3 Best Attacks For Dragonite

3 Best Attacks For Dragonite

Dragonite, the majestic Dragon/Flying-type Pokémon, boasts an impressive arsenal of attacks that can decimate opponents in battle. Among its diverse movepool, several stand out as the most potent and effective, capable of crippling foes and securing victory. In this article, we delve into the best attacks for Dragonite, analyzing their strengths, weaknesses, and strategic applications in competitive Pokémon battles.

One of Dragonite’s signature moves is Outrage, a powerful Dragon-type attack that deals immense damage at the cost of locking the user into using it for two to three turns. However, its high base power and ability to bypass the opponent’s stat boosts make it a formidable weapon for breaking through defensive walls. Dragon Claw, another potent Dragon-type move, offers a compromise between power and speed, allowing Dragonite to strike quickly and efficiently, while Hurricane, a devastating Flying-type attack, provides coverage against Rock- and Grass-type Pokémon, which can otherwise pose a threat.

Beyond its Dragon and Flying-type moves, Dragonite can also utilize a variety of other attacks to diversify its offensive capabilities. Thunderbolt, an Electric-type move, provides coverage against Water and Flying-type Pokémon, while Flamethrower, a Fire-type move, can melt through Ice-type opponents. Ice Beam, on the other hand, serves as a reliable counter to Dragonite’s Dragon-type weakness, making it a valuable asset in certain matchups. With its vast movepool and exceptional stats, Dragonite emerges as a formidable force in competitive Pokémon battles, capable of adapting to various strategies and overpowering opponents with its devastating attacks.

Dragonite’s Elemental Coverage

Dragon-type Attacks

Dragonite is a Dragon/Flying-type Pokémon, giving it access to a powerful Dragon-type STAB (Same Type Attack Bonus). Dragon-type attacks are incredibly versatile, being super effective against Dragon-, Psychic-, and Fire-type Pokémon. They are also effective against the common Fairy-type Pokémon that are prevalent in many competitive teams.

Dragonite’s best Dragon-type move is Draco Meteor, a powerful special attack with a high base power of 130. However, it comes with the drawback of lowering Dragonite’s Special Attack by two stages after use. Other notable Dragon-type moves for Dragonite include Outrage, a physical attack with a high base power of 120 but also comes with the risk of confusion, and Dragon Claw, a reliable physical attack with a base power of 80.

Dragonite’s elemental coverage is further enhanced by its Flying-type. Flying-type attacks are super effective against Bug-, Grass-, and Fighting-type Pokémon, which are common matchups in competitive play. Air Slash is a reliable Flying-type STAB move with a base power of 75, while Hurricane is a powerful special attack with a base power of 110 but comes with a lower accuracy of 70%.

Coverage Table

The following table summarizes Dragonite’s elemental coverage:

Type Effectiveness
Dragon Super effective against: Dragon, Psychic, Fire
Effective against: Fairy
Flying Super effective against: Bug, Grass, Fighting

Hurricane: Air Supremacy

Hurricane, a Flying-type Charged Move, is Dragonite’s pièce de résistance against other Dragon-type Pokémon. With a base power of 110 and a high Energy cost of 55, this move can devastate opponents and turn the tide of battle. Its high damage output makes it an excellent choice for long-term battles, where Dragonite can patiently build up Energy and unleash a devastating Hurricane at the perfect moment.

Advantages of Hurricane:

  • Type Advantage: Hurricane is a Flying-type move, which gives it an advantage against Dragon-type Pokémon, one of Dragonite’s primary threats.
  • High Base Power: With a base power of 110, Hurricane is one of the most powerful Charged Moves in Dragonite’s arsenal.
  • Energy Efficiency: Despite its high Energy cost, Hurricane’s high damage output makes it an energy-efficient move when used strategically.

Disadvantages of Hurricane:

  • Energy Cost: Hurricane’s high Energy cost can make it difficult to use consistently in shorter battles.
  • Weave Vulnerability: Dragonite is vulnerable to Electric-type moves, which can deal significant damage to it and interrupt its Hurricane attacks.
Characteristic Value
Base Power 110
Energy Cost 55
Type Flying

Outrage: Dragonic Might

Outrage is a devastating Dragon-type move that Dragonite can learn at level 70. It has a base power of 120 and a high critical hit ratio of 12.5%. Outrage also has the unique ability to hit multiple times in a row, up to five times in total. This makes it an incredibly powerful move that can quickly take down even the most powerful opponents.

Outrage is best used in situations where Dragonite can safely attack without being interrupted. It is also important to note that Outrage has a high PP cost of 15, so it is important to use it sparingly.

Detailed Analysis of Outrage’s Mechanics

Outrage has several unique mechanics that make it a powerful and unpredictable move:

  • Multiple Hits: Outrage can hit multiple times in a row, up to five times in total. The number of hits is determined randomly, with each hit having a 20% chance of occurring.
  • Increased Critical Hit Ratio: Outrage has a high critical hit ratio of 12.5%, which means it is more likely to deal increased damage than other moves.
  • Confusion: If Outrage misses, Dragonite becomes confused and may attack itself or its allies. This confusion lasts for two to five turns, making it important to use Outrage wisely.

The following table summarizes the key mechanics of Outrage:

Characteristic Value
Base Power 120
Critical Hit Ratio 12.5%
PP 15
Confusion Rate 20%

Thunder: Ground and Flying Dominance

Thunder is one of Dragonite’s most powerful attacks, capable of delivering devastating blows to both Ground and Flying-type Pokémon, two of the most common types in the game. As a Dragon-type move, Thunder gains a 1.5x STAB bonus against Dragon-types, making it a great choice for dealing with powerful threats like Gyarados or Salamence.

Ground-Type Dominance

Dragonite’s Thunder attack is particularly effective against Ground-type Pokémon, who are completely immune to Dragon-type moves. This gives Dragonite a significant advantage in battles against Pokémon like Dugtrio, Nidoking, and Groudon. Thunder’s high base power of 110 also makes it a formidable weapon against these tanky opponents, capable of doing significant damage even when they are well-defended.

Flying-Type Dominance

In addition to its effectiveness against Ground-types, Thunder is also a great choice for dealing with Flying-type Pokémon. Many Flying-types, such as Pidgey, Staraptor, and Charizard, have a weakness to Electric-type moves, making Thunder a potent counterattack. With its high base power and STAB bonus, Thunder can often one-shot these vulnerable opponents, giving Dragonite a major advantage in aerial battles.

The following table summarizes the effectiveness of Thunder against Ground and Flying-type Pokémon:

Type Effectiveness
Ground Immune to Dragon, 2x weak to Electric
Flying 2x weak to Electric

Extreme Speed: Unparalleled Agility

Extreme Speed is a Normal-type physical move that is renowned for its blistering speed and high accuracy. It is one of Dragonite’s signature moves, and for good reason. With a base power of 80 and an astonishing 100% accuracy, Extreme Speed outpaces most opposing moves, allowing Dragonite to strike first and leave a lasting impression. Its unrivaled agility makes it an excellent choice for catching opponents off guard and dealing significant damage before they have a chance to react. Whether it’s a defensive Pokémon trying to set up or an unsuspecting attacker attempting to unleash a powerful move, Extreme Speed has the versatility to disrupt and demolish their plans with ruthless efficiency.

Move Type Base Power Accuracy
Extreme Speed Normal 80 100

Earthquake: Crushing Subterranean Force

As the earth trembles and cracks, Earthquake erupts from the ground with immense force. This ground-type move has a base power of 100, making it a devastating attack for Dragonite. It strikes all adjacent opponents, ensuring collateral damage in multi-opponent battles. Earthquake’s impressive power is further enhanced by Dragonite’s high Attack stat, creating a potent combination that can decimate foes below the surface.

Characteristics:

Category Physical
Type Ground
Power 100
Accuracy 100%
PP 10

Effectiveness:

Earthquake is particularly effective against opponents weak to Ground-type attacks, such as Electric, Fire, and Rock-type Pokémon. However, it is less effective against Grass, Flying, and fellow Ground-type Pokémon.

Strategic Use:

Earthquake is a versatile move that can be utilized in various battle scenarios. It is an excellent choice for clearing out multiple weak foes in horde battles or for dealing significant damage to single targets with super-effective coverage. Additionally, Earthquake can trigger residual damage through Stealth Rock or Spikes, making it an effective way to chip away at opponents’ health.

Aerial Ace: Aerial Precision

Aerial Ace is a remarkable Flying-type move that soars above the rest due to its unwavering accuracy. Unlike most moves, Aerial Ace has an unmatched 100% precision, rendering it an indispensable weapon in any Dragonite’s arsenal. Its power may not be as explosive as some other attacks, but its consistency makes up for it tenfold. Dragonite can effortlessly strike its opponents with pinpoint precision, even under the most adverse conditions. When paired with Aerial Ace’s flying coverage, it becomes a reliable move for overcoming Electric, Fighting, Bug, and Grass-type foes.

Hurricane: The Tempestuous Force of Nature

Hurricane is a formidable Flying-type move that unleashes a swirling vortex of devastating wind and rain. Its raw power exceeds that of Aerial Ace, making it capable of inflicting catastrophic damage on Dragonite’s enemies. However, its accuracy is somewhat unpredictable, as the storm’s chaotic nature can occasionally lead to missed attacks. Nevertheless, Hurricane’s potential to wreak havoc on the battlefield more than compensates for its occasional inconsistency.

Draco Meteor: Draconic Starfall

Draco Meteor is Dragonite’s signature Dragon-type move, summoning a celestial barrage of meteors that obliterate foes with unbridled force. Its power eclipses Hurricane and Aerial Ace, making it Dragonite’s most potent weapon. While Draco Meteor’s potency is undeniable, it comes at a price – a sharp decrease in Dragonite’s special attack stat after each use. This lingering debuff can hinder Dragonite’s sustained effectiveness in prolonged battles.

Dragon Pulse: Versatile Dragonic Pressure

Dragon Pulse is a balanced Dragon-type move that offers a compromise between power and accuracy. It falls short of Draco Meteor’s raw might but surpasses Hurricane’s sporadic precision. Dragon Pulse provides Dragonite with a steady stream of reliable damage, making it a versatile option for various combat scenarios.

Aqua Tail: The Sea-Serpent’s Splash

Aqua Tail is a powerful Water-type move that allows Dragonite to harness the strength of the ocean. Its damage output is comparable to that of Dragon Pulse, but Aqua Tail boasts a clever secondary effect that has a 20% chance of inflicting a flinch on the target. This disruptive potential makes Aqua Tail a valuable asset in battles against foes that excel in status effects.

Fire Blast: Unleashing the Inferno Within

Fire Blast is a formidable Fire-type move that enables Dragonite to unleash a blazing inferno upon its foes. It inflicts substantial damage and boasts a reasonable accuracy of 85%, making it a reliable choice for diversifying Dragonite’s offensive capabilities. Fire Blast can effectively counter Ice- and Steel-type opponents, adding another layer of versatility to Dragonite’s arsenal.

Iron Tail: The Dragon’s Metallic Wrath

Iron Tail is a potent Steel-type move that equips Dragonite with a formidable tail of iron. Its damage output is slightly lower than that of Fire Blast, but Iron Tail possesses a 30% chance of lowering the target’s Defense stat. This strategic debuff can significantly weaken opponents, making it a valuable move for crippling bulky foes or setting up subsequent attacks.

Protect: Unbreakable Defense

Protect is a defensive move that blocks all incoming damage for the next turn. This move is extremely useful for keeping Dragonite alive in tough battles, as it can prevent it from being knocked out by a powerful attack or status effect.

Protect is not a reliable move, however, as it has a 10% chance of failing. This means that it is not always possible to rely on Protect to save Dragonite from every attack.

Additionally, Protect does not prevent Dragonite from being affected by status effects, such as poison or paralysis. This means that Dragonite can still be weakened or disabled by these effects, even if it is protected from damage.

Overall, Protect is a valuable move for Dragonite, but it is important to use it wisely. It should not be relied on as a safety net, as it has a chance of failing. Additionally, it does not prevent Dragonite from being affected by status effects.

Protect in Competitive Battles

In competitive battles, Protect can be a powerful move if used correctly. It can be used to scout an opponent’s moveset, block powerful attacks, or stall for time.

However, it is important to note that Protect is not a perfect move. It can be countered by moves that ignore Protect, such as Feint or Psycho Boost. Additionally, Protect can be a liability if Dragonite is facing an opponent with multiple powerful attacks.

Overall, Protect can be a valuable move in competitive battles, but it should be used with caution. It is important to be aware of the potential risks and rewards before using Protect.

Advantages Disadvantages
Blocks all incoming damage for the next turn Has a 10% chance of failing
Can be used to scout an opponent’s moveset Does not prevent Dragonite from being affected by status effects
Can be used to block powerful attacks Can be countered by moves that ignore Protect
Can be used to stall for time Can be a liability if Dragonite is facing an opponent with multiple powerful attacks

Roost: Restorative Sanctuary

Roost, a dependable healing move, is one of Dragonite’s most valuable assets. When Dragonite employs Roost, it envelops itself in a protective aura, restoring half of its maximum HP. This transformative ability enables Dragonite to regain its footing in intense battles, rejuvenate its stamina, and prolong its presence on the battlefield. Roost’s impact is particularly pronounced in prolonged encounters, where frequent healing becomes crucial for Dragonite’s survival and ultimate victory.

Rain Dance: Enhancing Water-Type Attacks

Rain Dance is a support move that creates heavy rain for five turns, boosting the power of Water-type moves by 50%. This makes it a highly beneficial move for Dragonite, which has a wide range of powerful Water-type attacks, including Hydro Pump, Surf, and Water Pulse.

In addition to boosting Water-type moves, Rain Dance also has other benefits. It reduces the power of Fire-type moves by 50% and completely nullifies Solar Beam, a powerful Grass-type move that normally threatens Dragonite. This makes Rain Dance particularly effective when facing opponents with strong Fire-type or Grass-type attacks.

Here is a table summarizing the effects of Rain Dance on Dragonite’s Water-type moves:

Move Power Increase
Hydro Pump 50%
Surf 50%
Water Pulse 50%

As you can see, Rain Dance can significantly enhance the power of Dragonite’s Water-type attacks, making it an invaluable move for any Dragonite trainer.

Best Attacks For Dragonite

Dragonite is a strong and versatile Pokémon that can be used in a variety of ways. It has a wide movepool, which gives it a lot of options for coverage and support. However, some moves are better than others for Dragonite, and it is important to choose the right ones if you want to get the most out of it.

The best moves for Dragonite are Dragon Claw, Hurricane, Earthquake, and Flamethrower. Dragon Claw is a powerful STAB move that has a high chance of critical hits. Hurricane is a strong Flying-type move that can hit both opponents in a Double Battle. Earthquake is a powerful Ground-type move that can hit both opponents in a Double Battle. Flamethrower is a powerful Fire-type move that can hit both opponents in a Double Battle.

People Also Ask

What is Dragonite’s best moveset?

Dragon Claw, Hurricane, Earthquake, and Flamethrower are Dragonite’s best moveset.

What is Dragonite’s best ability?

Multiscale is Dragonite’s best ability.

What is Dragonite’s best nature?

Adamant is Dragonite’s best nature.

5 Best Attacking Strategies for Town Hall 11

3 Best Attacks For Dragonite

Breaking through the formidable defenses of Town Hall 11 requires a meticulous strategy and a carefully crafted army composition. The key to success lies in understanding the strengths and weaknesses of the enemy base layout and deploying your troops accordingly. One effective approach that has proven its worth in countless battles involves a combination of ground and air units, carefully coordinated to overwhelm the enemy’s defenses.

Begin by analyzing the base layout. Identify any vulnerabilities in the wall placement, such as gaps or thin sections that can be exploited. Deploy your Miners or Wall Breakers to create a path for your main force, focusing on clearing a path to the Town Hall or other critical structures. Simultaneously, launch a Goblin Knife attack, using sneaky Goblins to bypass the outer defenses and target vulnerable buildings deep within the base. This diversion will draw enemy Clan Castle troops and distract the Inferno Towers, giving your ground forces a better chance at success

Once a path has been cleared, unleash your main army. A combination of Pekkas, Wizards, and Healers proves highly effective against Town Hall 11 defenses. Pekkas, with their heavy damage and high hitpoints, can tank enemy fire while the Wizards unleash a devastating barrage of magical attacks. Healers ensure that your troops stay alive long enough to take down the enemy defenses. Support your ground forces with a Lava Hound, which will distract air defenses, and a few Balloons to target any remaining enemy air defenses or Town Hall.

LavaLoon: Aerial Assault

LavaLoons are a devastating combination that has been a mainstay of Town Hall 11 attacking strategies for years. The strategy involves using Lava Hounds to tank for Balloons, which then unleash a devastating aerial attack on the enemy base.

The key to LavaLoon success is to create a funnel that will allow the Lava Hounds and Balloons to reach the core of the base. This can be done by using a variety of troops, such as Miners, Wall Breakers, or Hog Riders. Air troops like Minions and Baby Dragons can also be used to clear out any enemy air defenses that may pose a threat to the LavaLoons.

Once the funnel has been created, the Lava Hounds should be deployed first, followed by the Balloons. The Lava Hounds will draw the enemy’s fire, allowing the Balloons to reach the core of the base and wreak havoc.

Here’s a table that summarizes the key troops and spells المستخدم in a LavaLoon attack:

Troop/Spell Quantity
Lava Hounds 4-6
Balloons 16-20
Miners/Wall Breakers 4-6
Rage Spells 3-4
Healing Spells 1-2

Witch Slap: Ground-Based Dominance

The Witch Slap strategy for Town Hall 11 is a powerful ground-based attack that utilizes Witches, Bowlers, and Healers to overwhelm enemy defenses. Here’s a detailed breakdown of the strategy:

Army Composition:

Troop Quantity
Witches 12
Bowlers 12
Healers 8
Wall Breakers 8
Rage Spells 3
Healing Spells 2
Jump Spell 1

Deployment:

1. Start by deploying the Wall Breakers to create a path into the enemy base.
2. Follow up with the Witches and Bowlers, evenly distributing them along the created funnel.
3. Place the Healers behind the Witches to keep them alive.
4. Use the Jump Spell to jump over any high-level walls or obstacles in their path.
5. Deploy the Rage Spells to amplify the damage output of the Witches and Bowlers.
6. Use the Healing Spells to keep the troops alive, especially when they come under heavy fire.

Execution:

The key to a successful Witch Slap attack is to maintain a steady stream of troops while supporting them with spells. The Witches will continuously spawn Skeletons, which can overwhelm enemy defenses. The Bowlers will deal massive damage to buildings and can tank damage for the Witches. The Healers will ensure that the troops stay alive and keep fighting. By constantly replenishing the army and supporting them with spells, you can effectively grind down the enemy base and secure the victory.

Zap Drag: Lightning Strikes

Zap Drag, an aggressive strategy that relies on the power of lightning spells and dragons, excels at town hall 11. The strategy involves two distinct stages: first, using lightning spells to eliminate key defenses like air defenses and inferno towers, and secondly, deploying dragons to decimate the remaining structures.

Lightning Deployment

When deploying lightning spells, it’s crucial to target air defenses and inferno towers first. These defenses pose the greatest threat to dragons, and eliminating them early on will significantly increase your chances of success. Aim to use three lightning spells on each air defense and two on each inferno tower. Backup lightning spells can be used to destroy other pesky defenses like eagle artillery or archer towers.

Dragon Deployment

Once the defenses have been weakened, it’s time to unleash the dragons. Deploy them in a spread-out formation to avoid being targeted by the remaining defenses. Keep an eye on their health and use healing spells as needed to keep them alive. Dragons are powerful attackers, and with proper support, they can easily overwhelm the enemy base.

Rage and Heal Spells

To maximize the effectiveness of your dragons, consider using rage and heal spells. Rage spells can significantly boost their damage output, allowing them to take down defenses even faster. Heal spells, on the other hand, can keep them in the fight longer by replenishing their health. The following table provides recommended spell combinations:

Attack Type Spell Combination
Zap Drag 4 Lightning, 1 Rage, 1 Heal
Mass Zap Drag 6 Lightning, 2 Rage, 1 Heal

Mass Miners: Underground Annihilation

The Mass Miners strategy involves deploying a swarm of Miners to burrow underground and demolish a Town Hall 11 base from within. This tactic relies on the Miners’ ability to bypass walls and target key defensive structures directly, making it a potent offensive strategy.

Troop Composition

A typical Mass Miners army composition includes:

Unit Quantity
Miners 28-32
Wall Breakers 4-8
Healers 4-6
Balloons or Minions 1-2
Rage Spells 3-4
Jump Spells 1-2

Deployment Strategy

The key to successful Mass Miners deployment is to identify the path to the Town Hall that avoids the most powerful defensive structures, such as the Eagle Artillery and Inferno Towers. Wall Breakers should be used to create a path for the Miners, while Healers provide support and keep them alive. Balloons or Minions can be deployed to distract air defenses.

Rage Spell Placement

Rage Spells are crucial for boosting the damage output of the Miners. They should be placed on groups of Miners as they approach the Town Hall, allowing them to quickly take down key defenses and secure the victory. Jump Spells can be used to bypass obstacles or defensive structures that would otherwise hinder the Miners’ path.

Queen Charge Lavaloon

This strategy involves deploying a Queen Charge to take out specific defenses, followed by a LavaLoon attack to destroy the remaining defenses and Town Hall. The Queen Charge is typically used to take out air defenses, while the LavaLoon targets ground and air defenses.

Hybrid Force

This strategy combines ground and air troops to create a powerful attack. The ground troops, such as Miners and Hog Riders, are used to tank for the air troops, which include Dragons and Balloons. The air troops can then take out the remaining defenses and Town Hall.

Units Spells CC Troops
  • 16 Miners
  • 12 Hog Riders
  • 10 Dragons
  • 6 Balloons
  • 1 Rage Spell
  • 1 Healing Spell
  • 1 Jump Spell
  • 1 Lava Hound
  • 4 Minions

The Hybrid Force strategy is particularly effective against bases with strong air defenses, as the ground troops can distract the air defenses while the air troops take them out.

GoWiWi: Classic Ground Attack

GoWiWi is still a top-tier attack strategy for Town Hall 11 due to its versatility and effectiveness against a variety of base layouts. It consists of Golems, Wizards, and Witches, each playing a crucial role in the attack.

Troop Composition

The optimal army composition for GoWiWi is:

Troop Count
Golems 4-6
Wizards 12-16
Witches 5-7
Wall Breakers 6-8
Rage Spells 3-4
Healing Spells 3-4
Jump Spell 1

Attack Strategy

**1. Golem Placement:** Drop the Golems in a line, either on one side of the base or split between two sides. Let them tank the defenses while the rest of the army follows behind.

**2. Jump Spell:** Use the Jump Spell to bypass walls and create a path for the Golems and other troops to enter the base.

**3. Wizard Support:** Deploy the Wizards behind the Golems to deal damage to nearby defenses and clear out smaller buildings.

**4. Witch Deployment:** Place the Witches in the core of the base, where they will summon Skeletons to overwhelm defenses and High-Hitpoint buildings.

**5. Rage Spells:** Drop Rage Spells on the front line troops, including the Golems and Wizards, to increase their damage output.

**6. Healing Spells:** Deploy Healing Spells on the Golems and other troops under fire from enemy defenses to keep them alive and protect them from single-target attacks. Consider using the Freeze Spell to temporarily disable key defenses that could cause significant damage to the attacking troops.

BoWitch: Witch Powerhouse

Troop Composition

  • 20 Witches
  • 2 Ice Golems
  • 4 Bowlers
  • 4 Healer
  • 1 Wall Wrecker
  • 1 Grand Warden
  • 1 Queen Walk

Spell Strategy

  • 1 Rage
  • 3 Heal
  • 1 Freeze
  • 1 Jump

Siege Machines

  • 1 Wall Wrecker
  • 1 Battle Blimp

Step-by-Step Guide

  1. Send the Queen Walk and Ice Golems to the opposite side of the base, using the Wall Wrecker to clear a path.
  2. Deploy the remaining troops behind the wall where the Queen is destroying.
  3. Use the Rage spell on the Witches to increase their damage output.
  4. Use the Heal spells to keep the Witches alive.
  5. Use the Freeze spell to control enemy defenses that threaten the Witches.
  6. Use the Jump spell to allow the Witches to reach the Town Hall or other key defenses.
  7. Deploy the Bowlers in a group to attack the Town Hall, using the Grand Warden’s ability to support them. Keep the bowlers in a group and avoid placing them near the Witch group to prevent them from fighting off the witches’ spawned skeletons instead of the Town Hall.
Army Camp Troops
1 5 Witches
2 5 Witches
3 5 Witches
4 5 Witches
5 Ice Golems, Wall Wrecker
6 Bowlers, Healer
7 Grand Warden
8 Queen

Pekka Smash: Heavy Hitter

The Pekka Smash is a classic attack strategy that relies on the brute force of the Pekka and the support of other troops. It is effective against both single-target and multi-target defenses, and can be used to take down even the strongest bases.

Troop Composition

  • 2 Pekkas
  • 16 Wizards
  • 4 Baby Dragons
  • 2 Valkyries
  • 2 Wall Breakers

Spell Composition

  • 2 Rage Spells
  • 2 Heal Spells
  • 1 Freeze Spell
  • 1 Poison Spell

Attack Strategy

  1. Deploy Pekkas: Start the attack by deploying your Pekkas at the front of your army, followed by the Wall Breakers. The Pekkas will tank damage while the Wall Breakers create a path into the base.
  2. Add Wizards: Once the Pekkas and Wall Breakers have created a path, deploy your Wizards behind them. The Wizards will provide ranged support and help to take down enemy defenses.
  3. Heal and Rage: As your Pekkas and Wizards advance, be sure to heal them and rage them to keep them alive and at full strength.
  4. Freezer Freeze: If you encounter any powerful defenses, such as an Eagle Artillery or an Inferno Tower, you can use the Freeze Spell to temporarily disable them.
  5. Poison: Use the Poison Spell to deal with enemy troops, such as Archers or Wizards, that are attacking your Pekkas.
  6. Baby Dragons: Deploy the Baby Dragons behind your Wizards to provide additional air support and take down enemy air defenses.
  7. Valkyries: Use the Valkyries to clear out any remaining enemy troops or buildings.
  8. Split: Once you have reached the core of the base, you can split your army into two groups to take down the Town Hall and other key defenses. This will help to maximize your damage output and increase your chances of success.

Healer Dragon: Healing Fury

This strategy involves using a combination of Healer Dragons and Healing Fury spells to create a powerful attacking force. The Healer Dragons can provide healing to nearby troops, while the Healing Fury spell increases the healing power of the Healers and boosts the attack power of nearby troops. This strategy is particularly effective against defenses that rely on splash damage.

Army Composition

The army composition for this strategy is as follows:

  1. 8 Healer Dragons
  2. 4 Baby Dragons
  3. 5 Balloons
  4. 1 Pekka
  5. 10 Wizards
  6. 2 Rage Spells
  7. 2 Healing Fury Spells
  8. 1 Freeze Spell

Deployment

The Healer Dragons should be deployed first, followed by the Baby Dragons and the Balloons. The Pekka and Wizards should be used to tank for the other troops, and the Rage and Healing Fury spells should be used to boost their damage and healing power. The Freeze Spell can be used to disable enemy defenses that are particularly problematic.

Attack Strategy

The attack strategy for this strategy is to use the Healer Dragons to heal the attacking troops, while the Healing Fury spells increase their healing and damage output. The Baby Dragons and Balloons can be used to take out air defenses, and the Pekka and Wizards can be used to tank for the other troops. The Rage and Healing Fury spells should be used to boost the damage and healing power of the troops, and the Freeze Spell can be used to disable enemy defenses that are particularly problematic.

Spell Quantity Target
Healing Fury 2 Healer Dragons
Rage 2 Attacking troops
Freeze 1 Enemy defenses

Best Attacking Strategy for Town Hall 11

At Town Hall 11, players unlock a variety of powerful troops and spells that can be used to devastating effect in attacks. The best attacking strategy for this level will depend on the specific base layout being targeted, but there are some general principles that can be followed to increase your chances of success.

One of the most important things to consider when planning an attack is the composition of your army. You will want to include a mix of troops that can target both ground and air defenses, as well as troops that can deal with high-hitpoint structures. A good starting point is to include a mix of Giants, Wizards, Archers, and Healers. You can then customize your army based on the specific base layout you are attacking.

Another important factor to consider is the placement of your troops. You will want to deploy your troops in a way that maximizes their effectiveness and minimizes their exposure to enemy defenses. For example, you can use Giants to tank for your Wizards and Archers, or you can use Healers to keep your troops alive while they attack.

Finally, you will need to use your spells wisely. Spells can be used to boost the power of your troops, destroy enemy defenses, or heal injured troops. The best way to use spells will vary depending on the situation, but it is important to experiment with different combinations to find what works best for you.

People Also Ask About Best Attacking Strategy for Town Hall 11

What is the best army composition for Town Hall 11?

A good army composition for Town Hall 11 includes a mix of Giants, Wizards, Archers, and Healers. You can customize your army based on the specific base layout you are attacking.

How should I deploy my troops at Town Hall 11?

You should deploy your troops in a way that maximizes their effectiveness and minimizes their exposure to enemy defenses. For example, you can use Giants to tank for your Wizards and Archers, or you can use Healers to keep your troops alive while they attack.

How should I use spells at Town Hall 11?

You should use spells to boost the power of your troops, destroy enemy defenses, or heal injured troops. The best way to use spells will vary depending on the situation, but it is important to experiment with different combinations to find what works best for you.

5 Best Town Hall 12 Attack Strategies

5 Best Town Hall 12 Attack Strategies
best town hall 12 attack

Seeking dominance in Clash of Clans? Look no further! We present the ultimate guide to conquering Town Hall 12, a pivotal milestone in the game. Brace yourself for a thrilling journey as we delve into the strategies that will lead you to victory. With meticulous execution and unwavering determination, you’ll emerge victorious from every clash.

The key to unlocking Town Hall 12’s potential lies in understanding the dynamics of its defenses. These formidable structures, including the Eagle Artillery, Inferno Tower, and Scattershot, demand a well-coordinated attack plan. By employing a combination of troops, spells, and tactics, you can neutralize these defenses and pave the way for a successful invasion. Whether you prefer ground attacks or aerial assaults, we’ll provide you with the strategies that cater to your preferred playstyle.

Moreover, this guide will empower you with the knowledge to adapt your strategies based on the specific base layouts you encounter. With each battle, you’ll refine your approach, honing your skills and mastering the art of attacking Town Hall 12s. So, gather your troops, prepare your spells, and embark on the path to dominance. Let the battle for glory begin!

The Mass Minion: Minions and Baby Dragons

The Mass Minion attack is a classic Town Hall 12 strategy that utilizes a horde of Minions and Baby Dragons to overwhelm defenses. It’s particularly effective against bases with weak air defenses and a heavy reliance on point defenses like Archer Towers and Cannons.

Minions: The Core of the Attack

Minions are the backbone of this attack. Their low cost, fast movement speed, and high damage output make them a formidable force. When deployed in large numbers, they can quickly swarm enemy defenses and take them down.

Baby Dragons: Adding Aerial Firepower

Baby Dragons synergize well with Minions, providing additional aerial firepower and tanking capabilities. Their splash damage is effective against groups of buildings and defensive structures.

Raging Barbarian Kill Squad

To clear the path for the Minions and Baby Dragons, a kill squad of Raging Barbarians can be used. These Barbarians are incredibly tanky and deal substantial damage, making them ideal for distracting and eliminating enemy defenses.

Poison Spell: Healing Inhibition

The Poison Spell is essential for reducing the effectiveness of enemy Healing Spells and Regeneration abilities. This helps to ensure that the Minions and Baby Dragons can take down defenses quickly.

Spell Quantity
Poison Spells 3
Rage Spells 2
Freeze Spells 1

Best Town Hall 12 Attack: A Detailed Guide

Town Hall 12 marks a significant progression in Clash of Clans, introducing formidable defenses and potent troops. Crafting an effective attack strategy is crucial for success. Here’s a comprehensive guide to the best attack for Town Hall 12:

Strategy: Queen Charge with Wall Breakers and Super Archers
This strategy involves deploying a Queen Charge with Wall Breakers and Super Archers to penetrate the enemy’s base, while deploying your main army behind to support the attack. The Queen can clear obstacles and enemy defenses, while the Wall Breakers and Super Archers assist in quickly breaching the walls. The main army should consist of a mix of troops, such as Electro Dragons, Miners, and healers, to provide air and ground support.

Troop Composition:
– Queen
– 2 Wall Breakers
– 1 Super Witch
– 6 Sneaky Goblins
– 1 Freeze Spell
– 1 Rage Spell
– 1 Poison Spell
– 2 Electro Dragons
– 10 Miners
– 3 Healers

Deployment:
1. Deploy the Queen at a corner of the base, near the Town Hall or a vital defense.
2. Use Wall Breakers to break through the first layer of walls.
3. Support the Queen with Super Archers to clear obstacles and enemy troops.
4. Release the Miners and Electro Dragons to attack the core of the base.
5. Deploy healers to keep your troops alive.
6. Use the Freeze Spell to disable defensive structures momentarily.
7. Drop the Rage Spell to boost the damage of your troops.
8. Utilize the Poison Spell to weaken the enemy’s Clan Castle troops.

People Also Ask About Best Town Hall 12 Attack

How to deal with Inferno Towers?

Inferno Towers can be a major threat to your attacking army. It is important to deploy Electro Dragons or Freeze Spells to counter them effectively.

What are the best troops to use for this attack?

A combination of Electro Dragons, Miners, and Healers is recommended for this strategy.

What is the best way to deploy the Queen?

Deploy the Queen at a corner of the base, near the Town Hall or a vital defense.