5 Best Brann Bronzebeard Delve Builds

5 Best Brann Bronzebeard Delve Builds

Prepare to conquer the depths of the Bronzebeard Delve with the ultimate guide to building the indomitable Brann Bronzebeard. This legendary hero, known for his uncanny ability to discover hidden treasures, unlocks a plethora of strategies and synergies that will empower your delve experience like never before.

In this comprehensive guide, we will delve into the optimal card choices, synergy strategies, and gameplay nuances that will transform Brann Bronzebeard into an unstoppable force. Whether you’re a seasoned adventurer or a newcomer to the depths, this guide will provide you with the knowledge and strategies to maximize Brann’s potential and secure unparalleled success in your Bronzebeard Delve endeavors.

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Brann Bronzebeard’s innate ability to double the Battlecry effects of your minions opens up a vast array of possibilities. This guide will explore the most potent synergy cards that maximize Brann’s impact, creating devastating combos and board states that will overwhelm your opponents.

Unlocking the Secrets of the Bronzebeard King

Brann Bronzebeard is a powerful legendary minion in Hearthstone who can provide a significant advantage in the Delve mode. His unique ability, “Discover a Treasure,” allows players to choose from one of three powerful artifacts, each with its own unique effects.

Choosing the Right Treasures

The key to maximizing Brann Bronzebeard’s potential in Delve is choosing the right treasures. Here’s a closer look at the three available options:

Treasure Effect
Tome of Origination

+2/+2 to all minions in your hand.

Tome of Polymorph

Replace all enemy minions with 1/1 Sheep.

Tome of Intelligence

Draw 3 cards.

The Tome of Origination is a solid all-around choice, providing a solid boost to your minions. The Tome of Polymorph can be devastating against enemy decks with large or aggressive minions. The Tome of Intelligence is a good option if you need to cycle through your deck quickly or find specific cards.

Additional Tips

Here are some additional tips for maximizing Brann Bronzebeard’s effectiveness in Delve:

  • Always try to play Brann Bronzebeard as early as possible to get the most value out of his Discover ability.
  • If you have multiple Brann Bronzebeards in your deck, try to use their Discover abilities on different treasures to maximize your chances of getting the ones you want.
  • Consider Brann Bronzebeard’s synergy with other cards in your deck, such as cards that buff minions or draw cards.

Positioning Perfection in the Bronzebeard Delve

Positioning Your Tank

Deploy your Tank on the frontlines to absorb damage and protect your more vulnerable allies. Their positioning should consider enemy formations and obstacles to maximize threat generation and mitigate incoming attacks.

Protecting Your Healers

Keep your Healers out of harm’s way by placing them behind your Tank or in sheltered areas. Their survival is crucial for sustaining your party throughout the delve.

Controlling Enemy Spread

Use your melee units to engage multiple enemies simultaneously, preventing them from dispersing and targeting your ranged units. This strategy focuses damage on specific targets and minimizes enemy AoE abilities.

Capitalizing on Height Advantage

Position your ranged units on elevated terrain whenever possible. This provides them with increased range and line of sight, allowing them to unleash attacks with greater effectiveness.

Attacking from Multiple Angles

Coordinate your attack strategy to assault enemies from different angles. This forces them to divide their attention and resources, making it more difficult for them to defend against your onslaught.

Positioning Strategy Benefits
Tank on Frontlines Absorbs damage, protects allies, generates threat
Healers Protected Ensures their survival and ability to heal party
Melee Control Focuses damage, prevents enemy spread
Height Advantage Increases range and line of sight for ranged units
Multi-Angle Attack Forces enemies to divide attention and resources

The Power of Card Draw and Manipulation

Brann Bronzebeard’s ability to amplify battlecries makes card draw and manipulation even more potent.

1. Nozdormu

Nozdormu limits both players to 15 seconds per turn, forcing quick decisions. Combined with Brann, you can double the battlecry effect, reducing both players’ turn times to a mere 10 seconds.

2. Zola the Gorgon

Zola creates a copy of a minion, which Brann can duplicate again. This allows you to fill your board with powerful minions or create multiple threats for your opponent to deal with.

3. Shadowstep

Shadowstep returns a minion to your hand, allowing you to replay its battlecry. With Brann, you can return two minions, effectively doubling the battlecry effects.

4. Vanish

Vanish returns all minions to their owners’ hands. When Brann amplifies its effect, it returns four minions, disrupting your opponent’s tempo and setting up potential combos.

5. Naturalize

Naturalize is a Druid card that costs 1 mana and destroys a minion. Brann’s battlecry amplifies its effect, allowing you to destroy two minions in one turn.

6. Brann’s Other Synergies

Brann’s ability to duplicate battlecries interacts with numerous other cards in the game, making him a versatile and valuable addition to almost any deck. Here are a few notable examples:

Card Interaction
Acolyte of Pain
Draw 6 cards instead of 3.
Whirlwind
Deal 6 damage to all enemy minions instead of 3.
Grim Patron
Spawn 6 patrons instead of 3.
Faceless Manipulator
Copy 6 minions instead of 3.
Sylvanas Windrunner
Steal 6 minions instead of 3.

Exploiting Synergies with Neutral Minions

Utilizing neutral minions in your Brann Bronzebeard Delve build offers tremendous flexibility and potential for synergy. These adaptable minions can complement your core strategy and fill crucial gaps in your composition.

a. Murloc Tidecaller and Warleader

These Murloc support minions synergize exceptionally well with Brann’s Battlecry duplication effect. Tidecaller summons multiple Murlocs, while Warleader provides them with a substantial attack buff, creating a swarm of formidable attackers.

b. Wax Elemental

Wax Elemental’s Taunt and Divine Shield provide crucial protection for your Brann and other important minions. Duplicated by Brann, it creates an impenetrable wall that can hinder your opponent’s aggression.

c. Goldgrubber

Goldgrubber generates additional gold when summoned, allowing you to power up your hero quickly and gain an economic advantage over your opponents.

d. Arcane Reaper

Arcane Reaper inflicts damage to opposing minions upon summon. Duplication through Brann amplifies this effect, providing excellent crowd control and board clear in the early game.

e. Deflect-o-Bot

Deflect-o-Bot’s Divine Shield Taunt ability grants a sturdy defender to your Brann and other key units. Brann’s Battlecry doubles its Divine Shield, significantly increasing its survivability.

f. Bomb Bot

Bomb Bot’s self-destruct effect grants you a discounted minion that can weaken your opponent’s board or target their strongest units. Duplication through Brann amplifies this damage and can be a game-changing play.

g. Dreadscale

Dreadscale’s Battlecry deals 2 damage to a random opponent. Doubling this effect with Brann can swiftly deplete your opponent’s health or clear troublesome early-game minions.

Neutral Minions Synergizing with Brann
Minion Synergy with Brann
Murloc Tidecaller Summons multiple Murlocs, synergizing with Murloc-centric strategies
Wax Elemental Provides Taunt and Divine Shield, protecting key units
Goldgrubber Generates additional gold, accelerating your hero’s progression
Arcane Reaper Inflicts damage to opposing minions upon summon, offering crowd control
Deflect-o-Bot Provides a Divine Shield Taunt defender, enhancing survivability
Bomb Bot Amplifies damage, weakening opponents or clearing their board
Dreadscale Doubles damage to a random opponent, depleting their health or clearing minions

Countering the Bronzebeard Delve Meta

Brann Bronzebeard’s Delve build has become a formidable force in the meta, but there are ways to counter its dominance. Here’s a guide to help you mitigate its impact:

1. Choose a High-Mana Hero

Heroes with high mana pools, such as Ragnaros, Chef Nomi, or Darius Crowley, can quickly outpace Delve strategies.

2. Include AOE Removal

Spells or minions with Area-of-Effect (AOE) damage can clear Bronzebeard’s minions before they grow too powerful.

3. Use Taunts and Lifesteal

Taunt minions can block Delve minions from reaching your hero, while Lifesteal allows you to regain health from combat.

4. Prioritize Early Game Presence

Applying pressure early on can prevent Delve players from establishing their board control.

5. Target Bronzebeard

If possible, focus on removing Bronzebeard from the board to disrupt the Delve synergy.

6. Use Tech Cards

Include cards specifically designed to counter Delve, such as Gnomish Inventor or Scabbs Cutterbutter.

7. Understand the Delve Parameters

Know the conditions that trigger the Delve effect (3 or more minions with the same name) and aim to prevent those situations.

8. Detailed Analysis of Delve Interactions

Delve interacts with certain mechanics in unique ways:

Mechanic Interaction
Tokens Tokens (e.g., from the Imp or Mechwarper) do not trigger Delve.
Deathrattles Minions with Deathrattles that summon other minions (e.g., Silverback Patriarch) trigger Delve for both the summoned minion and itself.
Rattlegore Rattlegore’s multiple heads do not trigger Delve individually, but only when all heads are on the board.

Adapting to Changing Game States

Brann Bronzebeard’s versatility allows him to adapt to the dynamic nature of Battlegrounds. Here’s a detailed breakdown of how to tailor his playstyle to different game states:

Early Game:

  • Prioritize discovering early minions with Buy and Discover.
  • Consider using Murlocs to quickly scale and level.

Mid Game:

  • Establish a strong board presence with Beasts or Dragons.
  • Use Brann’s Hero Power to buff key minions or Copy Golden minions.
  • Consider using the Barista to enhance a specific minion type.

Late Game:

  • Transition to a late-game composition featuring strong Tier 4-6 minions.
  • Utilize Brann’s Hero Power to Copy and enhance legendary minions.
  • Protect your key minions with Divine Shield or Taunt.

**Specific Minion Synergies:**

Minion Brann Interaction
Amalgadon Copies both Adaptations, doubling their effects.
Eliza Starseeker Copies the Pirate she plays, creating a double-buffed minion.
Golden Brann Bronzebeard Doubles the effect of all Hero Powers in play.

**General Tips:**

  • Pay attention to the minion pool and adjust your strategy accordingly.
  • Don’t hesitate to trade away weaker minions to protect your Brann.
  • Consider using Baron Rivendare in conjunction with Brann to quadruple minion effects.

Brann Bronzebeard: The Ultimate Delve Build

Brann Bronzebeard is a formidable hero in Hearthstone’s Delve mode. His powerful Hero Power, “Discover a treasure,” grants him access to a wide range of treasures that can drastically enhance his performance. This guide will present the best Delve build for Brann Bronzebeard, showcasing the optimal treasures and strategies to maximize his potential.

Key Treasures

The following treasures are essential for an optimal Brann Bronzebeard Delve build:

  • “Wax Rager”: This treasure transforms all Wax Ragers into 5/5 minions with Charge. When combined with Brann’s Hero Power, this allows him to discover multiple Wax Ragers, creating a formidable army.
  • “Cow King’s Moolah”: This treasure grants Brann a Coin at the start of each turn. This additional mana allows him to play multiple cards in a single turn, increasing his flexibility and tempo.
  • “Kibler’s Book of Lore”: This treasure adds a random spell to Brann’s hand at the start of each turn. These spells can provide valuable utility, removal, or healing, complementing Brann’s aggressive playstyle.

Strategy

The primary strategy for Brann Bronzebeard in Delve is to flood the board with multiple Wax Ragers while leveraging the treasures and spells at his disposal. The goal is to establish an overwhelming presence early on and maintain pressure throughout the game.

Brann should focus on using his Hero Power to discover Wax Ragers, aiming to summon multiple 5/5 minions with Charge. Utilizing “Cow King’s Moolah” to gain additional mana allows him to summon even more Wax Ragers each turn.

The spells provided by “Kibler’s Book of Lore” should be used strategically to remove enemy threats, heal Brann, or enhance his board presence. Spells like “Fireball” and “Holy Smite” offer single-target removal, while “Consecration” can clear multiple enemies.

People Also Ask

What is the best passive treasure for Brann Bronzebeard?

The best passive treasure for Brann Bronzebeard is “Brann’s Bronzebeard.” It allows him to draw a card whenever he discovers a treasure, maximizing his value from his Hero Power.

Is Brann Bronzebeard good in Delve?

Yes, Brann Bronzebeard is a top-tier hero in Delve. His strong Hero Power, combined with the powerful treasures available in the mode, allows him to create an oppressive board presence and control the game.

Top 5 Arena 11 Decks You Need to Try

5 Best Brann Bronzebeard Delve Builds

Prepare yourself for the ultimate Clash Royale battleground! As you ascend to Arena 11, where competition reaches new heights, it’s crucial to equip yourself with a deck that can conquer the fiercest opponents. Enter the legendary Best Arena 11 Deck, meticulously crafted to deliver unparalleled power and versatility. This deck has been forged in the crucible of countless battles, emerging victorious against the most formidable foes.

The centerpiece of this deck is the mighty Giant. His unyielding determination and formidable strength make him a formidable tank, capable of absorbing countless blows while clearing a path for your troops. Supporting the Giant is the deadly Musketeer, whose sharpshooting skills can annihilate enemy units from afar. The Spear Goblins provide a swarm of distraction and chipping damage, while the Bomber’s splash damage keeps swarms in check.

For added defense, the deck includes the durable Goblin Cage, which spawns a horde of Spear Goblins upon destruction. The Valkyrie’s area damage and sturdy health make her an excellent counter to heavy units and Pekkas. The Baby Dragon’s aerial presence dominates the skies, incinerating threats with its powerful breath. Finally, the Zap spell provides a versatile tool for stunning enemies, resetting their attacks, and destroying pesky swarms. With this exceptional combination of units, the Best Arena 11 Deck stands poised to conquer the battlefield and secure your path to victory.

The Unstoppable Push Deck

This deck is your straightforward, no-nonsense rush deck. It’s all about applying pressure on your opponent from the start and never letting up. With the right cards in rotation, you can maintain a constant stream of troops that can overwhelm your opponent’s defenses and eventually lead to a tower takeover. This deck is especially effective in Arena 11, where many players are still learning the ropes and may not be prepared for such a relentless assault.

The key to this deck’s success is its ability to generate a steady stream of cheap troops. The Hog Rider, Goblin Barrel, and Skeleton Army all cost 2 Elixir, which allows you to cycle through them quickly and keep up the pressure. The Valkyrie and Knight are slightly more expensive at 4 Elixir, but they’re still relatively inexpensive and can provide solid defense or support for your pushes.

The Log and Zap spells are included to deal with enemy swarms and buildings. The Log can also be used to reset enemy troops, such as the Sparky or Inferno Tower. The Mirror card can be used to duplicate any card in your deck, which can be especially useful for doubling up on a powerful push or countering a particularly strong enemy card.

Deck Compositions

Card Elixir Cost Type
Hog Rider 4 Troop
Goblin Barrel 3 Spell
Skeleton Army 3 Troop
Valkyrie 4 Troop
Knight 3 Troop
Log 2 Spell
Zap 2 Spell
Mirror 4 Spell

The Mortar Cycle Deck

The Mortar Cycle Deck is a popular deck in Arena 11 that relies on cycling cards quickly to build an elixir advantage. The deck centers around the Mortar, a defensive building that can deal splash damage to ground troops. It also includes cheap cycle cards like Skeletons, Bats, and Ice Spirit, which can be quickly deployed to defend against enemy pushes or build a push of your own.

Mortar

The Mortar is the的核心 of this deck. It is a defensive building that can deal splash damage to ground troops. It has a long range and can be placed anywhere on the map, making it difficult for opponents to counter. The Mortar can be used to defend against enemy pushes or to chip away at their tower. It is also effective against swarm troops, such as Goblins and Skeletons.

Stats:

Level 11
Health 2,000
Damage 200
Range 11
Cost 4 Elixir

The PEKKA Bridge Spam Deck

The PEKKA Bridge Spam Deck is a powerful deck that relies on using the PEKKA as a tank and support troops to overwhelm opponents. Here’s a breakdown of the deck’s key components:

PEKKA

The PEKKA is a powerful melee troop that deals heavy damage to both ground and air units. It’s the primary tank in the Bridge Spam Deck and can absorb a lot of damage while dealing out significant punishment to enemy defenses.

Battle Ram

The Battle Ram is a low-cost building that can be used to quickly cross the bridge and apply pressure to the opponent’s tower. When the Battle Ram is destroyed, it spawns Barbarians that can continue to deal damage and distract enemy troops.

Magic Archer

The Magic Archer is a versatile support troop that deals splash damage and can shoot over obstacles. It’s excellent for clearing out enemy swarms and providing cover for the Battle Ram and PEKKA.

Electro Wizard

The Electro Wizard is another support troop that provides crowd control and defensive capabilities. It stuns nearby enemy units, making them easier to take down, and can also reset enemy troops’ targeting, preventing them from focusing on the PEKKA or Battle Ram.

Executioner

The Executioner is a ranged troop that deals heavy damage to enemy troops, especially those with high health. It’s great for taking out enemy tanks and support troops that could threaten the PEKKA or Battle Ram.

Goblin Barrel

The Goblin Barrel is a spell that spawns three Goblins at a target location. It’s an excellent way to apply quick pressure and chip away at enemy defenses. The Goblins can also distract enemy troops, giving the PEKKA and Battle Ram more time to advance.

Rage

The Rage spell provides a temporary boost to troops’ movement and attack speeds. It’s commonly used in conjunction with the PEKKA or Battle Ram to overwhelm enemy defenses and quickly take down towers.

Zap

The Zap spell can be used to reset enemy troops’ targeting or stun multiple enemy units. It’s a versatile spell that can help protect the PEKKA and Battle Ram from enemy swarms or provide a quick burst of damage.

The Goblin Barrel Bait Deck

This deck, one of the most popular in Arena 11, relies on the Goblin Barrel as its primary win condition. The remaining cards are designed to bait out the opponent’s counters to the Barrel, allowing it to connect and deal significant damage.

Deck Composition

* Goblin Barrel
* Knight
* Bats
* Skeleton Army
* Goblin Gang
* Fireball
* Zap
* Miner

Gameplay

Baiting Out Counters

The key to success with this deck is baiting out the opponent’s counters to the Goblin Barrel before playing it. This can be done by playing cards like Goblin Gang or Skeleton Army, which are often used to defend against the Barrel. Once the opponent has used their counters, you can then play the Goblin Barrel and hopefully connect with it.

Using the Knight

The Knight is a versatile card that can be used for defense, support, and even offense. On defense, the Knight can help tank for the Goblin Barrel or other attacking units. On support, the Knight can protect your ranged units from enemy melee troops. And on offense, the Knight can help push through enemy defenses and take down enemy towers.

Using Bats

Bats are a great way to deal with enemy air units, such as Minions, Bats, and Balloons. They are also a good counter to the Goblin Barrel, as they can quickly swarm the Goblins and take them out.

Using Skeleton Army

The Skeleton Army is a swarm of 15 Skeletons that can be used for a variety of purposes. They are great for defending against enemy ground troops, as they can quickly overwhelm and defeat them. They can also be used to distract enemy troops, allowing your other units to get through and deal damage.

Using Goblin Gang

The Goblin Gang is a group of three Goblins that can be used for a variety of purposes. They are great for defending against enemy ground troops, as they can quickly overwhelm and defeat them. They can also be used to distract enemy troops, allowing your other units to get through and deal damage.

Using Fireball

Fireball is a versatile spell that can be used for a variety of purposes. It can be used to deal damage to enemy troops, take down enemy towers, or clear out enemy swarms.

Using Zap

Zap is a cheap spell that can be used to stun enemy troops and reset their attack timers. It is a great way to disrupt enemy pushes and give your troops a chance to regroup.

Using Miner

Miner is a unique card that can be used to deal damage to enemy towers and buildings. He can also be used to distract enemy troops and draw them away from your other units.

The Electro Giant Beatdown Deck

The Electro Giant Beatdown Deck is a powerful deck that can be used to push to Arena 11 and beyond. It is a relatively expensive deck to build, but it is worth the investment if you are looking for a deck that can win you games.

Win Condition

The Electro Giant is the win condition for this deck. It is a powerful tank that can deal a lot of damage to enemy towers. It is important to protect the Electro Giant with other troops, such as the Mini P.E.K.K.A. and the Baby Dragon.

Support Troops

The Mini P.E.K.K.A. is a great support troop for the Electro Giant. It can deal with enemy swarms and can also be used to tank for the Electro Giant. The Baby Dragon is another good support troop. It can deal damage to enemy troops and buildings from a distance.

Defensive Buildings

The Tesla and the Bomb Tower are both good defensive buildings for this deck. The Tesla can deal with enemy air troops, while the Bomb Tower can deal with enemy ground troops.

Spells

The Zap and the Fireball are both good spells for this deck. The Zap can be used to reset enemy troops, while the Fireball can be used to deal damage to enemy troops and buildings.

Gameplay

The gameplay for this deck is relatively simple. You want to start by building up a push with the Electro Giant and the Mini P.E.K.K.A. You can then support this push with the Baby Dragon and the Tesla. If the enemy tries to defend your push, you can use the Zap and the Fireball to counter their defenses.

Tips

* Be patient with this deck. It can take some time to get used to playing it.
* Don’t be afraid to experiment with different card combinations.
* Always try to keep the Electro Giant alive.
* Use the Tesla and the Bomb Tower to defend your Electro Giant from enemy troops.
* Use the Zap and the Fireball to counter enemy defenses.

The Mega Knight Miner Deck

Overview

The Mega Knight Miner deck is a versatile and powerful deck that can be used to counter a wide variety of decks. It is characterized by its use of the Mega Knight, a powerful tank card, and the Miner, a cheap and effective chip damage card.

Deck Composition

The deck consists of the following cards:

  • Mega Knight
  • Miner
  • Goblins
  • Musketeer
  • Electro Wizard
  • Arrows
  • Zap
  • Log

Gameplay

The Mega Knight Miner deck is played by using the Mega Knight to tank damage and the Miner to chip away at the opponent’s tower. The other cards in the deck are used to support the Mega Knight and Miner, and to counter the opponent’s cards.

Counters

The Mega Knight Miner deck is weak to decks that have strong air units, such as the Lava Hound deck. It is also weak to decks that have a lot of splash damage, such as the Earthquake deck.

Tips

*

Use the Mega Knight to tank damage for your other cards.

*

Use the Miner to chip away at the opponent’s tower.

*

Use the other cards in the deck to support the Mega Knight and Miner, and to counter the opponent’s cards.

*

Be aware of the Mega Knight Miner deck’s weaknesses, and play accordingly.

In-depth Guide to Mega Knight Miner Interactions

Card Interaction
Minions The Mega Knight can take out a group of Minions in one hit.
Goblins The Miner can one-shot Goblins.
Spear Goblins The Miner can one-shot Spear Goblins.
Archers The Miner can one-shot Archers.
Musketeer The Mega Knight can take out a Musketeer in two hits.
Wizard The Mega Knight can take out a Wizard in two hits.
Witch The Mega Knight can take out a Witch in two hits.
Lava Hound The Mega Knight is weak to the Lava Hound’s air attack.
Golem The Mega Knight can take out a Golem in two hits.
Giant Skeleton The Mega Knight can take out a Giant Skeleton in two hits.

The Ram Rider Classic Deck

The Ram Rider Classic Deck is a popular and effective deck to use in Arena 11. It consists of the following cards:

  • Ram Rider
  • Battle Ram
  • Goblin Barrel
  • Archers
  • Skeleton Army
  • Fireball
  • Rage
  • Zap

The Ram Rider

The Ram Rider is the star of this deck. She is a powerful troop that can quickly deal with enemy defenses and push through to the tower. Her charge attack can deal splash damage, making her effective against both single targets and groups of enemies.

The Battle Ram

The Battle Ram is another great card for pushing and breaking through defenses. When it is deployed, it will charge forward and deal damage to any enemies in its path. It can also be used to tank for the Ram Rider and other troops.

The Goblin Barrel

The Goblin Barrel is a cheap and effective way to deal damage to the enemy tower. When it is deployed, it will drop three goblins directly at the tower, who will then start attacking it. The Goblin Barrel can be used to quickly chip away at the enemy tower or to finish it off when it is low on health.

The Archers

The Archers are a versatile card that can be used for both defense and offense. They are effective against both air and ground troops, and they can also be used to support the Ram Rider and Battle Ram.

The Skeleton Army

The Skeleton Army is a great card for defending against pushes. When it is deployed, it will spawn a horde of skeletons that can quickly overwhelm enemy troops. The Skeleton Army can also be used to distract enemy troops and create opportunities for your other troops to attack.

The Fireball

The Fireball is a powerful spell that can deal damage to both troops and buildings. It is effective against high-health targets, such as the Giant and the Lava Hound. The Fireball can also be used to clear out groups of enemies.

The Rage

The Rage spell can be used to boost the damage and speed of your troops. It is a great way to turn the tide of battle in your favor. The Rage spell can be used to support the Ram Rider, Battle Ram, and other troops.

The Zap

The Zap spell can be used to stun enemy troops and reset their attack animations. It is effective against small troops, such as the Goblins and the Archers. The Zap spell can also be used to clear out swarms of bats or skeletons.

Card Cost Type Rarity
Ram Rider 5 Troop Epic
Battle Ram 4 Building Rare
Goblin Barrel 3 Spell Common
Archers 3 Troop Common
Skeleton Army 3 Troop Common
Fireball 4 Spell Rare
Rage 2 Spell Epic
Zap 2 Spell Common

The 3 Musketeers Siege Deck

This deck is a classic siege deck that has been used by many top players to reach the top of the ladder. It is a very strong deck against beatdown decks and can also be used to counter other siege decks.

The Cards

* 3 Musketeers: The 3 Musketeers are the core of this deck. They are a very powerful defensive card that can also be used to push.
* Mortar: The Mortar is a great card for dealing damage to towers. It can be placed in the back of your side of the arena and will slowly chip away at the enemy tower.
* X-Bow: The X-Bow is another great card for dealing damage to towers. It is more powerful than the Mortar, but it also takes longer to set up.
* Ice Spirit: The Ice Spirit is a great card for slowing down enemy troops. It can also be used to reset the Inferno Tower.
* Skeletons: The Skeletons are a great card for defending against small troops. They can also be used to distract the enemy troops.
* Fireball: The Fireball is a great card for dealing damage to enemy troops and buildings. It can also be used to reset the Inferno Tower.
* Zap: The Zap is a great card for stunning enemy troops. It can also be used to reset the Inferno Tower.
* Log: The Log is a great card for dealing damage to enemy troops and buildings. It can also be used to push back enemy troops.

How to Play the Deck

The goal of this deck is to defend against enemy pushes and then slowly chip away at the enemy tower with the Mortar and X-Bow. The 3 Musketeers can be used to defend against large enemy pushes or to push on the enemy tower.

Defense

When defending, you should focus on placing your Mortar and X-Bow in safe positions where they will not be easily taken out by enemy troops. You should also use your Ice Spirit and Skeletons to slow down enemy troops and distract them from your Mortar and X-Bow.

Offense

When attacking, you should start by placing your Mortar or X-Bow in a safe position. You should then use your 3 Musketeers to push on the enemy tower. You can also use your Fireball, Zap, or Log to deal damage to enemy troops and buildings.

Tips

* Always try to place your Mortar and X-Bow in a safe position where they will not be easily taken out by enemy troops.
* Use your Ice Spirit and Skeletons to slow down enemy troops and distract them from your Mortar and X-Bow.
* Use your Fireball, Zap, or Log to deal damage to enemy troops and buildings.
* Be patient and don’t overcommit your troops.
* This deck is very strong against beatdown decks and can also be used to counter other siege decks.

The Hog Rider 2.6 Deck

The Hog Rider 2.6 is a popular deck in Arena 11 that is known for its low cost and high damage output. The deck consists of the following cards:

  • Hog Rider
  • Musketeer
  • Cannon Cart
  • Ice Spirit
  • Skeletons
  • Log
  • Fireball

The Hog Rider is the main win condition for this deck. It is a fast, hard-hitting troop that can deal significant damage to towers. The Musketeer is a good support troop for the Hog Rider, as it can provide air support and take out ground troops. The Cannon Cart is a defensive building that can also deal damage to enemy troops. The Ice Spirit is a cheap, fast troop that can slow down enemy troops and kite them away from your towers. The Skeletons are a cheap, swarm troop that can be used to distract enemy troops or take out air troops. The Log is a spell that can knock back and damage enemy troops. The Fireball is a spell that can deal damage to enemy troops and buildings.

10. Gameplay

The Hog Rider 2.6 deck is a fast-paced, aggressive deck. The goal is to cycle through your cards quickly and apply constant pressure on your opponent. You should always be looking for opportunities to place your Hog Rider on your opponent’s tower. If your opponent has a lot of air troops, you can use the Musketeer to take them out. The Cannon Cart can be used to defend against ground troops or to tank for the Hog Rider. The Ice Spirit can be used to slow down enemy troops or to kite them away from your towers. The Skeletons can be used to distract enemy troops or to take out air troops. The Log can be used to knock back and damage enemy troops. The Fireball can be used to deal damage to enemy troops and buildings.

Card Cost Damage Hitpoints
Hog Rider 4 400 1400
Musketeer 4 120 1000
Cannon Cart 3 160 900
Ice Spirit 1 90 500
Skeletons 1 100 300
Log 2 350
Fireball 4 560

Best Arena 11 Deck

The best Arena 11 deck is one that is well-balanced and has a variety of troops that can counter different types of attacks. It is also important to have a deck that has a good elixir cost so that you can cycle through your troops quickly and keep up with the pace of the game. Some of the best cards to include in an Arena 11 deck include:

  • Electro Wizard: This card is a great defensive card that can stun and damage multiple enemies. He is also a good support card for your other troops.
  • Inferno Dragon: This card is a powerful tank killer that can deal massive damage to high-health enemies.
  • Goblin Barrel: This card is a great way to apply pressure on your opponent and can also be used to bait out their spells.
  • Bats: These cards are a great swarm card that can quickly overwhelm your opponent’s defenses.
  • Knight: This card is a solid defensive and offensive card that can be used in a variety of situations.
  • People Also Ask

    What is the best Arena 11 deck for beginners?

    The best Arena 11 deck for beginners is one that is easy to learn and play. It is also important to have a deck that has a good elixir cost so that you can cycle through your troops quickly and keep up with the pace of the game. Some of the best cards to include in a beginner Arena 11 deck include:

  • Musketeer: This card is a good ranged unit that can deal decent damage to both air and ground targets.
  • Valkyrie: This card is a great tank that can deal damage to multiple enemies at once.
  • Archer: This card is a cheap ranged unit that can be used to support your other troops.
  • Mini P.E.K.K.A.: This card is a powerful melee unit that can deal massive damage to high-health enemies.
  • Goblins: These cards are a great swarm card that can quickly overwhelm your opponent’s defenses.
  • What is the best strategy for using the best Arena 11 deck?

    The best strategy for using the best Arena 11 deck is to focus on building a strong defense and then counterattacking with your own troops. It is also important to be mindful of your elixir cost and to avoid overextending yourself. Some of the best strategies for using the best Arena 11 deck include:

  • Start the game by placing a defensive card in the back of your arena. This will help protect your towers from your opponent’s troops.
  • Once you have a solid defense, start to build up a push with your own troops. Make sure to use a variety of troops to counter your opponent’s defenses.
  • Be patient and don’t be afraid to turtle up if necessary. It is better to wait for your opponent to make a mistake than to overextend yourself and lose your towers.