridge Spam cards. The Pekka serves as the main tank, while the Bandit, Dark Prince, and Goblin Barrel provide fast-paced offense. Cheap support units like Skeletons and Ice Spirit help defend against enemy pushes. As you progress in Arena 11, consider adding a splash damage card like Wizard or Baby Dragon for more versatility.

Giant Skeleton Beatdown

This budget-friendly deck is centered around the Giant Skeleton, a powerful tank that explodes on death, dealing massive area damage. The deck includes cheap support troops like Goblin Gang, Skeleton Army, and Archers to defend and cycle back to the Giant Skeleton. As you progress in Arena 11, consider replacing Skeleton Army with Guards or Tombstone for more defensive capabilities.

Graveyard Freeze Cycle

This deck combines the Graveyard spell, which summons skeletons upon a target, with cheap cycle cards and the Freeze spell. The Graveyard can overwhelm enemy defenses, especially paired with spells like Freeze or Poison. The deck includes Goblin Gang, Skeletons, and Ice Spirit for defense and cycle speed. As you progress in Arena 11, consider adding the Night Witch or Miner for more offensive pressure and versatility.

| Card | Quantity |
|—|—|
| Hog Rider | 1 |
| Goblin Gang | 11 |
| Skeletons | 2 |
| Fireball | 8 |
| Ice Spirit | 11 |
| Log | 8 |
| Goblin Barrel | 2 |
| Bats | 5 |
| Miner | 4 |
| Princess | 1 |
| X-Bow | 1 |
| Tesla | 2 |
| Skeletons | 3 |
| Ice Spirit | 2 |
| Pekka | 1 |
| Bandit | 3 |
| Goblin Barrel | 2 |
| Skarmy | 2 |
| Archers | 2 |
| Giant Skeleton | 1 |
| Elixir Collector | 10 |
| Graveyard | 1 |
| Skeletons | 3 |
| Freeze | 8 |
| Tombstone | 7 |

Deck Building Basics: Principles for Arena 11 Success

Principles for Successful Deck Building in Arena 11

  • Balance: Include cards that play different roles, such as tanks, damage dealers, and support units.
  • Synergy: Choose cards that work well together to create combos or amplify each other’s strengths.
  • Elixir Cost: Manage your elixir efficiently by balancing high-cost and low-cost cards.
  • Win Conditions: Include at least one unit that can deal damage to the enemy’s tower, such as the Giant or Hog Rider.
  • Defensive Measures: Incorporate defensive structures like the Cannon or Tesla to protect against enemy attacks.
  • Anti-Air Support: Include cards that can counter airborne units, such as the Minion Horde or Arrows.
  • Counters: Anticipate potential threats and include cards that can effectively counter them, such as the Fireball for the Wizard.
  • Flexibility: Build a deck that can adapt to different playstyles and arena variations.
  • Card Levels: Focus on upgrading your key cards to maximize their effectiveness.

Advanced Deck Optimization for Arena 11

  • Optimized Elixir Cycle: Aim for an elixir cycle that allows you to deploy troops quickly and efficiently.
  • Card Placement: Position your units strategically to maximize their potential and minimize losses.
  • Bait and Counter: Lure opponents into deploying specific cards by using bait cards, then counter them effectively.
  • Aggression and Defense: Decide whether to be more aggressive or defensive based on your opponent’s deck and playstyle.
  • Matchups and Counter Decks: Study different deck matchups and identify viable counter strategies.
  • Practice and Experimentation: Play matches and experiment with different deck compositions to find what works best for you.

Best Deck for Arena 11

Arena 11 is a challenging arena in Clash Royale, but with the right deck, you can overcome any opponent. The best deck for Arena 11 is one that has a good mix of offensive and defensive cards. It should also have a few cards that can counter the most popular decks in the arena.

One of the best decks for Arena 11 is the following:

  • Giant: The Giant is a great tank card that can absorb a lot of damage. He is also a good distraction for the opponent’s defenses.
  • Mega Knight: The Mega Knight is a powerful card that can deal with both air and ground troops. He is also a good counter to the Giant.
  • Sparky: Sparky is a powerful ranged card that can deal a lot of damage to buildings. She is also a good counter to the Inferno Tower.
  • Electro Wizard: The Electro Wizard is a versatile card that can be used to support your troops or defend against your opponent’s pushes.
  • Bats: Bats are a cheap and versatile card that can be used to counter air troops or as a quick cycle card.
  • Zap: Zap is a cheap spell that can reset enemy troops or buildings. It is also a good counter to the Skeleton Army.
  • Log: Log is a spell that can deal damage to a single target or a group of targets. It is a good counter to the Goblin Barrel or the Princess.
  • Rocket: Rocket is a powerful spell that can deal a lot of damage to buildings or troops. It is a good counter to the X-Bow or the Mortar.

People Also Ask About Best Deck for Arena 11

What are some other good cards for Arena 11?

Some other good cards for Arena 11 include the Miner, the Princess, the Dark Prince, and the Lumberjack.

What are some good decks to counter the Giant in Arena 11?

Some good decks to counter the Giant in Arena 11 include the Mega Knight deck, the Pekka deck, and the Miner control deck.

What are some good decks to counter the Mega Knight in Arena 11?

Some good decks to counter the Mega Knight in Arena 11 include the Giant deck, the Sparky deck, and the Electro Giant deck.

7 Best Decks With Pekka In Clash Royale

Top 5 Arena 2 Decks for Clash Royale

In the realm of Clash Royale, where strategic card combinations reign supreme, the mighty P.E.K.K.A. stands as an indomitable force. Its unwavering determination and crushing blows make it a formidable adversary, feared by many. However, unleashing the full potential of this legendary card requires a carefully crafted deck that complements its strengths and mitigates its weaknesses. Enter the impenetrable fortress, a deck designed to maximize the P.E.K.K.A.’s dominance while providing unwavering support.

The foundation of this deck lies in the synergy between the P.E.K.K.A. and the Electro Wizard. The Electro Wizard’s stunning capabilities disrupt enemy pushes, halting their momentum and creating opportunities for the P.E.K.K.A. to advance unhindered. Furthermore, the Electro Wizard’s defensive utility against air units, such as the Minion Horde and Lava Hound, proves invaluable in protecting the P.E.K.K.A. from aerial threats. This combination forms an impenetrable barrier, rendering enemy advances futile and creating a path for the P.E.K.K.A.’s devastating charge.

To further enhance the P.E.K.K.A.’s offensive prowess, the deck incorporates the Poison Spell. This corrosive concoction deals continuous damage over time, weakening enemy defenses and softening them up for the P.E.K.K.A.’s relentless assault. Moreover, the Poison Spell’s area-of-effect damage proves effective in eliminating support troops, such as the Goblin Gang and Archers, that attempt to hinder the P.E.K.K.A.’s progress. With the Poison Spell’s assistance, the P.E.K.K.A. becomes an unstoppable force, decimating enemy towers with each thunderous swing.

Dominating the Arena with an Unstoppable Pekka

The Pekka is a devastatingly powerful melee troop in Clash Royale, capable of crushing through defenses and wreaking havoc on enemy towers. To truly unleash its full potential, it is crucial to pair it with the right deck. This guide will delve into the best deck archetypes that synergize with the Pekka, enabling you to dominate the arena with an unstoppable force.

Assembling the Ultimate Pekka Deck

The foundation of a successful Pekka deck lies in the selection of troops that complement and enhance its strengths while mitigating its weaknesses. One of the most effective strategies is to combine the Pekka with high-damage air troops like the Balloon or Lavahound. These aerial threats force opponents to divert their attention from the Pekka, allowing it to wreak havoc on their defenses.

Another essential aspect of a Pekka deck is support troops that can protect it from damage or provide additional offensive capabilities. The Electro Wizard and Zap are excellent choices for stunning enemy units and preventing them from attacking the Pekka. Additionally, troops like the Miner or Goblin Barrel can be used to apply pressure or chip away at enemy towers while the Pekka is tanking damage.

Below is a table summarizing some of the most effective troops to pair with the Pekka:

Troop Role
Balloon High-damage aerial threat
Lavahound Tank and damage dealer
Electro Wizard Stun and support
Zap Stun and reset damage
Miner Pressure and tower damage
Goblin Barrel Pressure and distraction

Unleashing the Power of Pekka: Deck Strategies

Building a Balanced Deck

When building a deck with Pekka, consider incorporating a variety of troop cards to support its strengths and weaknesses. Consider including cards like the Fireball to eliminate swarms of troops or the Zap to stun enemy units and reset their targeting. The Night Witch, a defensive powerhouse, can spawn bats to counter air threats and absorb damage. The Miner, a versatile utility card, can chip away at enemy towers and create unexpected diversions.

Pekka’s Synergies

The key to maximizing Pekka’s potential lies in its synergy with other cards. The E-Wiz, with its ranged attacks and stun ability, provides invaluable support for Pekka against enemy swarms and air units. The Miner, when combined with Pekka, can deploy powerful combo attacks by distracting enemy units and creating opportunities for Pekka to devastate enemy towers. Additionally, cards like the Goblin Barrel or the Skeleton Army can serve as distractions, allowing Pekka to focus on its primary target.

Exploiting Pekka’s Weakness

Pekka’s vulnerability to swarm units and air troops should be considered when building your deck. Incorporating cards like the Baby Dragon, a versatile air-to-ground unit, or the Minions, a cost-effective defense against swarms, can mitigate this weakness. The Hunter, with its long-range attacks and ability to exterminate enemy swarms, is another valuable addition. Alternatively, consider including the Barbarian Barrel, a quick-deploying swarm that can neutralize enemy swarms before they overwhelm Pekka.

Card Role Synergy with Pekka
E-Wiz Support Provides ranged attacks and stuns, countering swarms and air units
Miner Utility Creates diversions and chip damage, enhancing Pekka’s combo attacks
Baby Dragon Versatile Provides cost-efficient air defense and ground support
Minions Defense Cost-effective anti-swarm defense, protecting Pekka from large numbers of troops
Hunter Ranged Attacker Exterminates enemy swarms and provides long-range support against air units

Tanking and Taming: Perfecting the Pekka Push

The Pekka, with its immense strength and impenetrable armor, is a formidable force in any Clash Royale deck. However, mastering the Pekka push requires skillful tanking and support to maximize its potential.

1. Tank Selection and Placement

Choosing the right tank to complement the Pekka is crucial. The Golem, with its massive health pool, can absorb an incredible amount of damage, allowing the Pekka time to wreak havoc on enemy defenses. The Night Witch, with her swarm of bats, provides both tanking abilities and area damage support.

2. Support Spells and Units

Support spells, such as Rage and Freeze, can significantly boost the Pekka’s effectiveness. Rage increases its attack speed, while Freeze immobilizes enemy troops, making them vulnerable to the Pekka’s mighty swings. Support units like the Wizard and the Electro Wizard can provide additional damage and crowd control.

3. Pekka Push Combinations

The Pekka push is most effective when combined with specific cards to enhance its versatility and damage output:

Combination Benefits
Pekka + Miner Slows enemy troops, allowing the Pekka ample time to destroy
Pekka + Magic Archer Long-range support, harassing enemy defenses before the Pekka engages
Pekka + Battle Healer Continuous healing for the Pekka, ensuring its longevity on the field

Synergizing Champions: Allies That Empower Pekka

Pekka is a formidable tank with immense destructive power. However, its slow movement speed and hefty elixir cost make it vulnerable to swarms and high-DPS units. To maximize Pekka’s effectiveness, it’s crucial to pair it with the right allies that provide complementary abilities and mitigate its weaknesses.

Defensive Supports: Guardians of the Pekka

Units like Valkyrie, Dark Prince, and Mini P.E.K.K.A. provide defensive support to Pekka. They can absorb melee damage, counter swarms, and eliminate dangerous ground units. Valkyrie’s area splash damage is particularly effective against hordes of enemies, while Dark Prince’s charge ability grants it mobility and extra damage output when targeting ground troops.

Air Defense: Neutralizing Aerial Threats

Pekka’s weakness to air units is a major concern. To address this, units like Mega Minion, Electro Wizard, or Baby Dragon can be incorporated into the deck. Mega Minion deals heavy damage to air and ground units, while Electro Wizard can stun enemies and reset target locks, making them less threatening to Pekka. Baby Dragon’s splash damage is also effective against aerial swarms.

Healing and Buffs: Enhancing Pekka’s Longevity

Units that provide healing or buffs can significantly increase Pekka’s survivability and damage output. Goblin Brawler’s increased attack speed when targeting buildings makes it a valuable addition to the deck, as it can quickly clear obstacles and support Pekka’s advance. Mother Witch’s death spawn of Hog Riders also provides added defensive capabilities and distraction.

Additional Defensive Options

Unit Advantages
Inferno Dragon High single-target DPS against tanks and building killers
Cannon Cart Mobile and ranged defense against ground and air units
Tombstone Cost-effective defensive building that spawns Skeletons to distract and slow down enemies

Maneuvering Around Pekka Weaknesses: Adapting Strategies

1. Defending Against Air Troops: Deploying Anti-Air Units

Pekka excels against ground troops but struggles against air attacks. To counter this weakness, include anti-air units like the Baby Dragon or Musketeer in your deck. Position them strategically to intercept and eliminate enemy air threats before they reach Pekka.

2. Exploiting Pekka’s Slow Attack Speed: Utilizing Fast Troops

Pekka’s slow attack speed makes it vulnerable to faster units. Deploy fast-moving troops like Goblins, Skeletons, or Minions to distract and chip away at Pekka’s health. These units can also serve as meat shields, absorbing some of Pekka’s damage and giving your other troops time to take it down.

3. Preventing Pekka’s Pierce: Deploying Spread-Out Troops

Pekka’s piercing attack can potentially damage multiple units standing in a line. To avoid this, spread out your troops when facing Pekka. This forces Pekka to choose a single target, reducing its effectiveness against a group of enemies. Consider using cards like Giant Skeleton or Witch, which summon multiple units to overwhelm Pekka.

4. Utilizing Buildings to Stall Pekka’s Advance

Buildings, such as the Goblin Hut or Cannon, can effectively stall Pekka’s movement, giving your other troops time to deal damage. Deploy buildings in front of Pekka to distract it and force it to change its path. This strategy can buy valuable time, especially when combined with other countermeasures.

5. Dealing with Swarm Decks: Supporting with Area-Effect Cards

Swarm decks, featuring cards like Goblin Gang or Skeleton Army, can overwhelm Pekka. To combat these strategies, consider including area-effect cards in your deck, such as the Fireball or Poison, which can quickly clear out swarms and protect Pekka from getting overwhelmed.

6. Synergizing with Other Heavy Units: Pairing Pekka with Support Tanks

To enhance Pekka’s capabilities, consider pairing it with other heavy units, such as the Golem or Giant. These tanks can soak up damage while Pekka focuses on dealing damage. The combination of Pekka and a support tank creates a formidable offensive force capable of overwhelming enemy defenses. Here is a table summarizing some effective support tanks for Pekka:

Tank Strengths
Golem High health and death damage
Giant High hitpoints and shield
Mega Knight Area-damage attack and high health

Pekka and Lava Hound: A Legendary Fusion

Card Overview

The Pekka is a powerful melee troop with high health and damage. The Lava Hound is a flying tank that targets air defenses. Together, they create a potent combination that can overwhelm defenses and take down towers.

Pekka and Lava Hound Deck

The following deck is a popular Pekka and Lava Hound deck:

Card Quantity
Pekka 1
Lava Hound 1
Miner 1
Elixir Collector 2
Lightning 1
Zap 1
Baby Dragon 1

Strategy

The key to playing this deck is to protect your Lava Hound with your Pekka and other support troops. The Lava Hound will draw fire from the enemy’s air defenses, while the Pekka can take out ground troops and buildings. The Miner can be used to chip away at the enemy’s defenses and the Elixir Collector can help you gain an elixir advantage.

Eight Tips for Success

  1. Don’t be afraid to use your Pekka defensively. It can be a great way to protect your Lava Hound and other troops.
  2. Use your Miner to chip away at the enemy’s defenses. This can help create an opening for your Lava Hound and Pekka.
  3. Place your elixir collectors in a safe location. You don’t want them to be easily taken out by the enemy.
  4. Lightning can be used to take out the enemy’s air defenses. This can make it easier for your Lava Hound to reach the tower.
  5. Zap can be used to reset the enemy’s inferno tower. This can prevent them from killing your Lava Hound.
  6. The Baby Dragon can be used to support your Pekka and Lava Hound. It can also be used to take out enemy air troops.
  7. Don’t be afraid to experiment with different cards in this deck. There are many different ways to play it, so find a style that suits you.
  8. Practice makes perfect. The more you play with this deck, the better you’ll become at using it.

The Ultimate Pekka Deck for Ladder Dominance

Overview

The Pekka deck is a formidable force in Clash Royale, known for its devastating tank and support combination. This deck excels in defense, punishing opponents with devastating counterattacks.

Card Breakdown

Pekka

The Pekka is the centerpiece of the deck, a powerful melee unit that deals immense single-target damage. Its high hitpoints make it a formidable tank, absorbing damage for other troops.

Electro Wizard

The Electro Wizard provides invaluable support, stunning enemy units and resetting their targeting. Its ranged attack also helps defend against air threats.

Baby Dragon

The Baby Dragon offers air defense and splash damage. Its area of effect attacks can clear out groups of weaker troops and provide anti-air support.

Musketeer

The Musketeer serves as a ranged support troop, providing damage from behind the Pekka. Its long range allows it to safely target enemy support units.

Poison

Poison is a devastating spell that damages enemy troops over time. It can cripple enemy pushes, slow down their attack speed, and eliminate swarms.

Ice Golem

The Ice Golem is a versatile defensive unit that freezes enemy troops upon death. It can kite enemy tanks, protect the Pekka, and stall enemy pushes.

Log

The Log is a cheap spell that instantly kills low-health troops. It can eliminate pesky units like Goblins and Skeletons, or damage larger enemy units.

Zap

Zap is another cheap spell that resets enemy targeting and deals minor damage. It can interrupt enemy spells, counter swarms, and cycle through cards faster.

The Ram Rider PEKKA Deck: A Dominant Force

The Ram Rider PEKKA deck is considered to be one of the best decks in Clash Royale, particularly for players who prefer a defensive approach. With its formidable combination of tankiness, damage, and spell support, this deck excels at countering various threats and launching potent counterattacks.

The PEKKA, the centerpiece of this deck, serves as a formidable tank and damage dealer, capable of wiping out opposing units. The Ram Rider, with its charge ability and distraction capabilities, provides support for the PEKKA and creates opportunities for offensive pushes. The Electro Wizard, with its area-of-effect stun, disrupts enemy formations and enhances the defensive capabilities of the deck. The Poison spell, with its chip damage and troop slow, controls large hordes and enemy defenses, while the Zap spell provides a quick answer to pesky swarms.

People Also Ask

What are the advantages of using the PEKKA deck?

The PEKKA deck boasts several advantages, including:

  • Exceptional defensive capabilities against tanky units and large hordes
  • Potent counterattack potential with the Ram Rider and Electro Wizard
  • Versatility in dealing with air and ground threats

What are the weaknesses of the PEKKA deck?

The PEKKA deck has some weaknesses to consider:

  • Vulnerability to swarms and fast-moving troops
  • High elixir cost of the PEKKA, which can limit flexibility
  • Susceptibility to Inferno Tower and other structures that target single units

Top 5 Best Arena 9 Decks in Clash Royale

Top 5 Arena 2 Decks for Clash Royale

Prepare yourself for a clash in the esteemed Arena 9, where only the most skilled combatants triumph. As you venture into this hallowed battlefield, it is imperative to equip yourself with a deck that will strike fear into the hearts of your adversaries. One such deck stands above the rest, a formidable assemblage capable of vanquishing even the most seasoned veterans. Brace yourself for an arsenal of cards that will shatter defenses, demolish towers, and secure your reign over the Arena 9 landscape.

At the helm of this legendary deck lies the mighty Pekka, a behemoth of unmatched power. Its devastating melee attacks send shockwaves through enemy ranks, while its stalwart defense deflects incoming blows with ease. Accompanying the Pekka is the versatile Electro Wizard, a master of crowd control who stuns multiple targets while dealing consistent damage. Its versatility extends beyond its offensive prowess, as it can also reset enemy troop deployments, disrupting their strategic plans.

No Arena 9 deck would be complete without the indispensable Magic Archer, whose piercing shots bypass obstacles and deal devastating damage to both ground and air units. Its presence on the battlefield forces opponents to think twice before deploying fragile units. To bolster the deck’s defensive capabilities, the Goblin Cage emerges, a deployable structure that spawns a swarm of goblins upon destruction, effectively distracting enemy forces and providing invaluable time for your troops to regroup and retaliate. Rounding out this formidable lineup is the Firecracker, a long-range unit with pinpoint accuracy, capable of chipping away at enemy defenses from a safe distance. Its splash damage also makes it effective against large groups of low-health troops. With this meticulously crafted deck at your disposal, victory in Arena 9 becomes a distinct possibility.

Arena 9: The Miner’s Haven

Arena 9 is a crucial milestone in Clash Royale, where players encounter a significant power spike. The Miner, a versatile card introduced in this arena, becomes a staple in many top-tier decks. Its ability to bypass most defensive structures and deal consistent chip damage makes it a formidable threat. Moreover, the Miner synergizes well with other cards, providing unique opportunities for combos and counterplays.

Miner-Poison Cycle Deck

This highly effective deck revolves around the Miner’s constant damage output and the powerful effects of the Poison spell. It features:

  • Miner: The的核心卡牌, provides consistent chip damage and opens up opportunities for other units.
  • Poison: A versatile spell that damages units over time, weakens enemy towers, and counters swarm troops.
  • Knight: A solid defensive unit with high health and damage.
  • Goblin Gang: A swarm of goblins that counter enemy pushes and deal significant damage to towers.
  • Ice Spirit: A cheap and fast unit that freezes enemies for a short duration, providing defense and cycle speed.
  • Princess: A ranged attacker with long range and splash damage, effective against air units.
  • Zap: A low-cost spell that resets enemy troop attacks and stuns them for a short duration.
  • Log: A quick and powerful spell that pushes back and damages enemies in a straight line.
Card Cost Description
Miner 3 Chip damage dealer, bypasses defenses
Poison 4 Damage over time, weak tower, counters swarms
Knight 3 Defensive unit, high health and damage
Goblin Gang 3 Swarm counter, tower damage
Ice Spirit 1 Cycle speed, freeze effect
Princess 3 Ranged attacker, splash damage, counters air
Zap 2 Reset attacks, stun enemies
Log 2 Pushback, damage in a line

Unveiling the Secrets of the Electro Valley Deck

Mastering the Electro Valley Deck

The Electro Valley deck is a powerful combination that dominates the Arena 9 battlefield. Its versatility and synergy make it a formidable opponent for any challenger. At the heart of this deck lies the Electro Wizard, a legendary card that excels in controlling the battlefield. With its stun effect, the Electro Wizard can disrupt enemy attacks, making it essential for defense and counter-pushing.

Delving into the Deck’s Composition

The Electro Valley deck consists of a carefully curated selection of cards that complement each other perfectly. Here’s a breakdown of its composition:

Card Role
Electro Wizard Damage Dealer, Control
Hog Rider Offense, Tank
Bats Swarm, Defense
Goblin Gang Swarm, Defense
Lightning Spell Damage, Defense
Log Crowd Control, Tower Damage
Musketeer Damage Dealer, Defense
Ice Golem Tank, Crowd Control

Utilizing the Deck’s Synergies

The true strength of the Electro Valley deck lies in its synergies. The Electro Wizard’s stun effect sets up the Hog Rider for devastating attacks, while the Bats and Goblin Gang provide quick and efficient defense. The Lightning Spell serves as a versatile tool for taking out enemy defenses or high-value troops, while the Log can clear out pesky swarms and chip away at enemy towers.

Dominating the Arena with the Hog Rider Royale

Conquering the Arena

The Hog Rider Royale deck is a formidable force in Arena 9. With its combination of swift offense and relentless defense, this deck is perfect for players looking to climb the ladder and dominate the arena.

Unleashing the Fury: Hog Rider, Goblins, and Valkyrie

The Hog Rider is the centerpiece of this deck, charging into the enemy tower with relentless force. Supporting the Hog Rider is a horde of Goblins, providing both offensive and defensive capabilities. The Valkyrie, with her Area-of-Effect damage and defensive prowess, serves as a formidable tank and damage dealer.

The Art of Defense: Cannon and Elixir Pump

The Cannon and Elixir Pump provide a solid defensive core for the Hog Rider Royale deck. The Cannon, with its high DPS and ability to target air units, effectively counters enemy pushes. The Elixir Pump, on the other hand, generates a constant flow of elixir, enabling players to cycle their cards more efficiently and respond quickly to enemy threats.

Card Quantity Role
Hog Rider 1 Primary win condition
Goblins 2 Support, defense, cycle
Valkyrie 1 Tank, damage dealer
Cannon 1 Defense, air defense
Elixir Pump 1 Elixir generation
Musketeer 1 Ranged support, defense
Fireball 1 Spell, crowd control
Zap 1 Interrupting spells, resetting units

Building a Powerful Lumberjack and Balloon Deck

When constructing a formidable Lumberjack and Balloon deck, consider incorporating these key cards:

Lumberjack

The Lumberjack is a formidable melee troop with a Rage spell that boosts the attack speed and damage of nearby troops. Pair him with the Balloon to enhance its damage output.

Balloon

The Balloon is a high-damage, aerial unit that excels in surprise attacks. Its Bomb Tower vulnerability can be countered by deploying the Rage spell or a tank troop like the Giant or Knight.

Rage Spell

The Rage spell temporarily increases the attack speed and damage of friendly troops. Use it to bolster the offensive capabilities of your Lumberjack and Balloon, or to defend against enemy pushes.

Support Cards

Round out your deck with support cards to protect your Lumberjack and Balloon, as well as counter enemy threats. Here’s a table summarizing some suitable options:

Card Role
Giant Tank
Knight Tank
Arrows Air defense
Goblin Gang Swarm
Zap Stunner

The Mighty Pekka: A Force to Be Reckoned With

The Pekka is an unstoppable juggernaut, capable of tearing through enemy defenses with ease. Its massive sword can deal devastating damage, making it a formidable opponent in any battle.

Strengths:

  • High health and damage
  • Melee unit with a wide attack radius
  • Immune to knockback and crowd-control effects
  • Effective against tanks and buildings

Weaknesses:

  • Slow movement speed
  • Vulnerable to ranged units
  • High cost

Optimal Positioning:

The Pekka’s slow movement speed makes it vulnerable to swarms of weaker units. To maximize its effectiveness, it should be paired with support troops that can distract and protect it, such as the Wizard or the Valkyrie.

Defensive Tactics:

The Pekka excels at defending against enemy pushes. Its high health and damage can quickly eliminate enemy troops, while its immunity to knockback effects prevents it from being easily displaced.

Counter Strategies:

To counter the Pekka, use ranged units that can attack it from a safe distance. Air units, such as the Minion Horde or the Baby Dragon, are particularly effective against the Pekka due to its lack of anti-air capabilities. Additionally, buildings like the Tesla Tower and the Bomb Tower can deal significant damage to the Pekka without being destroyed.

Royal Giant’s Reign: A Crushing Victory

Zap’s Versatility: A Multi-Purpose Savior

Zap, with its low elixir cost and quick casting time, provides immense versatility. It can effectively counter swarmy troops like Skeletons and Bats, stun enemy troops like the Electro Wizard, and reset the Inferno Tower’s charge, making it an invaluable tool in various situations.

Electro Wizard’s Stunning Defense

The Electro Wizard’s stun ability proves invaluable in arena 9, where high-level offense reigns supreme. Its consistent damage and ability to temporarily paralyze enemy troops grants your defenses a crucial advantage, allowing them to dispatch threats and protect your towers.

Royal Giant’s Relentless March

The Royal Giant, as the namesake of this deck, serves as its cornerstone. Its potent damage output and high hitpoints make it a formidable offensive force. Supported by a steady stream of troops, the Royal Giant can relentlessly push through enemy defenses and deal devastating blows to enemy towers.

Mega Knight: A Devastating Defensive Juggernaut

The Mega Knight, with its massive area-of-effect damage and high hitpoints, excels as a defensive force. Its jump ability allows it to swiftly counter high-damage troops like the Executioner or Wizard, effectively protecting your defenses and eliminating threats with ease.

Minions’ Swarm of Fury

Minions, with their low elixir cost and fast attack speed, form a formidable aerial swarm that can overwhelm enemy defenses and support the Royal Giant’s push. Their mobility and ability to target both air and ground units make them a versatile offensive tool that can adapt to various strategies.

Firecracker’s Precision Strikes

The Firecracker, with its exceptional range and piercing ability, provides precise and consistent ranged damage. Its high single-target burst damage makes it effective in eliminating key enemy cards, such as support troops or powerful attackers. Its ability to simultaneously hit multiple targets also contributes to its defensive capabilities against swarms.

Card Elixir Cost
Royal Giant 6
Zap 2
Electro Wizard 4
Mega Knight 7
Minions 3
Firecracker 3

Lava Hound and Miner: A Combo That Scorches the Opposition

The Lava Hound and Miner combo is a devastating strategy in Arena 9 that can overwhelm opponents with its sheer power and unpredictability. The Lava Hound, a flying tank with high health, draws enemy fire while the Miner chips away at towers with his powerful pickaxe.

Key Cards

Card Role
Lava Hound Primary tank
Miner Tower damage dealer
Balloon Secondary air threat
Tombstone Defensive building
Arrows Air splash damage
Zap Crowd control
Cannon Ground defensive building

The key to this deck lies in its ability to constantly apply pressure while defending effectively. The Lava Hound draws attention to itself, allowing the Miner to focus on taking down towers. Balloon and Tombstone provide additional offensive and defensive options, while Arrows and Zap counter enemy swarms and reset defensive buildings.

Sparky and Night Witch: A Lethal Combination

In the realm of Clash Royale, arena 9 presents unique challenges and requires strategic deck choices. Among the many effective combinations, Sparky and Night Witch stand out as a formidable duo.

Sparky’s Devastating Power

Sparky, the electric powerhouse, boasts exceptional damage and a long attack range. Her devastating beam weapon can decimate enemy troops and even take down defensive structures in a single shot.

Night Witch’s Swarm of Fury

Night Witch, the aerial support unit, summons a horde of fast-moving bats that deal moderate damage and distraction. Her ability to generate bats continuously provides a constant threat to enemy defenses.

Synergy of the Combo

When Sparky and Night Witch are deployed together, their abilities create a lethal synergy. Night Witch’s bats protect Sparky from melee troops and air attacks, allowing her to unleash her full potential. Conversely, Sparky’s long range and high damage complement Night Witch’s swarms, creating a formidable offensive force.

Deck Composition Table

Card Deck Slot
Sparky One
Night Witch One
Log One
Zap One
Goblin Barrel One
Skeleton Army One
Inferno Tower One
Mega Knight One

Additional Cards to Consider

The base deck can be further enhanced with cards that complement the Sparky-Night Witch combo. Some popular options include:

  • Fireball: A versatile spell that can deal splash damage and eliminate enemy threats.
  • Valkyrie: A ground troop with high health and damage, capable of countering swarms and tanks.
  • Miner: A cheap unit that can chip away at enemy towers and distract defenses.

By incorporating these cards into the deck, players can increase their overall effectiveness and adapt to different playstyles and arena conditions.

The Goblin Giant’s Might: Overwhelming Opponents

The Dual Role of the Goblin Giant

The Goblin Giant stands as a formidable force in Arena 9. Its unique dual role as both a tank and a damaging unit makes it a versatile and potent threat. The giant’s sturdy health and powerful punches can absorb enemy damage while clearing out smaller troops. Meanwhile, his horde of goblins relentlessly attacks, dealing significant damage to towers and squishy units.

Synergy and Support

To maximize the Goblin Giant’s potential, it’s crucial to pair it with supportive cards. Spells like Zap and Arrows provide crowd control, clearing out low-health units that can hinder the Giant’s advance. A ranged support unit like the Musketeer or Magic Archer can provide aerial defense and dish out constant damage. A building like the Goblin Hut or Tesla can offer additional distraction and protection.

Strategy and Timing

Timing is paramount when playing the Goblin Giant. Placing it behind a tank or in the middle of the arena can help mitigate damage and maximize its impact. Supporting the Giant with other troops and spells can create an overwhelming push that can overwhelm the opponent. However, it’s important to be mindful of the Giant’s slow movement speed and avoid overcommitting troops, as it can be vulnerable to counterattacks.

Countering the Goblin Giant

To counter the Goblin Giant effectively, consider using high-damage units like the Electro Wizard or Mini P.E.K.K.A. These units can quickly decimate the Goblin Giant and its supporting goblins. Buildings like the Cannon or Bomb Tower can also distract and eliminate the Giant. Spells like Fireball or Poison can deal significant splash damage to both the Giant and its goblin horde.

Card Role
Goblin Giant Tank, Damage Dealer
Zap Crowd Control
Musketeer Ranged Support
Goblin Hut Distraction, Building
Electro Wizard Counter
Cannon Building, Distraction

X-Bow Mastery: Precision and Power

1: Architecting the Perfect Defense

The X-Bow excels in defensive prowess, providing a solid anchor for your arena. Place it strategically to guard vital areas, targeting enemy units effectively.

2: Unleashing the Tesla’s Shockwave

Complement your X-Bow with Tesla, a formidable defensive tower emitting electromagnetic pulses that stun and damage approaching troops.

3: Aerial Dominance with Archers

Archers offer reliable anti-air defense, effectively countering enemy aerial units and providing support to your X-Bow.

4: Mortar Mastery: Siege from Afar

Incorporate Mortar into your deck for long-range siege capabilities. Its slow but powerful shots can chip away at enemy defenses and soften targets.

5: Ice Spirit: A Chilling Freeze

Utilize Ice Spirit to freeze enemy units momentarily, slowing their advance or disrupting their attacks, granting you valuable time to respond.

6: Fireball Fury: Multipurpose Destruction

Fireball serves multiple roles, from clearing enemy swarms to damaging structures or finishing off weakened units.

7: Log’s Rolling Power

The Log rolls through the arena, clearing away small enemy troops and activating the Princess Tower’s special ability.

8: Goblin Barrel: Sneaky Surprise

Deploy Goblin Barrel to launch a swift surprise attack on enemy towers, catching them off guard.

9: Princess’s Tower-Targeting Precision

Princess provides valuable tower-targeting damage from behind the safety of the river, pressuring enemy defenses.

10: Knight’s Invaluable Versatility

The Knight is a versatile troop essential for defending your X-Bow, tanking enemy damage, and engaging in counterattacks. His high health and low cost make him a formidable asset in various situations, such as protecting your X-Bow from enemy Goblin Barrels or countering enemy pushes with his charge.

Best Arena 9 Deck for Clash Royale

In Arena 9, players can expect to face a wide variety of decks and strategies. However, there are certain decks that have proven to be particularly effective in this arena. One such deck is the Miner Control deck, which utilizes a combination of defensive structures, low-cost units, and the Miner to overwhelm opponents.

The Miner Control deck is a versatile and well-rounded deck that can be used to counter a wide range of decks. It is also relatively easy to play, making it a good choice for new players. The key to success with this deck is to cycle your cards quickly and put pressure on your opponent with the Miner.

People Also Ask

What are the best cards for the Miner Control deck?

The best cards for the Miner Control deck are: Miner, Princess, Goblin Barrel, Goblin Gang, Ice Spirit, Ice Golem, Miner, and Zap.

How do I play the Miner Control deck?

To play the Miner Control deck, cycle your cards quickly and put pressure on your opponent with the Miner. You can use the Goblin Barrel to bait out your opponent’s spells, and the Princess to take out air troops. The Ice Spirit and Ice Golem can be used to slow down your opponent’s troops and give your Miner time to do damage.

What are some good counters to the Miner Control deck?

Some good counters to the Miner Control deck include: Giant Skeleton, Knight, Valkyrie, and Log Barrel.

4 Best Decks for Arena Four

Top 5 Arena 2 Decks for Clash Royale

Prepare to dominate the Arena Four battlefield with the ultimate deck specially designed to maximize your victories. This meticulously crafted deck is a lethal arsenal that will leave opponents trembling in your wake. Whether you’re a seasoned pro or a budding strategist, this deck will empower you to conquer the arena and ascend to new heights of Clash Royale glory.

The deck’s cornerstone is the mighty Prince, a formidable melee unit capable of crushing towers with ease. His unwavering charge and devastating attacks make him a nightmare for opposing defenses. Alongside the Prince, the Musketeer provides ranged support, picking off vulnerable troops from afar. Her long-range shots and high damage output are invaluable assets in any battle.

Rounding out the deck is the versatile Goblin Barrel, a sneaky card that can wreak havoc on unsuspecting opponents. Its ability to deploy multiple Goblins directly at a tower can quickly overwhelm defenses and lead to devastating damage. The Spear Goblins, with their rapid-fire projectiles, serve as a defensive force, effectively countering enemy air troops and swarms. Finally, the Arrows spell provides a versatile utility that can clear out pesky Swarms or deal direct damage to enemy units, ensuring your advantage in any encounter.

Lightning and Rocket: Clearing the Way

Deck Overview: Lightning and Rocket spells provide area damage, clearing hordes of enemy troops and supporting pushes. Utilizing buildings and high-damage units, this deck aims to control the arena and overwhelm opponents through strategic placement.

Card Roles:

Electro Wizard: Crowd control, reset support troops, damage dealer
Knight: Tank, distraction, support
Rocket: Area damage spell, tower damage
Archers: Anti-air, chip damage
Zap: Stun troops, reset damage
Mini P.E.K.K.A: High-damage melee attacker
Tesla: Defensive building, target air and ground
Lightning: Area damage spell, tower damage

Strategy:

Early Game: Cycle Electro Wizard, Knight, and Archers to defend against early pushes. Zap to stun enemy troops or reset damage. Place Tesla to counter air or ground threats.

Mid Game: Build up Elixir and prepare for enemy pushes. Use Mini P.E.K.K.A. to counter enemy tanks or support pushes. Rocket to take down enemy towers or deal significant area damage.

Late Game: Use Lightning to clear large enemy pushes or support offensive pushes. Keep defending with Electro Wizard, Knight, and Archers. Use Rocket to finish off enemy towers and secure victory.

Tips:

Troop Synergy
Electro Wizard Reset support troops, protect Mini P.E.K.K.A.
Knight Tank for Electro Wizard and Archers
Rocket Destroy enemy towers, clear large pushes
Archers Anti-air support, chip damage on towers
Zap Reset Electro Wizard, Knight, and Mini P.E.K.K.A.
Mini P.E.K.K.A. High-damage melee attacker, counter enemy tanks
Tesla Defensive building, target air and ground threats
Lightning Area damage spell, clear large pushes or support offensive pushes

The Unbeatable Deck for Arena Four

In the competitive realm of Clash Royale, Arena Four marks a significant milestone where players encounter various card combinations and strategies. To conquer this arena, a well-structured deck that balances offensive and defensive capabilities is essential. After extensive experimentation and analysis, the following deck stands out as the optimal choice for success in Arena Four:

  1. Hog Rider: A formidable melee unit that excels at breaking through enemy defenses.
  2. Goblins: Quick and disposable troops that provide consistent chip damage and serve as a defensive swarm.
  3. Musketeer: A ranged attacker with high damage and health, effective against both air and ground units.
  4. Cannon: A defensive structure that targets both air and ground troops, providing substantial protection against enemy pushes.
  5. Fireball: A versatile spell that deals high area damage, capable of eliminating swarms or crippling enemy towers.
  6. Archers: A combination of three ranged units that provide aerial support and chip damage.
  7. Skeleton Army: A horde of skeletons that overwhelms enemy units with sheer numbers, distracting and damaging larger targets.
  8. Zap: A low-cost spell that stuns enemy troops, resetting their attack timers and disrupting their strategies.

People Also Ask

What is the average elixir cost of this deck?

3.8 elixir

Is this deck suitable for both ladder and tournaments?

Yes, this deck is versatile and effective in both modes.

What are some alternative cards that can be included in this deck?

Valkyrie can be a substitute for Skeleton Army, while Arrows can replace Zap. Bandit or Dark Prince can also be considered as alternatives to Hog Rider.

5 Best Golem Decks You Need to Know for Clash Royale

Top 5 Arena 2 Decks for Clash Royale

In the Clash Royale universe, the Golem stands tall as a formidable tank capable of wreaking havoc upon enemy towers. Its immense health and devastating death damage make it a cornerstone of many successful decks. However, constructing a potent Golem deck requires careful consideration of synergy and support cards. In this article, we delve into the intricacies of crafting the most effective Golem decks, exploring card combinations that maximize its potential and lead you to victory.

The first key to building a winning Golem deck lies in identifying the right support units. Elixir Collector and Elixir Pump provide the crucial mana advantage needed to summon Golems consistently. Night Witch and Baby Dragon offer air defense and damage output, while Lumberjack provides rage for a devastating push. Mega Minion and Archers serve as versatile support cards, offering anti-air capabilities and chip damage. By balancing these support cards with the Golem’s tanking prowess, you create a formidable force that can withstand enemy attacks and relentlessly push forward.

Another essential aspect of Golem decks is understanding the importance of defensive structures. Inferno Tower and Tesla excel at neutralizing enemy tanks, while Cannon and Goblin Hut offer cost-effective defense against smaller units. By placing these structures strategically, you can protect your Golems from enemy threats and buy valuable time to build up your push. Lightning and Poison spells provide additional utility, eliminating enemy swarms and support units that pose a danger to your Golems. Mastering the art of defensive structure placement and spell timing is crucial to maximizing the effectiveness of your Golem deck.

Golem Lightning: A Cycle-Oriented Approach

The flexibility of the Golem Lightning deck lies in its ability to defend and counter-push effectively. The deck’s core defense consists of the Golem, Lightning, Night Witch, and Baby Dragon. When facing heavy threats, players can deploy the Golem as a defensive tank to absorb damage while supporting troops like the Night Witch and Baby Dragon deal with opposing units. These units create a strong defensive presence that can fend off enemy pushes.

Cycling is a crucial aspect of the Golem Lightning deck. By repeatedly cycling cards, players can gain an elixir advantage and force their opponents into a defensive stance. Cards like the Miner, Goblin Barrel, and Princess serve as excellent cycling options. These cards provide a constant threat to the opponent’s towers, forcing them to react and spend elixir on defense. The continuous cycling pressure not only accumulates chip damage but also creates opportunities for the player to build up a Golem push in lane.

Detailed Breakdown of Cycle Cards in the Golem Lightning Deck

Card Role Cycle Cost
Miner Tank and chip damage 3 Elixir
Goblin Barrel High-damage burst 3 Elixir
Princess Area damage and anti-air 3 Elixir

The Miner serves as a primary tanking unit for the cycling cards. Its low cost and high health allow it to absorb damage while chipping away at enemy towers. The Goblin Barrel provides a burst of damage when thrown directly onto enemy towers or support units. Its ability to bypass ground troops makes it a potent offensive tool.

The Princess is a versatile card that offers both area damage and anti-air capabilities. It can effectively counter air troops, including Minions, Bats, and Skeletons. Its splash damage can also deal with ground hordes, slowing them down or eliminating weaker units.

Golem Skeleton Barrel: A Surprise Factor

The Golem Skeleton Barrel deck is a formidable strategy in Clash Royale that utilizes the element of surprise to overwhelm opponents. The deck revolves around the synergy between the sturdy Golem and the swift Skeleton Barrel, providing both defensive and offensive capabilities.

Golem: The Cornerstone

The Golem is the backbone of this deck, serving as a relentless tank that absorbs damage while pushing towards the enemy tower. Its high health and slow movement speed make it a formidable force, drawing the opponent’s attention away from other units.

Skeleton Barrel: The Surprise Attack

The Skeleton Barrel is the surprise weapon of this deck. This spell summons three exploding Skeletons that deal significant damage to both ground and air units. By deploying the Skeleton Barrel behind the Golem or other supporting troops, you can catch your opponent off guard, wreaking havoc on their defenses.

Support Troops: Enhancing Synergy

The Golem and Skeleton Barrel are complemented by a range of support troops that provide additional defensive and offensive capabilities. These troops include:

Troop Role
Mega Minion Anti-air defense
Night Witch Spawns Bats for defense and support
Lightning Area damage spell
Princess Ranged attacker

Strategy: Surprise and Overwhelm

The key to success with the Golem Skeleton Barrel deck is to create a surprise attack. Deploy the Golem and build a push behind it, then when your opponent focuses on the Golem, unleash the Skeleton Barrel. This unexpected burst of damage can catch them off guard and lead to a tower takedown or a significant advantage on the battlefield.

Golem Lumberjack: A High-Damage Juggernaut

Golem Lumberjack is a formidable deck in Clash Royale, renowned for its ability to dish out massive damage and overwhelm opponents with relentless pressure. The deck revolves around the formidable Golem, a slow but incredibly tanky unit, supported by the speedy Lumberjack, Baby Dragon, Night Witch, and more.

Golem Lumberjack Deck

The Golem Lumberjack deck typically includes the following cards:

Card Cost
Golem 8
Lumberjack 4
Baby Dragon 4
Night Witch 4
Mega Minion 3
Zap 2
Lightning 6
Tornado 3

Strategy and Tactics:

The strategy behind the Golem Lumberjack deck is simple yet effective: deploy the Golem as your primary tank and follow it up with support units. The Lumberjack’s ability to dash through enemy defenses and boost the speed of nearby units creates a deadly combination that can quickly shred through enemy towers.

Key Tips:

  • Protect the Golem: Deploying the Night Witch or Baby Dragon behind the Golem helps protect it from enemy damage.
  • Tornado Control: Utilize Tornado to group enemy troops and buildings, making them vulnerable to Lightning.
  • Baby Dragon Positioning: Place the Baby Dragon on the opposite side of the Lumberjack to prevent it from being countered by air-targeting troops.
  • Mega Minion Defense: Use the Mega Minion to defend against enemy swarms or air threats.
  • Split-Lane Pressure: Deploy your support units in different lanes to overwhelm the opponent and create multiple threats.

Best Golem Decks

Golem is a powerful and versatile tank that can be used in a variety of decks. The best Golem decks typically include other defensive cards, such as Baby Dragon and Night Witch, to protect the Golem from damage. They also often include a win condition, such as Balloon or Miner, to take advantage of the Golem’s tanking abilities.

Some of the best Golem decks include:

  • Golem Night Witch
    • Golem, Night Witch, Baby Dragon, Mega Minion, Lumberjack, Barbarian Barrel, Goblin Gang, Electro Wizard
    • This deck is very strong on defense, and the Night Witch can help to generate a powerful counter-push.
  • Golem Balloon
    • Golem, Balloon, Lumberjack, Tornado, Tombstone, Goblin Gang, Mega Minion, Miner
    • This deck is very aggressive, and the Balloon can be a deadly threat if it can reach the tower.
  • Golem Miner
    • Golem, Miner, Night Witch, Baby Dragon, Goblin Gang, Mega Minion, The Log, Barbarian Barrel
    • This deck is a versatile hybrid that can be used to either defend or attack. The Miner can be used to chip away at the enemy’s tower, or to take out key defensive buildings.

People Also Ask

What is the best Golem deck for beginners?

The Golem Night Witch deck is a good choice for beginners, as it is relatively easy to play and has a strong defense.

What is the best Golem deck for advanced players?

The Golem Balloon deck is a good choice for advanced players, as it is very aggressive and can be difficult to defend against.

What are some tips for playing Golem decks?

  • Use your Golem to tank for your other troops. The Golem is a very tough tank, and it can take a lot of damage before it goes down. Use it to protect your other troops from enemy fire.
  • Support your Golem with defensive cards. Golem decks are typically very strong on defense, and you should use your defensive cards to protect the Golem from damage.
  • Use your win condition to take advantage of the Golem’s tanking abilities. The Golem is a great tank for a win condition, such as Balloon or Miner. Use your win condition to take advantage of the Golem’s tanking abilities and get a hit on the enemy tower.

5 Best Clash Royale Arena 10 Decks

Top 5 Arena 2 Decks for Clash Royale

Introducing the zenith of Clash Royale prowess: Arena 10! In this electrifying arena, battles reach unprecedented heights, and only the most ingenious deck builders emerge victorious. To conquer this formidable realm, we present an arsenal of the 10 most potent decks, each meticulously crafted to obliterate opponents and secure triumph.

Our first masterpiece features the unflinching Lumberjack, wielding his mighty axe alongside the tireless Night Witch, summoning an unrelenting swarm of bats. Supported by the sturdy Giant, devastating Fireball, and versatile Log, this deck strikes a devastating balance between brute force and strategic disruption. Prepare to witness the decimation of enemy defenses and the crumbling of towers as this unstoppable force charges through the battlefield.

Another formidable contender emerges from the shadows, led by the enigmatic Bandit. Her lightning-fast dashes and unwavering determination are complemented by the volatile Miner, burrowing beneath defenses for surprise attacks. The trusty Musketeer, versatile Mini P.E.K.K.A., and indispensable Zap ensure that no enemy unit escapes their relentless assault. With this deck, opponents face a relentless onslaught of calculated strikes and devastating combos, leaving them reeling in the wake of defeat.

Royal Hogs and Giant Skeleton Control

This deck excels in controlling the opponent’s push with the Giant Skeleton and supporting the Royal Hogs with spells and other supporting troops. The Giant Skeleton acts as a defensive powerhouse, absorbing and eliminating enemy troops while the Royal Hogs provide a quick and devastating offensive. The deck also includes the Bandit, which can be used to quickly cycle through cards and provide additional support for both defense and offense.

Card Description
Royal Hogs Fast-moving ground troop that deals significant damage to buildings.
Giant Skeleton High-health defensive unit that explodes on death, dealing splash damage.
Bandit Fast-moving troop that can dash through enemy units, dealing damage and stunning them.
Log Instant spell that deals damage and pushes back enemy troops.
Zap Instant spell that deals low damage and resets enemy troop’s attack timers.
Tesla Defensive building that deals air and ground damage.
Skeleton Army Swarm of fast-moving skeletons that can quickly overwhelm enemy troops.
Fireball High-damage area spell that can target both troops and buildings.

Mortar Cycle with Princess

The Mortar Cycle deck is a classic deck in Clash Royale that has been around for a long time. It is a very effective deck for defending against pushes and then counterpushing with a Mortar. The deck is also very good at cycling cards quickly, which can be very helpful in overtime.

Mortar Cycle with Princess Guide

The Mortar Cycle deck is a very versatile deck that can be used to defend against a variety of different pushes. The Mortar can be used to defend against both air and ground troops, and the Princess can be used to defend against air troops and support the Mortar. The deck also has a good amount of cycle cards, which can be used to quickly cycle through the deck and get to the cards that you need.

One of the keys to playing the Mortar Cycle deck is to be able to defend against pushes effectively. The Mortar can be used to defend against both air and ground troops, and the Princess can be used to defend against air troops and support the Mortar. It is important to be able to place the Mortar in a good location so that it can defend against the enemy’s push while also being able to get some damage on the enemy’s tower.

Once you have defended against the enemy’s push, you can then start to counterpush with the Mortar. The Mortar is a very powerful card that can deal a lot of damage to the enemy’s tower if it is left undefended. It is important to support the Mortar with other troops, such as the Princess or the Knight, so that it can stay alive and continue to deal damage.

Card Roles

Card Role
Mortar Defensive building, chip damage
Princess Air defense, support
Knight Tank, support
Archers Cycle card, support
Skeletons Cycle card, defense
Ice Spirit Cycle card, defense
Log Spell, defense
Fireball Spell, offense, defense

Miner Poison Control

This strategy revolves around the synergy between Miner and Poison, which is used to control the opposition. Poison’s lingering harm effect over time enables the Miner to reliably chip away at enemy towers while also limiting their ability to deploy counter units. Furthermore, the deck incorporatesDefensive Building in the form of Cannon or Tesla, to absorb incoming pushes and shield the Miner from attacks.

Key Cards:

Card Role
Miner Primary win condition, chip damage dealer
Poison Control spell, damage over time
Cannon/Tesla Defensive building, protects Miner
Knight/Valkyrie Tank, crowd control
Archers Air support, cycle card
Minions Air support, cycle card

In the Miner Poison Control strategy, the Miner is the main win condition. It is utilized to continually harass enemy towers and chip away at their health. Poison is a crucial element of this archetype since it serves as both a control spell and a method for eliminating swarm troops. The lingering damage impact of Poison makes it tough for adversaries to build up defenses, allowing the Miner to continue attacking. Defensive Buildings like Cannon or Tesla play a vital role in shielding the Miner from enemy assaults and absorbing incoming pushes. They offer a reliable defensive foundation, enabling the player to concentrate on utilizing the Miner aggressively.

Pekka Bridge Spam

Pekka Bridge Spam is a hybrid deck that combines the power of Pekka with the mobility of Bridge Spam troops, such as Ghost and Miner. This deck utilizes a strong defense with Pekka and supporting units, while also applying pressure through Bridge Spam cards.

The decklist for Pekka Bridge Spam typically includes: Pekka, Ghost, Miner, Goblin Barrel, Bandit, Poison, Zap, and Cannon Cart.

Gameplay

Pekka Bridge Spam aims to clear enemy defenses using Pekka while applying pressure on the opposite lane using Bridge Spam troops. Ghost and Miner are commonly utilized to quickly damage enemy towers and distract defending troops. Bandit adds versatility to the deck, serving as a counter to air units and dealing splash damage to ground troops.

Defending with Pekka

Pekka serves as the primary defensive unit in this deck, providing high damage and significant health. Its ability to target ground and air units makes it a versatile option for countering a wide range of threats. Pekka can be supported by Cannon Cart or Bandit to increase its damage output or provide additional defense against air units.

Here is a table summarizing the key interactions and counters for Pekka Bridge Spam:

Unit Counters
Pekka Inferno Tower, Mini Pekka, Valkyrie, Barbarians
Ghost Mini Pekka, Valkyrie, Mega Knight, Wizard
Miner Bomb Tower, Goblin Gang, Skeleton Army, Electro Wizard
Goblin Barrel Log, Arrows, Fireball, Tornado
Bandit Mini Pekka, Valkyrie, Wizard, Baby Dragon

X-Bow Defensiveness

The X-Bow is a defensive building that can deal significant damage to enemy troops. It is best placed in the center of your arena, behind your towers. This will allow it to target enemy troops from all sides. The X-Bow can be paired with other defensive buildings, such as the Tesla Tower or the Bomb Tower, to create a strong defensive line.

Positioning

The best way to position your X-Bow is in the center of your arena, behind your towers. This will allow it to target enemy troops from all sides. You can also place your X-Bow in the corner of your arena, but this will make it more vulnerable to enemy spells and troops.

Support

The X-Bow can be paired with other defensive buildings, such as the Tesla Tower or the Bomb Tower, to create a strong defensive line. This will help to protect your X-Bow from enemy troops and spells.

Counters

The X-Bow is weak to high-damage troops, such as the Giant or the Pekka. It is also weak to spells, such as the Lightning Spell or the Fireball Spell.

Countering High-Damage Troops

To counter high-damage troops, you can use low-damage troops, such as the Spear Goblins or the Archers. You can also use buildings, such as the Tesla Tower or the Bomb Tower, to tank the damage.

Countering Spells

To counter spells, you can use the Zap Spell or the Lightning Spell. You can also use buildings, such as the Tombstone or the Cannon, to absorb the damage.

Counters How to Counter
High-Damage Troops Use low-damage troops, buildings, or spells
Spells Use other spells or buildings

Mega Knight Battle Ram

The Mega Knight Battle Ram deck is a powerful and versatile deck that can be used to great success in Arena 10. It is a great deck for both offense and defense, and it can be used to counter a variety of different decks.

Cards in the Deck

The Mega Knight Battle Ram deck consists of the following cards:

  1. Mega Knight
  2. Battle Ram
  3. Hog Rider
  4. Valkyrie
  5. Goblin Gang
  6. Zap
  7. Fireball
  8. Princess

Gameplay

The Mega Knight Battle Ram deck is a relatively straightforward deck to play. The goal is to use the Battle Ram to tank for the Mega Knight, and then use the Mega Knight to deal damage to the enemy tower. The Hog Rider can also be used to deal damage to the enemy tower, and the Valkyrie can be used to defend against enemy troops.

Defense

The Mega Knight Battle Ram deck is a very strong defensive deck. The Mega Knight is a powerful tank, and the Valkyrie is a great counter to enemy ground troops. The Goblin Gang can also be used to defend against enemy air troops, and the Zap can be used to reset enemy troops.

Offense

The Mega Knight Battle Ram deck can also be used to great effect on offense. The Battle Ram can be used to tank for the Mega Knight, and the Mega Knight can then be used to deal damage to the enemy tower. The Hog Rider can also be used to deal damage to the enemy tower, and the Princess can be used to support the Mega Knight and Hog Rider.

Lavaloon Three Musketeers

The Lavaloon Three Musketeers deck is a powerful and versatile deck that can be used to great effect at Arena 10. The deck is built around the Lava Hound, Balloon, and Three Musketeers, and it relies on a strong defense to support these powerful units.

Lava Hound

The Lava Hound is a flying tank that is the centerpiece of this deck. The Lava Hound has a lot of health and can take a lot of damage, making it a great distraction for your opponent’s defenses. Once the Lava Hound reaches the tower, it will spawn Lava Pups, which can deal significant damage to the tower.

Balloon

The Balloon is a powerful flying unit that can deal massive damage to towers. The Balloon is relatively slow and can be easily countered by air-targeting defenses, so it’s important to use the Lava Hound to tank for the Balloon.

Three Musketeers

The Three Musketeers are a powerful trio of units that can deal a lot of damage to both ground and air units. The Three Musketeers are relatively fragile, so it’s important to place them behind a tank to protect them.

Minions

The Minions are cheap, flying units that can be used to support the Lava Hound and Balloon. The Minions can also be used to take out enemy air units, such as Minions or Bats.

Minions Horde

The Minion Horde is a swarm of small, flying units that can deal a lot of damage to ground units. The Minion Horde is a great counter to ground units, such as Goblins or Skeletons.

Barbarians

The Barbarians are a group of four melee units that can deal a lot of damage to ground units. The Barbarians are a great counter to ground units, such as Hog Rider or Valkyrie.

Zap

The Zap is a spell that can stun enemy units and reset their attack progress. The Zap can be used to counter enemy swarms, such as Minion Horde or Skeleton Army.

Rage

The Rage is a spell that can increase the attack speed and damage of your units. The Rage can be used to boost the power of your Three Musketeers or Balloon.

Card Quantity
Lava Hound 1
Balloon 1
Three Musketeers 1
Minions 2
Minion Horde 1
Barbarians 1
Zap 1
Rage 1

Electro Giant Cycle

The Electro Giant Cycle is renowned for its formidable defense and potent counterattacking capabilities. The deck revolves around the Electro Giant, supported by a trinity of defensive structures: the Tesla, Cannon, and Goblin Cage. The deck’s cycling ability, enabled by cards like Skeletons, Bats, and Ice Spirit, allows for rapid deployment of defense and support troops, effectively frustrating opponents’ pushes. To address air threats, the deck includes the trusty Electro Wizard and Firecracker.

Placement and Interactions:

Electro Giant: Deploy the Electro Giant at the bridge to draw enemy fire and activate its chain damage. Maintain distance from enemy buildings to prevent distraction.

Tesla/Cannon: Place them in central locations to cover multiple lanes and provide defensive support. Avoid placing them directly behind the Electro Giant, as this can render them vulnerable to enemy spells.

Goblin Cage: Utilize Goblin Cage to tank enemy damage and reach enemy towers. Its death spawn of Goblins can deal significant chip damage or bait out spells.

Skeletons/Bats: Cycle Skeletons or Bats to absorb damage, distract enemy troops, or bait out spells. Their low elixir cost allows for rapid deployment.

Ice Spirit: Use Ice Spirit to slow down enemy pushes, reset Inferno Tower, or provide additional damage.

Electro Wizard: Effectively counters air troops like Minions, Bats, and Balloons. Its stun ability can disrupt enemy pushes.

Firecracker: Long-range support unit that can remove air threats from afar.

Gameplay Strategy:

1. Defend aggressively with Electro Giant, supported by defensive structures and cycle cards.
2. Counterattack with a supported Electro Giant or build a push behind a Tank.
3. Use cycle cards to maintain a steady stream of pressure and bait out enemy spells.
4. Adapt to your opponent’s strategy by swapping out cards (e.g., Lightning for Poison).

Strengths and Weaknesses:

Strengths Weaknesses
Strong defense Vulnerable to air threats
Rapid cycling Low direct damage output
Versatile counterattacking potential Can be countered by high-DPS cards (e.g., Pekka)

Goblin Giant Sparky

The Goblin Giant Sparky deck is a strong and versatile deck that can be used to counter a variety of different decks. The deck is centered around the Goblin Giant and Sparky, two powerful cards that can deal a lot of damage to enemy towers. The deck also includes a variety of other support cards, such as the Goblin Gang, Zap, and Lightning, which can help to protect the Goblin Giant and Sparky and deal with enemy units.

Card List

Card Quantity
Goblin Giant 1
Sparky 1
Goblin Gang 3
Zap 1
Lightning 1
Archers 3
Prince 1
Minion Horde 1

Gameplay

The Goblin Giant Sparky deck is a relatively easy deck to play. The goal of the deck is to use the Goblin Giant and Sparky to deal damage to enemy towers. The Goblin Giant can be placed in front of the Sparky to tank damage, while the Sparky can deal damage to enemy units from a distance. The Goblin Gang, Zap, and Lightning can be used to protect the Goblin Giant and Sparky, and to deal with enemy units.

The Goblin Giant Sparky deck is a strong and versatile deck that can be used to counter a variety of different decks. The deck is easy to play and can be used by players of all skill levels.

Tips

Here are a few tips for playing the Goblin Giant Sparky deck:

  • Place the Goblin Giant in front of the Sparky to tank damage.
  • Use the Zap to stun enemy units and reset their attacks.
  • Use the Lightning to damage enemy units and buildings.
  • Use the Goblin Gang to distract enemy units and deal damage.
  • Use the Archers to support the Goblin Giant and Sparky.
  • Use the Prince to deal damage to enemy units and buildings.
  • Use the Minion Horde to deal damage to enemy air units.

Hog Rider Earthquake

The Hog Rider Earthquake deck is a popular and effective deck in Clash Royale. It is based on using the Hog Rider as the main win condition, supported by the Earthquake spell. The deck is strong against defensive decks and can be used to quickly overwhelm opponents.

Deck Composition

Card Quantity
Hog Rider 1
Earthquake 1
Valkyrie 1
Musketeer 1
Goblins 1
Arrows 1
Cannon 1
Tesla 1

Strategy

The Hog Rider Earthquake deck is played by placing the Hog Rider at the bridge and supporting it with the Earthquake spell. The Earthquake spell will damage the enemy tower and any defending troops, making it easier for the Hog Rider to reach the tower. The Valkyrie and Musketeer can be used to defend against enemy troops, while the Goblins and Arrows can be used to cycle cards and chip damage to the enemy tower.

The Cannon and Tesla can be used to defend against enemy tanks and air troops. The Cannon is a good choice for defending against ground troops, while the Tesla is a good choice for defending against air troops.

Clash Royale Arena 10 Best Deck

In Clash Royale, Arena 10 is a highly competitive arena, and choosing the right deck can make all the difference between victory and defeat. Here’s a comprehensive guide to the best decks for Arena 10:

  • Giant Double Prince Deck: Featuring the Giant, Prince, Dark Prince, Fireball, Zap, Goblin Gang, Princess, and Skeleton Army, this deck offers a potent combination of tanking and counter-attacking power.
  • Miner Control Deck: Utilizing the Miner, Princess, Goblin Barrel, Knight, Bomb Tower, Log, Mega Minion, and Rocket, this deck excels at chip damage and defensive capabilities.
  • Hog Rider Cycle Deck: Comprising the Hog Rider, Goblin Gang, Princess, Zap, Fireball, Ice Spirit, Knight, and Skeletons, this fast-paced deck relies on constant pressure and quick cycle times.
  • Lavaloon Deck: Featuring the Lava Hound, Balloon, Tombstone, Minions, Mega Minion, Zap, Fireball, and Skeleton Army, this air-heavy deck aims to overwhelm the opponent with overwhelming aerial attacks.
  • X-Bow Control Deck: Combining the X-Bow, Tesla, Knight, Archers, Goblin Gang, Fireball, Log, and Rocket, this deck relies on defensive structures and control elements to outlast the opponent.

People Also Ask

What is the best card for Arena 10?

The Miner and Princess are two of the most versatile and powerful cards in Arena 10, offering both offensive and defensive capabilities.

What are the best counters for Arena 10 decks?

Buildings like the Tesla, Tombstone, and Inferno Tower can effectively counter tanks and heavy units, while spells like Fireball and Zap can deal with swarms and support troops.

How can I improve my Arena 10 deck?

Experiment with different card combinations and strategies to find what works best for you. Pay attention to your opponents’ decks and adjust your strategy accordingly.