clash of clans best army th11

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In the realm of Clash of Clans, where strategic prowess reigns supreme, the quest for the ultimate army composition at Town Hall 11 intensifies. As the stakes rise, players meticulously craft armies capable of crushing enemy defenses and securing victory. One such army, a formidable force known as the "Surgical Goblin," emerges as a beacon of power and efficiency.

The Surgical Goblin army harnesses the devastating potential of Goblin Knife attacks. Its composition revolves around the swift and deadly Goblin, complemented by a mix of support units that enhance their effectiveness. The army’s primary objective is to execute surgical strikes, swiftly infiltrating enemy bases, bypassing defenses, and targeting core structures with precision.

Goblin Knife attacks rely on the Goblin’s inherent ability to jump over walls, allowing them to bypass outer defenses and strike directly at vulnerable points within the enemy base. To maximize this potential, the Surgical Goblin army includes a generous number of Goblins, typically supported by a handful of Jump Spells to facilitate their nimble movements over obstacles. Additionally, Wall Breakers open up pathways, allowing the Goblin horde to penetrate even the most heavily fortified walls.

The Ultimate Th11 Army: Dominating the Battlefield

1. The Witch Slap: A Devastating Duo

This formidable army composition, also known as the “Witch Slap,” is a symphony of destruction that will leave your opponents quaking in their boots. The Witch Slap’s core strategy revolves around the synergistic relationship between Witches and Miners. With their ability to summon Skeleton warriors, Witches create an army of expendable troops that absorb enemy fire, providing ample protection for the Miners. The Miners, in turn, burrow underground, bypassing enemy defenses and delivering devastating blows to the core of your opponent’s base.

Units Quantity
Witches 6
Miners 10
Rage Spells 6
Healing Spells 2
Jump Spells 2

The anatomy of a Witch Slap attack is a delicate balance of timing and positioning. Witches are deployed in the rear to create a steady stream of Skeletons, while Miners are sent in waves to systematically eliminate enemy defenses. Rage Spells amplify the Miners’ damage output, while Healing Spells keep the Witches and Skeletons alive. Jump Spells are crucial for navigating through obstacles and reaching the center of the base.

Farming Efficiency: Maximizing Loot with Th11 Armies

Th11 provides access to a wider range of tropas and strategies for farming resources. Here are some effective army compositions to maximize loot and minimize losses:

1. Goblin Knife

Troops: Goblins, Giants, Wall Breakers

Spell: Rage, Haste

Strategy: Using wall breakers to open a path, goblins are deployed to quickly collect loot from collectors and storages while giants tank the defenses.

2. Barch

Troops: Barbarians, Archers

Spell: Heal

Strategy: A classic farming army, barch is effective for quickly raiding dead bases and collecting loot from collectors and mines.

3. GiWiVa

Troops: Giants, Witches, Valkyries

Spell: Heal, Poison

Strategy: Witches summon skeletons that support the giants and valkyries while taking out defenses and clearing obstacles.

4. Bow Witch

Troops: Bowlers, Witches, Ice Golem

Spell: Rage, Freeze

Strategy: Bowlers are placed behind the witches, who summon skeletons to tank and funnel. Freeze spells are used to control key defenses.

5. Miners

Troops: Miners

Spell: Rage

Strategy: Miners are deployed to directly target storages and mines, while rage spells increase their damage and speed.

6. Edrag Loon

Troops: Electro Dragons, Lava Hounds, Loons

Spell: Lightning, Freeze

Strategy: Electro dragons and lava hounds are deployed as a tanking core, while loons are released to take out air defenses and collect loot. Lightning spells are used to clear out high-damage defenses.

7. Yeti Smash

Troops: Yetis, Ice Golem, Witches, Wizards

Spell: Heal, Rage, Freeze

Strategy: Yetis are the primary tanking unit, supported by ice golems, witches, and wizards. Healing spells keep the yetis alive, and rage and freeze control defenses.

8. Hybrid

Troops: Miners, Hog Riders, Freeze

Spell: Jump, Rage, Heal

Strategy: Miners and hog riders are combined to target storages and clear defenses. Jump spells help navigate obstacles, and rage and heal spells support the troops.

9. Queen Walk Miner

Troops: Queen, Miners

Spell: Rage, Freeze, Heal

Strategy: The queen is deployed to clear out key defenses and storages, while miners are sent in to collect loot. Spells support the queen and miners.

10. Super Queen + Sneaky Goblins

Troops: Queen, Sneaky Goblins

Spell: Rage, Invisibility

Strategy: The queen is used to weaken defenses and clear obstacles, while sneaky goblins are deployed to infiltrate the base and collect loot. Invisibility spells hide the sneaky goblins from enemy defenses.

Army Composition Loot Efficiency Troop Strength
Goblin Knife High Medium
Barch Low Low
GiWiVa Medium High
Bow Witch High Medium
Miners High Low
Edrag Loon Medium High
Yeti Smash High High
Hybrid Medium Medium
Queen Walk Miner High Medium
Super Queen + Sneaky Goblins High Low

Best Army for Clash of Clans Town Hall 11

As a seasoned Clash of Clans player, I’ve experimented with numerous army compositions at Town Hall 11 and have consistently found the combination of Miners, Healers, Wall Breakers, and a Grand Warden to be the most effective.

The Miners’ incredible damage output against buildings makes them ideal for quickly clearing enemy bases. Healers provide continuous healing to the Miners, ensuring their survival and allowing them to take down even the strongest defenses. Wall Breakers open up a path for the Miners to reach the core of the base, while the Grand Warden’s Battle Healer ability further boosts the Miners’ durability.

A suggested army composition would be: 24 Miners, 12 Healers, 4 Wall Breakers, and 1 Grand Warden. This army allows for a balanced attack, with the Miners dealing the primary damage, the Healers keeping them alive, the Wall Breakers providing access, and the Grand Warden enhancing the overall effectiveness of the attack.

People Also Ask About Clash of Clans Best Army TH11

What is the best troop at TH11?

The Miner is widely considered the best troop at Town Hall 11 due to its high damage output against buildings and its ability to target underground storages.

What is a good army for farming at TH11?

For farming at Town Hall 11, an army of Miners, Goblins, and Wall Breakers is recommended. This army can quickly clear dead bases and secure resources.

What is a strong war army for TH11?

The combination of Miners, Healers, Wall Breakers, and a Grand Warden is a reliable and powerful war army for Town Hall 11. It offers a balanced attack with high damage output, healing, and access to enemy defenses.

Top 10 Best Armies for Clash of Clans

Top 10 Best Armies for Clash of Clans

In the realm of mobile strategy games, “Clash of Clans” stands as a titan, captivating millions of players with its intricate gameplay and endless battles. Among the many strategies employed in the game, selecting the optimal army composition is crucial for achieving victory. In this comprehensive guide, we will delve into the intricacies of army building, analyzing the strengths, weaknesses, and synergies of various troop combinations. Prepare yourself to conquer your foes and rise to the top of the Clash of Clans leaderboard with this ultimate guide to the best army.

The path to victory in Clash of Clans hinges on understanding the unique characteristics and roles of each troop type. Barbarians, the backbone of any army, possess both offense and defense, making them ideal for frontline skirmishes. Archers provide ranged support with their deadly arrows, while Giants, with their formidable health points, soak up enemy fire. The versatility of Goblins lies in their ability to target resource buildings, rendering them formidable in raids. Moreover, Wizards harness the power of magic, dealing devastating area-of-effect damage. By strategically combining these units, you can create formidable armies that cater to specific battle conditions and enemy defenses.

However, the pursuit of the perfect army necessitates further analysis. The true essence of success in Clash of Clans lies in understanding the intricacies of troop synergies. By pairing certain units together, you can unleash devastating combinations that can shred through enemy defenses. For instance, the pairing of Giants with Healers creates a formidable force that can withstand prolonged engagements, while the combination of Balloons with Rage spells grants them unmatched aerial superiority. Furthermore, the inclusion of Minions with Lava Hounds ensures constant air support, overwhelming enemy defenses from multiple angles. Mastering these synergistic relationships is the key to crafting unbeatable armies that will secure your supremacy on the battlefield.

The Rise of the Electro Dragon

The Electro Dragon is a formidable air unit that has quickly ascended to the top of the Clash of Clans meta. Its unique combination of aerial prowess and devastating chain-lightning attack makes it a potent force on the battlefield.

Released in the January 2023 update, the Electro Dragon has quickly become a popular choice among players at all levels. Its impressive stats and devastating attack have earned it a place in many top-tier army compositions. Here’s a closer look at what makes the Electro Dragon so dominant:

Stats:

Stat Value
Hitpoints 1,800 (Level 1) to 3,600 (Level 5)

Damage per Second 220 (Level 1) to 440 (Level 5)

Range 5 tiles

Speed 16 tiles per second

Housing Space 30

Attack:

The Electro Dragon’s primary attack is a 5-tile-range chain-lightning attack. This lightning can bounce between multiple targets, dealing significant damage to enemy troops and buildings. Unlike other lightning units, the Electro Dragon’s attack can also stun its targets for a short duration. This stun effect can significantly disrupt enemy formations and give your army a tactical advantage.

The Power of the Dragon Rider

The Dragon Rider is one of the most powerful units in Clash of Clans. They are a flying unit that can attack both air and ground targets. They are also immune to the effects of poison spells. This makes them very effective against enemy troops that are weak to air attacks, such as Archers and Wizards.

3. Dragon Rider Air Superiority

Dragon Riders have a significant advantage in air-to-air combat. Their high hit points and damage output allow them to quickly take down enemy air units, such as Minions and Balloons. This makes them ideal for defending against air attacks, as they can quickly clear the skies of enemy units.

In addition, Dragon Riders can also be used to attack enemy air defenses. Their long range allows them to stay out of range of most air defenses, while their high damage output can quickly destroy these defenses. This makes them a valuable asset for air attacks, as they can help clear the way for other units to attack the enemy base.

The following table summarizes the key features of the Dragon Rider:

Attribute Value
Hit Points 1,200
Damage per Second 120
Range 4
Speed 20
Housing Space 10

The Unstoppable Lava Hound

The Lava Hound is a formidable air unit in Clash of Clans, capable of decimating enemy defenses with its fiery explosion upon death. Its unique ability to target air defenses makes it an invaluable asset for any attack strategy.

Aerial Dominance

The Lava Hound’s primary strength lies in its ability to absorb significant damage and clear out enemy air defenses. Its high health pool and damage resistance allow it to withstand heavy anti-air fire, protecting more vulnerable units behind it. Once deployed, the Lava Hound will relentlessly target the nearest air defense, effectively neutralizing it and paving the way for your offensive troops to advance unimpeded.

Support and Distraction

Beyond its damage absorption capabilities, the Lava Hound also provides valuable support to your army. Its high hitpoints serve as a meat shield for your other units, drawing enemy fire and keeping them safe from harm. Additionally, the Lava Hound’s slow and predictable movement can distract the enemy’s defenses, giving your troops more time to deploy and execute their attack.

Optimal Use in Army Composition

When utilizing the Lava Hound, it’s crucial to complement its strengths and mitigate its weaknesses. Here are some key considerations for maximizing its effectiveness:

Strength Mitigation
Air Defense Targeting Combine with Balloonions or other units that target ground defenses
Support and Distraction Pair with high-damage dealers such as Miners or Hog Riders
Slow Movement Speed Consider using Rage Spells or Freeze Spells to boost speed or disable enemy defenses

The Mighty Golem

The Golem is a powerful tank unit that soaks up damage and distracts enemy defenses. It has high hitpoints and a slow movement speed, making it ideal for leading the charge in attacks. Golems are particularly effective against point defenses like Archer Towers and Cannons.

Pekka

The Pekka is a melee combat unit that deals massive damage to a single target. It has exceptional hitpoints and damage output, but is slow and vulnerable to splash damage. Pekkas are best used to take down high-value targets like enemy Heroes, Town Halls, and Clan Castles.

Golem and Pekka Strategy

The Golem and Pekka are a classic combination that has been used successfully for years in Clash of Clans. The Golem tanks damage while the Pekka deals massive damage to enemy defenses. This strategy is particularly effective against heavily fortified bases.

To use the Golem and Pekka strategy, follow these steps:

  1. Deploy Golems in front of your Pekkas to absorb damage.
  2. Follow up with Pekkas to deal damage to enemy defenses.
  3. Use support troops like Healers or Wizards to keep your Golems and Pekkas alive.
  4. Be careful of splash damage units like Mortars and Wizard Towers. They can quickly take down your Golems and Pekkas.

Additional Tips

Here are some additional tips for using the Golem and Pekka strategy:

  • Use Rage Spells to increase the damage output of your Pekkas.
  • Use Freeze Spells to disable enemy defenses.
  • Use Jump Spells to get your Golems and Pekkas over walls.
Golem Pekka
High hitpoints Massive damage
Slow movement speed Slow and vulnerable to splash damage
Effective against point defenses Effective against high-value targets

The Versatile Valkyrie and Wizard

The Valkyrie is a formidable melee troop that wields an axe and excels in both ground and air combat. Their high hit points and area damage make them effective against both large groups of weaker units and single, powerful targets.

Wizard

The Wizard is a ranged attacker who unleashes powerful fireballs. They have a high damage output and can effectively target both ground and air units. Wizards are particularly effective against units with high hit points, such as Giants and Pekkas.

Combined Army

Combining Valkyries and Wizards creates a versatile and balanced army composition. Valkyries can tank damage and clear weaker units, while Wizards provide ranged support and take out stronger enemies. This army composition is effective against most types of enemy bases and can be adapted to various attack strategies.

Troop Composition

Troop Count
Valkyrie 12
Wizard 8
Barbarian King 1
Archer Queen 1
Grand Warden 1

The Explosive Balloon and Miner

The Explosive Balloon

The Explosive Balloon is a high-damage air unit that can quickly take down enemy defenses and buildings. It is especially effective against air defenses and wizard towers. The Explosive Balloon has a death bomb effect, which damages nearby enemy troops and buildings when it is destroyed. This makes it a great choice for taking out groups of enemies or destroying key defenses. However, the Explosive Balloon is slow and has a low hitpoint count, so it is important to protect it with other troops.

The Miner

The Miner is a unique ground unit that can burrow underground and travel beneath enemy defenses. This makes it ideal for taking out hidden defenses or attacking enemy Town Halls. The Miner can also be used to distract enemy troops or create a diversion. However, the Miner has a low damage output and is easily killed by enemy splash damage troops. It is important to use the Miner in conjunction with other troops to maximize its effectiveness.

Miner’s Strengths and Weaknesses

Here is a table summarizing the Miner’s strengths and weaknesses:

Strength Weakness
Can burrow underground to avoid enemy defenses Low damage output
Can attack enemy Town Halls Easily killed by enemy splash damage troops
Can be used to distract enemy troops or create a diversion Slow

The Healing Power of the Healer

The Healer is a powerful support troop in Clash of Clans that can turn the tide of battle with its ability to heal allied troops. The Healer’s healing spell is a targeted spell that can be cast on any friendly unit within its range, gradually restoring their health over time.

The Healer’s healing ability is particularly effective when used in conjunction with other troops that deal heavy damage, such as Giants or Pekkas. By keeping these damage dealers alive longer, the Healer can ensure that they continue to unleash their full potential on the enemy’s defenses.

Level Progression

As the Healer’s level increases, so does the range and effectiveness of her healing spell. The following table shows the Healing Range, Healing Radius, and Hit Points of the Healer at different levels:

Level Healing Range Healing Radius Hit Points
1 5 1 100
2 5.5 1.5 120
3 6 2 140
4 6.5 2.5 160
5 7 3 180

The Protective Force of the Royal Giant

The Royal Giant is a formidable unit in Clash of Clans, feared for its devastating cannon and high hitpoints. However, it is inherently slow and vulnerable to ranged attacks. To maximize its effectiveness, protective strategies are essential.

8. Shield It with Archers and Wizards

Archers provide a cost-effective layer of protection, distracting enemy attackers and dealing consistent ranged damage. Wizards, with their splash damage, can decimate groups of enemies attempting to swarm the Royal Giant. A suitable composition is 4 Archers and 2 Wizards per Royal Giant.

To ensure optimal protection, deploy the Archers and Wizards in a diamond formation around the Royal Giant. This positioning provides maximum coverage and prevents gaps in protection. Additionally, keep the Archers slightly behind the Wizards to absorb potential ranged attacks before they reach the more valuable Wizards.

Deploying multiple Royal Giants with their protective units forms a formidable force capable of overwhelming enemy defenses. Consider deploying two groups of 3 Royal Giants, each supported by 12 Archers and 6 Wizards.

Positioning Strategy

Unit Position
Royal Giant Center
Archers Diamond formation around the Royal Giant
Wizards Behind the Archers, also in a diamond formation

The Devastating Rage Spell

The Rage Spell is a potent elixir-based spell that temporarily boosts the attack speed and movement speed of troops within its area of effect. It’s an invaluable asset in various battle scenarios, allowing you to overwhelm defenses and secure victories with finesse.

9. Strategic Applications

1. Breaking Through Tanky Defenses: The Rage Spell can shred through heavy defenses like Hog Riders, Valkyries, or Golems. Pair it with troops that excel at taking down strong targets, such as Pekkas, Wizards, or Bowlers.

2. Counteracting Slowing Effects: Rage counters the detrimental effects of Frost Traps or Freeze Spells. When facing these obstacles, use a Rage Spell to negate their impact and keep your troops on the offensive.

3. Boosting Siege Machines: Rage Spells significantly enhance the damage output of Siege Machines like Balloons or Hog Riders. By combining them, you can unleash a relentless barrage on critical enemy structures.

4. Speeding Up Ground Attacks: The Rage Spell’s movement speed boost allows ground troops to swiftly navigate the battlefield and reach their targets faster. Utilize it with Miners, Goblins, or Barbarians for rapid strikes.

5. Maximizing Air Attacks: Rage Spells also benefit air troops like Balloons, Dragons, or Lava Hounds. By increasing their attack speed, they can inflict more damage within a shorter period.

6. Supporting Heroes: Rage Spells can empower heroes like the Barbarian King or Archer Queen. Their attacks become more potent and rapid, enabling them to clear obstacles and protect your forces.

7. Countering Skeleton Traps: Skeleton Traps pose a significant threat to ground troops. However, a well-timed Rage Spell can boost your troops’ movement speed, allowing them to escape the trap’s radius before significant damage is dealt.

8. Combining with Healing Spells: Rage Spells synergize well with Healing Spells. While Rage enhances attack power, the Healing Spell keeps your troops alive longer. This combination creates a formidable force that can overwhelm defenses with ease.

The Strategic Use of the Freeze Spell

The Freeze Spell is a powerful spell in Clash of Clans that can temporarily disable enemy defenses and troops. It is a valuable tool for attacking, and can be used to great effect when used strategically.

Timing is Everything

The timing of the Freeze Spell is crucial. It is important to freeze the defenses just before they can fire, or the troops just before they can attack. This will give your troops the time they need to destroy the defenses or kill the troops.

Freeze the Right Targets

Not all defenses are created equal. Some defenses, such as Air Defenses and Wizard Towers, are more dangerous than others. It is important to prioritize the most dangerous defenses when freezing.

Freeze for Value

The Freeze Spell is a valuable spell, so it is important to use it wisely. Don’t waste it on low-level defenses or troops. Instead, save it for the most important targets.

Freeze to Protect

The Freeze Spell can also be used to protect your troops from enemy attacks. By freezing the enemy defenses, you can give your troops time to heal or retreat.

Freeze to Control the Battle

The Freeze Spell can be used to control the battle by freezing the enemy troops and defenses. This can give you the time you need to regroup your troops or plan your next attack.

Freeze to Create a Funnel

The Freeze Spell can be used to create a funnel by freezing the enemy defenses on one side of your base. This will force the enemy troops to attack from one direction, making it easier to defend.

Freeze to Break Through Walls

The Freeze Spell can be used to break through walls by freezing the Wall Breakers. This will allow the Wall Breakers to destroy the walls without being attacked by the enemy defenses.

Freeze to Protect the Town Hall

The Town Hall is the most important building in Clash of Clans. The Freeze Spell can be used to protect the Town Hall from enemy attacks by freezing the enemy troops and defenses.

Freeze to Help Your Clanmates

The Freeze Spell can be used to help your clanmates by freezing the enemy defenses and troops. This can give your clanmates the time they need to destroy the enemy base.

The Best Army for Clash of Clans

There is no definitive answer to the question of what is the best army for Clash of Clans. The best army for you will depend on a number of factors, including your Town Hall level, your preferred playstyle, and the types of opponents you typically face. However, there are some general guidelines that can help you build an effective army that will give you a good chance of winning battles.

For Town Hall levels 1-7, the best army is typically a combination of Barbarians, Archers, and Goblins. These troops are all relatively inexpensive to train and upgrade, and they can be used to effectively attack both ground and air targets. Once you reach Town Hall level 8, you will unlock the ability to train Giants. Giants are powerful melee troops that can soak up a lot of damage, making them ideal for tanking enemy fire while your other troops deal damage.

As you progress through the game, you will unlock more powerful troops, such as Wizards, Healers, and Dragons. These troops can be used to create more complex and effective armies. However, it is important to remember that there is no one-size-fits-all army. The best army for you will depend on your specific needs and preferences.

People Also Ask

What is the best army for Town Hall 9?

A popular army for Town Hall 9 is the GoWiPe army, which consists of Golems, Wizards, and Pekkas. This army is effective against both ground and air targets, and it can be used to effectively attack a variety of bases.

What is the best army for farming?

A good army for farming is the Barch army, which consists of Barbarians and Archers. This army is inexpensive to train, and it can be used to quickly and efficiently farm resources.

What is the best army for war?

There is no definitive answer to this question, as the best army for war will depend on the specific war matchup. However, some popular armies for war include the GoWiPe army, the Queen Walk army, and the LavaLoon army.