Top 5 Arena 11 Decks You Need to Try

Top 5 Arena 11 Decks You Need to Try

Prepare yourself for the ultimate Clash Royale battleground! As you ascend to Arena 11, where competition reaches new heights, it’s crucial to equip yourself with a deck that can conquer the fiercest opponents. Enter the legendary Best Arena 11 Deck, meticulously crafted to deliver unparalleled power and versatility. This deck has been forged in the crucible of countless battles, emerging victorious against the most formidable foes.

The centerpiece of this deck is the mighty Giant. His unyielding determination and formidable strength make him a formidable tank, capable of absorbing countless blows while clearing a path for your troops. Supporting the Giant is the deadly Musketeer, whose sharpshooting skills can annihilate enemy units from afar. The Spear Goblins provide a swarm of distraction and chipping damage, while the Bomber’s splash damage keeps swarms in check.

For added defense, the deck includes the durable Goblin Cage, which spawns a horde of Spear Goblins upon destruction. The Valkyrie’s area damage and sturdy health make her an excellent counter to heavy units and Pekkas. The Baby Dragon’s aerial presence dominates the skies, incinerating threats with its powerful breath. Finally, the Zap spell provides a versatile tool for stunning enemies, resetting their attacks, and destroying pesky swarms. With this exceptional combination of units, the Best Arena 11 Deck stands poised to conquer the battlefield and secure your path to victory.

The Unstoppable Push Deck

This deck is your straightforward, no-nonsense rush deck. It’s all about applying pressure on your opponent from the start and never letting up. With the right cards in rotation, you can maintain a constant stream of troops that can overwhelm your opponent’s defenses and eventually lead to a tower takeover. This deck is especially effective in Arena 11, where many players are still learning the ropes and may not be prepared for such a relentless assault.

The key to this deck’s success is its ability to generate a steady stream of cheap troops. The Hog Rider, Goblin Barrel, and Skeleton Army all cost 2 Elixir, which allows you to cycle through them quickly and keep up the pressure. The Valkyrie and Knight are slightly more expensive at 4 Elixir, but they’re still relatively inexpensive and can provide solid defense or support for your pushes.

The Log and Zap spells are included to deal with enemy swarms and buildings. The Log can also be used to reset enemy troops, such as the Sparky or Inferno Tower. The Mirror card can be used to duplicate any card in your deck, which can be especially useful for doubling up on a powerful push or countering a particularly strong enemy card.

Deck Compositions

Card Elixir Cost Type
Hog Rider 4 Troop
Goblin Barrel 3 Spell
Skeleton Army 3 Troop
Valkyrie 4 Troop
Knight 3 Troop
Log 2 Spell
Zap 2 Spell
Mirror 4 Spell

The Mortar Cycle Deck

The Mortar Cycle Deck is a popular deck in Arena 11 that relies on cycling cards quickly to build an elixir advantage. The deck centers around the Mortar, a defensive building that can deal splash damage to ground troops. It also includes cheap cycle cards like Skeletons, Bats, and Ice Spirit, which can be quickly deployed to defend against enemy pushes or build a push of your own.

Mortar

The Mortar is the的核心 of this deck. It is a defensive building that can deal splash damage to ground troops. It has a long range and can be placed anywhere on the map, making it difficult for opponents to counter. The Mortar can be used to defend against enemy pushes or to chip away at their tower. It is also effective against swarm troops, such as Goblins and Skeletons.

Stats:

Level 11
Health 2,000
Damage 200
Range 11
Cost 4 Elixir

The PEKKA Bridge Spam Deck

The PEKKA Bridge Spam Deck is a powerful deck that relies on using the PEKKA as a tank and support troops to overwhelm opponents. Here’s a breakdown of the deck’s key components:

PEKKA

The PEKKA is a powerful melee troop that deals heavy damage to both ground and air units. It’s the primary tank in the Bridge Spam Deck and can absorb a lot of damage while dealing out significant punishment to enemy defenses.

Battle Ram

The Battle Ram is a low-cost building that can be used to quickly cross the bridge and apply pressure to the opponent’s tower. When the Battle Ram is destroyed, it spawns Barbarians that can continue to deal damage and distract enemy troops.

Magic Archer

The Magic Archer is a versatile support troop that deals splash damage and can shoot over obstacles. It’s excellent for clearing out enemy swarms and providing cover for the Battle Ram and PEKKA.

Electro Wizard

The Electro Wizard is another support troop that provides crowd control and defensive capabilities. It stuns nearby enemy units, making them easier to take down, and can also reset enemy troops’ targeting, preventing them from focusing on the PEKKA or Battle Ram.

Executioner

The Executioner is a ranged troop that deals heavy damage to enemy troops, especially those with high health. It’s great for taking out enemy tanks and support troops that could threaten the PEKKA or Battle Ram.

Goblin Barrel

The Goblin Barrel is a spell that spawns three Goblins at a target location. It’s an excellent way to apply quick pressure and chip away at enemy defenses. The Goblins can also distract enemy troops, giving the PEKKA and Battle Ram more time to advance.

Rage

The Rage spell provides a temporary boost to troops’ movement and attack speeds. It’s commonly used in conjunction with the PEKKA or Battle Ram to overwhelm enemy defenses and quickly take down towers.

Zap

The Zap spell can be used to reset enemy troops’ targeting or stun multiple enemy units. It’s a versatile spell that can help protect the PEKKA and Battle Ram from enemy swarms or provide a quick burst of damage.

The Goblin Barrel Bait Deck

This deck, one of the most popular in Arena 11, relies on the Goblin Barrel as its primary win condition. The remaining cards are designed to bait out the opponent’s counters to the Barrel, allowing it to connect and deal significant damage.

Deck Composition

* Goblin Barrel
* Knight
* Bats
* Skeleton Army
* Goblin Gang
* Fireball
* Zap
* Miner

Gameplay

Baiting Out Counters

The key to success with this deck is baiting out the opponent’s counters to the Goblin Barrel before playing it. This can be done by playing cards like Goblin Gang or Skeleton Army, which are often used to defend against the Barrel. Once the opponent has used their counters, you can then play the Goblin Barrel and hopefully connect with it.

Using the Knight

The Knight is a versatile card that can be used for defense, support, and even offense. On defense, the Knight can help tank for the Goblin Barrel or other attacking units. On support, the Knight can protect your ranged units from enemy melee troops. And on offense, the Knight can help push through enemy defenses and take down enemy towers.

Using Bats

Bats are a great way to deal with enemy air units, such as Minions, Bats, and Balloons. They are also a good counter to the Goblin Barrel, as they can quickly swarm the Goblins and take them out.

Using Skeleton Army

The Skeleton Army is a swarm of 15 Skeletons that can be used for a variety of purposes. They are great for defending against enemy ground troops, as they can quickly overwhelm and defeat them. They can also be used to distract enemy troops, allowing your other units to get through and deal damage.

Using Goblin Gang

The Goblin Gang is a group of three Goblins that can be used for a variety of purposes. They are great for defending against enemy ground troops, as they can quickly overwhelm and defeat them. They can also be used to distract enemy troops, allowing your other units to get through and deal damage.

Using Fireball

Fireball is a versatile spell that can be used for a variety of purposes. It can be used to deal damage to enemy troops, take down enemy towers, or clear out enemy swarms.

Using Zap

Zap is a cheap spell that can be used to stun enemy troops and reset their attack timers. It is a great way to disrupt enemy pushes and give your troops a chance to regroup.

Using Miner

Miner is a unique card that can be used to deal damage to enemy towers and buildings. He can also be used to distract enemy troops and draw them away from your other units.

The Electro Giant Beatdown Deck

The Electro Giant Beatdown Deck is a powerful deck that can be used to push to Arena 11 and beyond. It is a relatively expensive deck to build, but it is worth the investment if you are looking for a deck that can win you games.

Win Condition

The Electro Giant is the win condition for this deck. It is a powerful tank that can deal a lot of damage to enemy towers. It is important to protect the Electro Giant with other troops, such as the Mini P.E.K.K.A. and the Baby Dragon.

Support Troops

The Mini P.E.K.K.A. is a great support troop for the Electro Giant. It can deal with enemy swarms and can also be used to tank for the Electro Giant. The Baby Dragon is another good support troop. It can deal damage to enemy troops and buildings from a distance.

Defensive Buildings

The Tesla and the Bomb Tower are both good defensive buildings for this deck. The Tesla can deal with enemy air troops, while the Bomb Tower can deal with enemy ground troops.

Spells

The Zap and the Fireball are both good spells for this deck. The Zap can be used to reset enemy troops, while the Fireball can be used to deal damage to enemy troops and buildings.

Gameplay

The gameplay for this deck is relatively simple. You want to start by building up a push with the Electro Giant and the Mini P.E.K.K.A. You can then support this push with the Baby Dragon and the Tesla. If the enemy tries to defend your push, you can use the Zap and the Fireball to counter their defenses.

Tips

* Be patient with this deck. It can take some time to get used to playing it.
* Don’t be afraid to experiment with different card combinations.
* Always try to keep the Electro Giant alive.
* Use the Tesla and the Bomb Tower to defend your Electro Giant from enemy troops.
* Use the Zap and the Fireball to counter enemy defenses.

The Mega Knight Miner Deck

Overview

The Mega Knight Miner deck is a versatile and powerful deck that can be used to counter a wide variety of decks. It is characterized by its use of the Mega Knight, a powerful tank card, and the Miner, a cheap and effective chip damage card.

Deck Composition

The deck consists of the following cards:

  • Mega Knight
  • Miner
  • Goblins
  • Musketeer
  • Electro Wizard
  • Arrows
  • Zap
  • Log

Gameplay

The Mega Knight Miner deck is played by using the Mega Knight to tank damage and the Miner to chip away at the opponent’s tower. The other cards in the deck are used to support the Mega Knight and Miner, and to counter the opponent’s cards.

Counters

The Mega Knight Miner deck is weak to decks that have strong air units, such as the Lava Hound deck. It is also weak to decks that have a lot of splash damage, such as the Earthquake deck.

Tips

*

Use the Mega Knight to tank damage for your other cards.

*

Use the Miner to chip away at the opponent’s tower.

*

Use the other cards in the deck to support the Mega Knight and Miner, and to counter the opponent’s cards.

*

Be aware of the Mega Knight Miner deck’s weaknesses, and play accordingly.

In-depth Guide to Mega Knight Miner Interactions

Card Interaction
Minions The Mega Knight can take out a group of Minions in one hit.
Goblins The Miner can one-shot Goblins.
Spear Goblins The Miner can one-shot Spear Goblins.
Archers The Miner can one-shot Archers.
Musketeer The Mega Knight can take out a Musketeer in two hits.
Wizard The Mega Knight can take out a Wizard in two hits.
Witch The Mega Knight can take out a Witch in two hits.
Lava Hound The Mega Knight is weak to the Lava Hound’s air attack.
Golem The Mega Knight can take out a Golem in two hits.
Giant Skeleton The Mega Knight can take out a Giant Skeleton in two hits.

The Ram Rider Classic Deck

The Ram Rider Classic Deck is a popular and effective deck to use in Arena 11. It consists of the following cards:

  • Ram Rider
  • Battle Ram
  • Goblin Barrel
  • Archers
  • Skeleton Army
  • Fireball
  • Rage
  • Zap

The Ram Rider

The Ram Rider is the star of this deck. She is a powerful troop that can quickly deal with enemy defenses and push through to the tower. Her charge attack can deal splash damage, making her effective against both single targets and groups of enemies.

The Battle Ram

The Battle Ram is another great card for pushing and breaking through defenses. When it is deployed, it will charge forward and deal damage to any enemies in its path. It can also be used to tank for the Ram Rider and other troops.

The Goblin Barrel

The Goblin Barrel is a cheap and effective way to deal damage to the enemy tower. When it is deployed, it will drop three goblins directly at the tower, who will then start attacking it. The Goblin Barrel can be used to quickly chip away at the enemy tower or to finish it off when it is low on health.

The Archers

The Archers are a versatile card that can be used for both defense and offense. They are effective against both air and ground troops, and they can also be used to support the Ram Rider and Battle Ram.

The Skeleton Army

The Skeleton Army is a great card for defending against pushes. When it is deployed, it will spawn a horde of skeletons that can quickly overwhelm enemy troops. The Skeleton Army can also be used to distract enemy troops and create opportunities for your other troops to attack.

The Fireball

The Fireball is a powerful spell that can deal damage to both troops and buildings. It is effective against high-health targets, such as the Giant and the Lava Hound. The Fireball can also be used to clear out groups of enemies.

The Rage

The Rage spell can be used to boost the damage and speed of your troops. It is a great way to turn the tide of battle in your favor. The Rage spell can be used to support the Ram Rider, Battle Ram, and other troops.

The Zap

The Zap spell can be used to stun enemy troops and reset their attack animations. It is effective against small troops, such as the Goblins and the Archers. The Zap spell can also be used to clear out swarms of bats or skeletons.

Card Cost Type Rarity
Ram Rider 5 Troop Epic
Battle Ram 4 Building Rare
Goblin Barrel 3 Spell Common
Archers 3 Troop Common
Skeleton Army 3 Troop Common
Fireball 4 Spell Rare
Rage 2 Spell Epic
Zap 2 Spell Common

The 3 Musketeers Siege Deck

This deck is a classic siege deck that has been used by many top players to reach the top of the ladder. It is a very strong deck against beatdown decks and can also be used to counter other siege decks.

The Cards

* 3 Musketeers: The 3 Musketeers are the core of this deck. They are a very powerful defensive card that can also be used to push.
* Mortar: The Mortar is a great card for dealing damage to towers. It can be placed in the back of your side of the arena and will slowly chip away at the enemy tower.
* X-Bow: The X-Bow is another great card for dealing damage to towers. It is more powerful than the Mortar, but it also takes longer to set up.
* Ice Spirit: The Ice Spirit is a great card for slowing down enemy troops. It can also be used to reset the Inferno Tower.
* Skeletons: The Skeletons are a great card for defending against small troops. They can also be used to distract the enemy troops.
* Fireball: The Fireball is a great card for dealing damage to enemy troops and buildings. It can also be used to reset the Inferno Tower.
* Zap: The Zap is a great card for stunning enemy troops. It can also be used to reset the Inferno Tower.
* Log: The Log is a great card for dealing damage to enemy troops and buildings. It can also be used to push back enemy troops.

How to Play the Deck

The goal of this deck is to defend against enemy pushes and then slowly chip away at the enemy tower with the Mortar and X-Bow. The 3 Musketeers can be used to defend against large enemy pushes or to push on the enemy tower.

Defense

When defending, you should focus on placing your Mortar and X-Bow in safe positions where they will not be easily taken out by enemy troops. You should also use your Ice Spirit and Skeletons to slow down enemy troops and distract them from your Mortar and X-Bow.

Offense

When attacking, you should start by placing your Mortar or X-Bow in a safe position. You should then use your 3 Musketeers to push on the enemy tower. You can also use your Fireball, Zap, or Log to deal damage to enemy troops and buildings.

Tips

* Always try to place your Mortar and X-Bow in a safe position where they will not be easily taken out by enemy troops.
* Use your Ice Spirit and Skeletons to slow down enemy troops and distract them from your Mortar and X-Bow.
* Use your Fireball, Zap, or Log to deal damage to enemy troops and buildings.
* Be patient and don’t overcommit your troops.
* This deck is very strong against beatdown decks and can also be used to counter other siege decks.

The Hog Rider 2.6 Deck

The Hog Rider 2.6 is a popular deck in Arena 11 that is known for its low cost and high damage output. The deck consists of the following cards:

  • Hog Rider
  • Musketeer
  • Cannon Cart
  • Ice Spirit
  • Skeletons
  • Log
  • Fireball

The Hog Rider is the main win condition for this deck. It is a fast, hard-hitting troop that can deal significant damage to towers. The Musketeer is a good support troop for the Hog Rider, as it can provide air support and take out ground troops. The Cannon Cart is a defensive building that can also deal damage to enemy troops. The Ice Spirit is a cheap, fast troop that can slow down enemy troops and kite them away from your towers. The Skeletons are a cheap, swarm troop that can be used to distract enemy troops or take out air troops. The Log is a spell that can knock back and damage enemy troops. The Fireball is a spell that can deal damage to enemy troops and buildings.

10. Gameplay

The Hog Rider 2.6 deck is a fast-paced, aggressive deck. The goal is to cycle through your cards quickly and apply constant pressure on your opponent. You should always be looking for opportunities to place your Hog Rider on your opponent’s tower. If your opponent has a lot of air troops, you can use the Musketeer to take them out. The Cannon Cart can be used to defend against ground troops or to tank for the Hog Rider. The Ice Spirit can be used to slow down enemy troops or to kite them away from your towers. The Skeletons can be used to distract enemy troops or to take out air troops. The Log can be used to knock back and damage enemy troops. The Fireball can be used to deal damage to enemy troops and buildings.

Card Cost Damage Hitpoints
Hog Rider 4 400 1400
Musketeer 4 120 1000
Cannon Cart 3 160 900
Ice Spirit 1 90 500
Skeletons 1 100 300
Log 2 350
Fireball 4 560

Best Arena 11 Deck

The best Arena 11 deck is one that is well-balanced and has a variety of troops that can counter different types of attacks. It is also important to have a deck that has a good elixir cost so that you can cycle through your troops quickly and keep up with the pace of the game. Some of the best cards to include in an Arena 11 deck include:

  • Electro Wizard: This card is a great defensive card that can stun and damage multiple enemies. He is also a good support card for your other troops.
  • Inferno Dragon: This card is a powerful tank killer that can deal massive damage to high-health enemies.
  • Goblin Barrel: This card is a great way to apply pressure on your opponent and can also be used to bait out their spells.
  • Bats: These cards are a great swarm card that can quickly overwhelm your opponent’s defenses.
  • Knight: This card is a solid defensive and offensive card that can be used in a variety of situations.
  • People Also Ask

    What is the best Arena 11 deck for beginners?

    The best Arena 11 deck for beginners is one that is easy to learn and play. It is also important to have a deck that has a good elixir cost so that you can cycle through your troops quickly and keep up with the pace of the game. Some of the best cards to include in a beginner Arena 11 deck include:

  • Musketeer: This card is a good ranged unit that can deal decent damage to both air and ground targets.
  • Valkyrie: This card is a great tank that can deal damage to multiple enemies at once.
  • Archer: This card is a cheap ranged unit that can be used to support your other troops.
  • Mini P.E.K.K.A.: This card is a powerful melee unit that can deal massive damage to high-health enemies.
  • Goblins: These cards are a great swarm card that can quickly overwhelm your opponent’s defenses.
  • What is the best strategy for using the best Arena 11 deck?

    The best strategy for using the best Arena 11 deck is to focus on building a strong defense and then counterattacking with your own troops. It is also important to be mindful of your elixir cost and to avoid overextending yourself. Some of the best strategies for using the best Arena 11 deck include:

  • Start the game by placing a defensive card in the back of your arena. This will help protect your towers from your opponent’s troops.
  • Once you have a solid defense, start to build up a push with your own troops. Make sure to use a variety of troops to counter your opponent’s defenses.
  • Be patient and don’t be afraid to turtle up if necessary. It is better to wait for your opponent to make a mistake than to overextend yourself and lose your towers.